just to clarify...the other scores arent SS and maybe with 999 screws right?
We know with absolute certainty that coRd's time is NG+ segmented, and he's eighth. The likelihood of anyone else playing under the same conditions I am and getting their time on the list isn't very good given the difficulty involved with getting these times.
Quote from PreddY:
if thats so...youre the god of MM9
I don't think so. Hell, this run is actually slower than the 22:38 until Tornado Man, I think? Most of my time gain now is coming from Magma Man (where the two seconds I had over the 22:38 after Tornado Man became eight; my practice appears to have paid off!) and the Wily Castle stages. The Wily fight has a bad start the first few seconds, but I think you'll like how the rest goes.
On another note, given how much time SDA takes to put anything up, should I capture it for my YouTube page first?
I see nothing wrong with hosting it on YouTube. Just be sure to slap on the anri-chan opening/closing to further solidify that the run is yours. I do that with my runs all the time (though I use a personal image file and replace the one used with anri-chan).
Ah... I don't think I should have brought YT up actually. I just remembered my horrible upload speed (I have fucking broadband yet my speed is like 36 KB/s tops) and I don't want to upload something this big twice.
of course if you use anri to make sda normal quality mp4 and upload that to youtube it'll be between 10 and 20 times smaller than the vobs depending on whether you recorded on sp or xp respectively. if by big b you mean bytes then my upload is about the same as yours and it will take you only about 2-3x longer than realtime to upload sda nq mp4 all other things equal.
i've got to ask, are there 16 seconds worth of mistakes in this new run?
IIRC, the post-Magma Man time was 13:16, which would put it five seconds behind my best so far (13:11). Given the fuck-ups that put it behind the 22:38 until Tornado Man... it's highly likely that if I decided to be stubborn about it, I could take second (so make that twenty plus).
Don't ask about first. If I corrected 36 seconds and took the crown... X_X
of course if you use anri to make sda normal quality mp4 and upload that to youtube ---
I would like to point out that YT seems to hate mp4 with a passion; lately they have been desyncing even my old videos that worked fine earlier. This might be related to some random setting I use but I'd recommend using Xvid instead for YT, even though SDA doesn't want it any more.
Haven't seen any of your runs yet, Master ZED, but it sounds like you're doing well. Keep it up!
00:21:50 MP4 LQ. You guys would have to tell me if I encoded it right; it looks fine to me.
At any rate, criticize to your heart's content. The mistakes that you don't have to tell me about are the Rush Jet disaster in Plug Man's stage, the fact that I didn't continue using C. Shot in the room before that, the random large energy in Tornado Man's stage, and the use of two C. Shot against the WC1 boss (dunno if that cost me any time or not).
At ~48 seconds into the video you walk under that homing mine instead of jumping over it. Wouldn't it be faster to jump over it to preaccelerate to the fall?
At 1:50 you use Rush Coil to jump over the spikes. However, the difference is insignificant if there's any and it makes you have to wait for the second Rush Coil. You could jump normally and call for Rush so that you'd end up calling it before you get to the ledge, not after. I think you lose a second because of that. Admittedly your way is easier, but using the way I stated is not significantly harder.
If at all possible, you should jump more out of the water at 2:07 as it makes you drop down considerably faster. I'm not 100% sure if there's room for that, though.
At 2:10 it's probably faster to start jumping earlier (hitting the roof does not break your jump IIRC, you'd just levitate at the ceiling level) to jump down faster. As things stand, you stop before you start to drop down.
At 3:41 you probably could've started to jump forward instead of staying still and still hit the falling rock fairly easily. Later changing from RC to plasma is unnecessary but it doesn't really affect you either way since the menu isn't timed. I think it's pointless waste your own strenght like that, though.
At 10:07 you collect the bolt, but I was under the impression you weren't going to go shopping? Haven't watched the run through yet, though. EDIT: You did go shopping. Never mind.
In the Hornet fight, why not use Laser Trident instead of Black Hole Bombs? They seem to do the same amount of damage and you coud spam them more & faster through the bees.
The room in 13:50 can be run through without killing anyone and without stopping. The timing is pretty tight and where you are when you land makes a huge difference, so it might be a bit too risky.
I was also wondering if changing to Hornet Chaser instead of using LT at 14:18 would be faster, since you wouldn't have to stop, assuming you can kill a spider with less than four Hornets.
Seeing how fast the end of the Plug Man fight was, it it really necessay to shoot two JSs from afar?
