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Master ZED: 2008-11-21 03:11:13 am


Okay, I'm happy... for now.  No telling if I'll go for 4th later.

EDIT: I'm taking your advice Nate; I've PM'ed Mike about the run despite any thirst for improvement I may still have. Smiley
DS Dictator
That's sick Master ZED.

I've been experimenting the "Real time" runs on the 4 Wily stages on the main game (not time trial because of weapon energy).

Notes: I would reccomended that a good Real Time run uses the E.Tank gained from Plug Man's stage and not to buy M.Tank.

Wily 1
* I use the Jewel Satellite before seeing the shield mecha.
* T.blow as early as possible (to activate the platform & to jump onto it) and use it on the 2nd screen before reaching to the top of the ladder
* Collect the big energy unit on the left, then go right and T.blow to activate the 2 platforms.
* Switch to C.Shot or R.Jet (your choice) to get over the deadly spikes.
* Next screen, switch to R.Coil and use the buster to get through the next screen.
* Use Mazooka (it saves C.Shot ammo and is a few seconds slower). A close 3 Charged hit, get hit by one of the flames and go to the left an hit the dragon's head with a close 2 charged hit.
* Use Mazooka on the next screen and switch to C.Shot.
* Use C Shot to freeze the lava.
* Use R.Coil on the next screen.
* If you used the middle ladder, use R.Coil on the right most (lower) ladder and jump to get a boost.
* Next screen ... keep R.Coil on
* Teleport Screen... Use R.Coil and C shot combo (or to save a shot by using the teleport, you lose a few seconds).
* Next screen. switch to R.Jet to reach to the ladder.
* Instead of switching to R.Coil, jump onto the left platform and use R.Jet as a platform to jump onto the next ladder.
* R.Jet to get over the Shield Mecha.. you could keep R.Jet or M.Buster (depending how good you are not distracted with Rush during the boss battle).
* I didn't use T.Blow but I used the M Buster to destroy the 3rd and 4th turret, 4 times each (8/14 turrets so far). 
I'll add more on this boss since it was a while when I last tried this fight in Real time.

Wily 2:
*Use R.Coil, jump to reach the ladder and switch to L.Trident.
*Destroy both the block and Metool and switch to R.Coil.
*Use the coil on the 1 block platform for the shortcut.
* This screen is quite hard but saves some C Shot:
Jump down and face left before getting hit by the massive green eye enemy, this should make Megaman blink and go to the right, run along over the spike and when you can make a full jump (not interuptted by the ceiling) use R.Coil at the same time (or 1/2 second later) and bounce.
* Switch to C.Shot and use it to get over the spikes.
* C.Shot Or R.Coil to get pass through the fake blocks.
* Switch to R.Jet or keep C.Shot to get pass Uzi Joe
* Switch to R.Jet to get pass the next screen quickly.
* A leap of faith jump and switch to C.Shot.
* Defeat the Clock Flower in a single cycle (or 2 if you were unlucky in a SS run)
* This part isn't planned well yet but I use L.Trident or B.Bomb
Pros to B.Bomb:
No stopping from the underwater mines
Cons, 1 extra pausing (to L Trident later on), and using vaulable weapon energy.

* Take the top route, blah, blah, blah and another leap of faith jump.
* Keep L.Trident until you are on the 2nd last screen (before the double door room).
* Switch to Mazooka or take damage to get pass the spring bots.

*Boss:
Phase 1: Defeat the tail part on the 2nd cycle with L Trident.
Phase 2: Use L Trident and go to one side of the screen, then shoot to the other side (go to the left side of the screen and shoot to the right, and vice versa). This saves T.Blow and 2 pauses.
Phase 3: Defeat the face part in 2 cycles with L Trident.