From 18:55 onwards you enter the menu in a total of three times and all of them were unnecessary. You could've stopped RJ on the wall, shoot the balloon and collect the weapon energy without entering menu once. Again, doesn't hurt your time but it's still completely unnecessary.
At 19:35 using RJ might be a little bit faster after using BHB. Later on the level the JS was a bit unnecessary, too. I've never got hit by those umbrellas and I always have plasma equipped.
You should really look into the double hit thing for the Magma Man fight. It's a bit awkward-looking.
I'll take a break now and put some more stuff here later concerning the Wily levels if I have any. Note that I won't go into the stuff that were not intented to happen, but stuff I suspect might be intented yet slower. I hope you won't taking this as me being over-critical, just putting up stuff you might want to consider. Run's looking good so far (even with the couple of things that didn't go so well).
Okay, watching the rest...
Why do you use LT on Wily 1 boss? Plasma works so much better and there are better uses for LT. For one, it can be timed in such a way that the spike balls never knock back even when the enemy does shoot at it.
At 28:53 it's probably better to shoot two spark plugs so you wouldn't have to stop in the fall. You would also get to call RJ faster.
I don't know if you're good at spamming shots or not (judging by this video I would say not), but I think at 30:57 you could've chosen RJ and spam bullets at the first large springer or what ever it is. MB might be better for the second one, though, as it jumps higher.
You could've chosen RC for 33:25 and call it down while you climb to progress faster.
The previous notes about Plug Man and Magma Man should be applied to the re-fights, too.
With good timing, you can shoot two Conrete Shots in one jump when Wily is on the ground.
That's all I can think of right now. I liked the run and the way you fight the Wily saucer is awesome.
At ~48 seconds into the video you walk under that homing mine instead of jumping over it. Would'nt it be faster to jump over it to preaccelerate to the fall?
I never considered it since it doesn't look like I can make that jump without being smacked. If it's possible (probably by provoking the mine first like in Superhero), I really should.
Quote from 65:
At 1:50 you use Rush Coil to jump over the spikes. However, the difference is insignificant if there's any and it makes you have to wait for the second Rush Coil. You could jump normally and call for Rush so that you'd end up calling it before you get to the ledge, not after. I think you lose a second because of that. Admittedly your way is easier, but using the way I stated is not significantly harder.
If I pause canceled, I'd lose nothing doing that, but I'll probably cut the first coil given it almost never worked right anyway.
Quote from 65:
At 3:41 you probably could've started to jump forward instead of staying still and still hit the falling rock fairly easily. Later changing from RC to plasma is unnecessary but it doesn't really affect you either way since the menu isn't timed. I think it's pointless waste your own strenght like that, though.
I could work on the early part of Concrete Man's stage, yeah, but I switch back to the Buster simply to eliminate the hassle of Rush. You may be right though, it may not be worth the trouble.
Quote from 65:
At 10:07 you collect the bolt, but I was under the impression you weren't going to go shopping? Haven't watched the run through yet, though. EDIT: You did go shopping. Never mind.
As I told Lenophis before I began doing NG SS runs, I originally wasn't going to use the shop because TBH, I don't need it to do the run. To do the run optimally, however, I kinda do need it, so that plan was thrown out. Besides, it's not like I ever go out of my way for any of the screws I collect, which was part of the reasoning behind the original plan (mostly because VG's runs were convincing me that it wasn't worth the trouble).
Quote from 65:
In the Hornet fight, why not use Laser Trident instead of Black Hole Bombs? They seem to do the same amount of damage and you coud spam them more & faster through the bees.
That and I'm reconsidering how to fight Hornet Man anyway. If I left one hornet in play, Hornet Man would spend more time on the ground, which could mean a quicker finish. I've yet to do the proper TA experiments to see how this would work, but the thought of revising my strategy has occurred to me.
Quote from 65:
The room in 13:50 can be run through without killing anyone and without stopping. The timing is pretty tight and where you are when you land makes a huge difference, so it might be a bit too risky.
The risk is pretty high, and I'd feel more confident about doing that in a Proto Man run. I'll see about it, but I guarantee nothing.
Quote from 65:
I was also wondering if changing to Hornet Chaser instead of using LT at 14:18 would be faster, since you wouldn't have to stop, assuming you can kill a spider with less than four Hornets.
It only takes two actually. I really haven't thought through Hornet Chaser's uses outside of the boulder yet, but the spiders are a very obvious choice.
Quote from 65:
Seeing how fast the end of the Plug Man fight was, it it really necessay to shoot two JSs from afar?
Every Plug Man fight I do is impromptu in strategy, which is stupid on my part. More WC4 TA's are in order anyway.
Quote from 65:
From 18:55 onwards you enter the menu in a total of three times and all of them were unnecessary. You could've stopped RJ on the wall, shoot the balloon and collect the weapon energy without entering menu once. Again, doesn't hurt your time but it's still completely unnecessary.
Yes and no; the point was to kill the balloon for a chance at a lucky large WE drop, but I fired too early. The first pause was to save Rush Jet fuel. I really don't like it when that flight ends with 4 energy remaining.
Quote from 65:
At 19:35 using RJ might be a little bit faster after using BHB. Later on the level the JS was a bit unnecessary, too. I've never got hit by those umbrellas and I always have plasma equipped.
I... I dunno about RJ usage there. It might eat too much fuel, and I'd still need JS or BHB to finish the Uzi Joe. JS at the final stretch is purely a measure taken to eliminate nerves. It looks amateurish, but I'm the kind of bastard that will gladly take a light year if you give an inch.
Quote from 65:
Why do you use LT on Wily 1 boss? Plasma works so much better and there are better uses for LT. For one, it can be timed in such a way that the spike balls never knock back even when the enemy does shoot at it.
Laser Trident has the same knockback power as Plug Ball from my observations... am I wrong?
Quote from 65:
At 28:53 it's probably better to shoot two spark plugs so you wouldn't have to stop in the fall. You would also get to call RJ faster.
I forgot I could do that in normal mode. :\
Quote from 65:
I don't know if you're good at spamming shots or not (judging by this video I would say not), but I think at 30:57 you could've chosen RJ and spam bullets at the first large springer or what ever it is. MB might be better for the second one, though, as it jumps higher.
That was botched, granted, but... Rush Jet? What would be the point of that?
Quote from 65:
You could've chosen RC for 33:25 and call it down while you climb to progress faster.
It wouldn't be by much at all. It could still work I suppose.
Quote from 65:
With good timing, you can shoot two Conrete Shots in one jump when Wily is on the ground.
I haven't practiced this admittedly. If I don't get distracted with trying to get good times on WC4 TA, I'll get my chance.
Quote from 65:
That's all I can think of right now. I liked the run and the way you fight the Wily saucer is awesome.
I was lucky, but it does show that I've clearly improved from the "disgusting" effort in the 22:38.
ZED, first off I have to say that run blew me away, you're incredible at this game. I think I can help you with your Magma Man, though. I'm 99% sure you could have gotten both occurrences in 4 Tornado Blows but you shot the 4th one too soon. I'm almost positive that you need to shoot it AS he jumps, not in anticipation. He moves his arms right before he jumps, you might be able to watch for this, but it's mostly just nailing the timing between the time he lands and when he'll jump again. I've been running Magma Man time attacks a ton, and before I figured out the timing issue I went several days in a row without getting a 4-shot kill because my tblow-pausing was consistently way too fast to ever get it or I would shoot in anticipation of him jumping. Once I started working on trying to shoot the last one AS he jumps I started getting the 4-shot kills routinely. I believe the only pattern that is not 4-shottable is if he jumps from the center platform to the one directly left of center (which didn't happen in your run). That jump is too low to get 2 hits on. Also, not that it matters in a single segment but the fastest pattern is obviously the one where he jumps onto the center platform right away (as long as he doesn't do the shallow jump afterward).
I don't know if the wording really helps at all, but if you do some Magma Man time attacks focusing on the jump-from-center timing I think a player with your skill can get it to at least a 75% success rate. The savings is probably around 5-8 seconds for the 2 fights combined.
EDIT: there's also a pattern where he doesn't jump to the center platform at all, forgot about that.
You don't really need the JS for the last wind segment of Tornado Man as no umbrella will hit you when going full speed. I guess you just want to have some safety incase you do hesitate for one of the jumps or something. In the same part, when jumping from the block just above the big screw (4th from the right) you can reach two blocks in one jump so that you won't have to stop forward movement by landing on the lower closest block. This is not a hard jump so with some practice I'm sure you'll be able to pull it of in SS runs.
It'll be a bit longer of course, since (if you've been watching the queue) you may have noticed that I pulled the 22:38 as a result of uploading this run for public consumption (it's too bad; I had expected the update to come yesterday, and had that happened I wouldn't have uploaded the 21:50). I only submitted early because I didn't have a run available, now I'll only submit when I know for sure that I've hit my limit or I reach the top of the All Clear list, whichever comes first.