Wily 3:
*Use R.Jet to get pass the spring bots and reach to the end of the screen as high as possible.
* Some boring screens next....
* Use R.Jet or M.Buster until the Uzi Joes with ladders screen appears.
* Use 1 T.Blow to jump boost and blow the Uzi Joes away
* Switch to M.Buster to control your self in the gravity screens
* Collect the M tank here.
* Defeat 2 of the 3 Metools as you enter the next screen and *fingers cross* it contains some weapon energy for L Trident. If not you may have to stick with M.Buster until you reach the last Uzi Joe of that screen (you will have to use either, Jewel Satellite or L.Trident to defeat it quickly).
* Ignore the Spring bot and switch to B.Bomb

Boss: Defeat this in 1 cycle (I did it in my experimental real time run).

Wily 4: This is when I've experienced my first problem... C Shot is very likely to be empty now so damage yourself all the way through and for the last lazer, use R.Coil by taking damage first before jumping on Rush.

Switch to C.Shot and collect the big weapon caspule (gives 5 shots of weapon energy, which will be useful and vaulable for both Galaxy Man and Wily's 2nd form).

Deal some damage to Galaxy man and use a M Tank when C Shot is empty, this is important because you'll save some real time as some of the other weapons are nearly to the max (P.Ball, Jewel Satellite, etc).
*Defeat Splash Woman with H.Chaser
*Defeat Jewel Man by using a single B.Bomb with 4 hits and finish off with Mazooka (saves time from pause spamming)
* Defeat Hornet Man with Mazooka
* Defeat Magma Man with T.Blow but if you ran out of weapon energy, switch to P.Ball.
* Defeat Tornado Man with P.Ball
* Defeat Plug Man with J.Satellite

*Use the M Buster against Wily's first form
*You have 12 C shots to get 7 hits against Wily's 2nd form... since you also have 1 E.Tank as well it's difficult if you should take damage to abuse defeating it quickly or save it just incase you are bad at avoiding Final Wily's Cheap attacks, use Mazooka if C Shot is ran out.
*Use P.Ball until Wily meets his doom.

If you know some better ideas, please mention it.



Visually Appealing
Quote from Master ZED:


holy shit, again. you are in a whole nother league than me. i don't think i have it in me to break sub23, let alone beat your time. i'll announce my retirement from MM9 as well.

Greenalink: the E Can has proved itself useless now. no need to get it.
While I won't be doing a real time run because my menu use isn't what I'd call world class, I'm glad someone is looking into it.

Also, I definitely agree with Satoryu, having done plenty of shopless runs before.  There's no need to ever pick up an E-Can; the one M-Tank in WC3 should be more than enough, real time or no.
master i KNOW you can beat that :)!  sub 22?  SS is difficult because of those cock plants and some boss patterns, but sub 22 shouldn't be impossible.  no i didn't misspell anything.  i'm pretty sure the 999 screw file only saves like around maybe 20 -30 seconds due to just extra items (m tanks), but that luck factor (and not fucking up at all during the SS) would be a pain in the ass to compete with.

either way this is DEFINITELY the kind of quality mm9 SS i wanted, and without seeing it i know it's very good to have a time like that.  i will eventually challenge it master ;).  but you deserve a lot of credit for not being a pussy and settling when you knew you could do even better

have my babies
Quote from xXAlucard:
master i KNOW you can beat that :)!
Of course, but it would only be by a few seconds for now.  4th place is definitely possible given one particular screwup (the clock flower at Hornet Man's level took two rounds, totally my fault it happened too), but I think some of my other strategies may be subpar.  One thing I want to know is where the Wily Castle 1 records are coming from, as I only got under 2:30 in Time Attack recently by unloading everything on the boss that wasn't Rush, Jewel Satellite, or Hornet Chaser, something that won't happen in a speed run.  I'm missing something huge there, and while I know we don't have a video of that stage at all, I'd love to know what the theory is behind the top five or so times.

Quote from xXAlucard:
sub 22?
I think I'd have to see a sub-22 run first to pull that one off unless WC1 can receive the same kind if significant improvement outside of Time Attack.  I know I can cut at least 10 seconds, but 40... besides just being perfect and getting lucky with bosses, I'm not sure where the time would come from.

Quote from xXAlucard:
SS is difficult because of those cock plants and some boss patterns, but sub 22 shouldn't be impossible.  no i didn't misspell anything.  i'm pretty sure the 999 screw file only saves like around maybe 20 -30 seconds due to just extra items (m tanks), but that luck factor (and not fucking up at all during the SS) would be a pain in the ass to compete with.
Agreed on all of it; even with the ability to force ORKO's on the flower, a perfect run would have to get lucky twice for maximum speed, and lucky with the boulder's placement as well (though the attacking rocks matter very little now that I can sic Hornet Chaser on the miniboss).  There's also the randomness of Tornado Man, Concrete Man, Galaxy Man, and the Wily Capsule to deal with, especially the capsule.  A lucky capsule fight could at least get me to the lower 22:XX range.

Quote from xXAlucard:
i will eventually challenge it master ;).
I look forward to what you come up with. Grin

Quote from xXAlucard:
but you deserve a lot of credit for not being a pussy and settling when you knew you could do even better
Thanks.  The multiple attempts merely came from not knowing the limits of the new route and myself on said path, but watching the improvements each result in another climb up the top 10 was an amazing sight.
Edit history:
Greenalink: 2008-11-21 09:01:04 am
DS Dictator
Quote:
Greenalink: the E Can has proved itself useless now. no need to get it
.

That's cool & impressive too, I've only mentioned that on my real time list incase someone wasn't lucky enough with Wily's final form.

Edit: I've managed to Complete Wily 4 without an E-Tank, as long you are good at avoiding the red sparkball set, you'll be fine.

I like how the SS 000 screw runs are in the leaderboards.
My feelings on The Demon Rush
I pmed you submission info, zed

Also, Galaxy man in 1:39:81 here (there's also a crummy splash woman run afterwards, the guy says it's a preview).

http://www.nicovideo.jp/watch/sm5087894
Quote from mikwuyma:
I pmed you submission info, zed
Yep, I saw it awhile ago.  I sent the appropriate info to Nate and am wrapping up comments right now (well, unless I go back and review the run; surprisingly, I haven't done so yet, save to check on where I had a false start on the disc to make timing notes).  I'm a wordy bastard, and I felt I had to explain the robot master order change in detail, which is why it's taking so long.  If I don't review the disc, you'll likely have them within the hour since I haven't the slightest idea how quickly you guys want the run up.
Quote from Tiki:
Btw, I could literally jack off to that time. Nice job.


QFT
Edit history:
mikwuyma: 2008-11-21 11:31:37 am
My feelings on The Demon Rush
Zed, this is the closest thing I could find to a 1:4x in wily 1, the run starts around 20:12, and if you're a little confused as to what this is, it's a compilation of all of this guy's IL runs. The trick seems to be black hole bomb.

http://www.nicovideo.jp/watch/sm4923365
fucking .gif....
I don't have a niconico account so I can't view it Sad  (and I really want to)

thanks mike.
Quote from Shadow_Jacky:
I don't have a niconico account so I can't view it Sad  (and I really want to)


[quote author=Boco47 on GameFAQs]Go here:
https://secure.nicovideo.jp/secure/register

Here are the fields:

1. email address (use a real one, you need to click a confirmation link)
2. nickname
3. avatar (pick any)
4. gender (left is male, right is female)
5. date of birth (year / month / day)
6. Prefecture (pick any)
7. password (8-16 characters, enter it in both fields)
8. password recovery question & answer
9. account type (choose the bottom one - "free")

After that, if it's all settled you'll get an email that you need to click the approval link, and then you can login to your account. Once logged in you can see videos.[/quote]
Edit history:
Shadow Jacky: 2008-11-22 10:11:16 am
fucking .gif....
thanks ZED.  for some reason I keep holding off on making one, but meh.

now I have to wait on the email and hopefully I'll find some good vids.

edit:  I'm in.  also should I change the front page links to "nicovideo"?
Run update: Superhero, 24:01

Due to some ugly errors, I'll try to improve it.  Magma Man's stage and the shark tail (mini?)boss sucked.  This is recorded if I can't, however, and does include that grabber in Wily Castle 3 I was talking about earlier.
DS Dictator
Protoman real time run notes:

Splash Woman is similar to the In-Game time run but:
* I keep the P.Jet after the bubble screens, to save time in the next 3 screens.

Concrete Man:
* After destroying the first green cannon, select P.Coil and keep it on until you reach the pre-boss room.

Galaxy Man:
* Very similar to the Real Time Megaman strat.

Jewel Man:
* Bizzare choice for now but I used P.Jet on the second screen, I did this because there are too many enemies on the ground and you'll recieve too much damage as well.
* P.Jet when you are on the 3rd Brown swing.
* I use and keep C.Shot from the mini-boss battle to the jewel enemies after the next brown swing.
* I then either use P.Buster/P.Coil or B.Bomb in the last main screen which is full of enemies.
* I defeat Jewel Man with 2 B.Bombs (requires 1 pause which is faster than waiting IMO).

Plug Man:
* I use P.Buster on the first 3 screens, with the damage boost shortcut from Metool (walking over the spikes) remember to shoot to remove your jump shield so you can walk over the spikes or you can use P.Jet but it uses weapon energy.
* In the black out screen I used P.Jet to avoid waiting for the blocks to appear.
* After the series of blocks you could get the E-Tank since his defences are abysmal.
* I use J.Satellite and picking up the weapon capsule to get past those Tellys.
* I would reccomend to use B.Bomb for the Tellys in the next screen, followed by the sparkies on the last main screen.
* The spring bot's damage is over 14 hp away from Protoman so taking damage to get through is crazy.

Tornado Man:
* The strat is very similar to Megaman's real time run, the main difference is the 2nd screen after the Big pellet screen. For now a B.Bomb is the best way to remove both Metool and Uzi Joe.

Magma Man:
* I've learnt on this level mainly that Protoman's slide does give some extra distance during ledge jumping. (Probably a longer hit box of him on the ground).
* 3rd Screen:
Take damage from the armour flame bot to get past the 1st magma fall, silde to speed past the 2nd and 3rd magma falls, and take damage from the next enemy to get past the 4th magma fall.
*Changkey Dragon is quite a pain for Real Time Protoman runs, it's possible to C.Shot the boss in 1 Cycle but it's difficult not to get damaged at all.
*After the boss I would use J. Satellite for sliding through until you take damage from Fire Totem or use B.Bomb (but it requires 1 extra pause).
* The next screen is obvious
* Believe it or not but it's possible to get pass all of the Magma Falls without needing to use C.Shot!! It's quite difficult to get it right but it looks incredible when you get it right and master it in the SS run.

Hornet Man:

*P.Ball on both Caricarry and Flower Presenter.
* Keep P.Ball before you enter the first "platform that needs to get destroyed room" switch to P.Buster
* The strat from here to the end of the stage is really similar to Megaman's real time run.


I haven't had much playthroughs on the 4 Wily stages but all I can say is:
Wily 2 Mines section can be speed through quickly without B.Bomb.
fucking .gif....
no I haven't forgotten to update...nothing has improved is all.
DS Dictator
OMG A glitch, Usefulness: 0/10

On Hornet Man, after the Checkpoint screen (the screen that takes place after the Clock Flower screen). If you take the very bottom route and shoot a C.Shot to hit the lower scissor enemy, the top scissor somehow manages to combine and chases after you.
Quote from Greenalink:
OMG A glitch, Usefulness: 0/10

On Hornet Man, after the Checkpoint screen (the screen that takes place after the Clock Flower screen). If you take the very bottom route and shoot a C.Shot to hit the lower scissor enemy, the top scissor somehow manages to combine and chases after you.
I'd imagine the reason behind this would be that turning to stone requires a different type of response from your other types of death and at-death checks.  I wouldn't be surprised if all clippers did this (T. Blow might do the same with a good pause cancel), but at the same time, I wouldn't be surprised if I'm wrong, this pair of clippers is unique, and this is the game's way of saying "nyah nyah nyahnyah nyah!! XP"  Most games do have oddities that seem to only exist to fuck with the player's mind, whether they be glitches or a programmer goofing off.

Hell, maybe it's that undiscovered secret the mods on the Capcom Unity forums keep taunting people with? Tongue
This oughta do fine for a WC4 video for now:

thank you for posting a wily 4 vid.  after i finish my legendary battle with trevor i think i'll screw around with this a bit....;)


- concrete the first laser, you can do it and jump over the helmet guy without stopping.  taking damage makes me sad on the inside.

- the 2 lasers that are close to each other, you can concrete both of those without stopping....do it Smiley

- i dunno about jumping for those little refills.  i know you kinda need it (especially if you c shot the first laser like a pro) but can you not get at least one of them from using hornet?  or not get the big refill quickly with hornet?  i dunno something looks not right about those lil fills to me, maybe i'm crazy.

- don't get raped by the first 2 bosses (fuck it if i try to get all the optimal patterns though, suck my balls mm9 creators)

- watch how i do splash woman in the 1:34:30.  you HAVE to take damage, it's the fastest way.

- nice fucking hornet man, i see what ur talkin about in the desc on YT.  im gonna copy the shit out of that

- you can consistently double shot one of the tornados on magma man.  dude look at how you MOVE towards him.  when you do that, you fuck with the tornado position (the little animated ones) that go on screen.  i haven't mastered it but i know you have to delay USING tornado for the 2nd hit (when he's jumping near bottom mid.)  you can cancel as fast as you want because the double damage is instant when you do it right (like cancel when you see health off his bar Smiley ).  then you just spam the other 2.  (i might be mixing up the 2nd and 3rd hit...but im pretty sure its 2nd.  if not it's def 3rd.)  you're goal is to make the little animated tornados hit him when he jumps after you already hit him once.  i think actually just standing still and doing that does the trick.

- raped the shit out of tornado man

- don't get hit on p-man Smiley

- sick phase 1, i think you can constantly spam buster though and do it faster

- didn't get the low wily phase 2 pattern Cry

- i have no fucking clue how to do wily 3 fast, but i'm like mentally convinced he does those fake-outs if you try to attack him before he begins an attack.  i also think that facing him before he attacks might have to do with it too Tongue


good job zeddy poo Smiley

IF anyone is offended by this post i would like to inform them my care-o-meter recently broke.  except zed, cause he's good and i'd never offend him because i wuv him  Kiss

edit: fuck windows xp and irc
I don't even know what the fuck this is
I have a general question about speedrunning mm9. If the runner took like 2 hours to complete the run, i.e. taking forever in menus, pausing in the middle of the level to take a shit, taking phone calls, meditating, or fighting off terrorists during the run, but still gets an awesome time like 10:00, would it be accepted?
General Kong - Bullets and Bananas
It should be, but only if they also included the footage of themselves fighting the terrorists. Smiley
Visually Appealing
probably, given its a game time run. the pauses would just be edited out.
Quote from xXAlucard:
- i dunno about jumping for those little refills.  i know you kinda need it (especially if you c shot the first laser like a pro) but can you not get at least one of them from using hornet?  or not get the big refill quickly with hornet?  i dunno something looks not right about those lil fills to me, maybe i'm crazy.
The thing that doesn't look right is which refills I picked; optimally my second C. Shot in the video (third in a perfect run) would stretch out far enough for me to pick up the first set without Rush Coil.  You *MUST* have one of those sets for full C. Shot; the big refill only gives five shots, and you waste seven on the way to the main shaft if you strike all of the lasers.

As for Hornet, that's not happening on the little refills.  You'd lose too much time considering you basically just fall on them anyway (the second row also has to deal with life energy pickups and the slow speed of the hornets if you take that route instead).  I just remembered that TO did use Hornet Chaser for his Tornado Man video and it might be used in the same manner for the big pickup (depends on whether the wider gap and the Chaser's slowness ruin the trick).  It looked useful for saving just less than a second, and in a stage with an abnormally high amount of randomosity, that could be a completely null point.  Basically, it looks like a hard maneuver that would only be rewarding under the condition that Galaxy, Tornado, Plug, and maybe Concrete Man, along with the Wily Capsule, all happen to be agreeable on the same run.

I ran Wily 4 because the Mr. Perfect challenge was pissing me off; I don't need to add an unnecessary trick that has great odds of ultimately being completely negligible.  Getting 3rd place was really me relieving frustration by going on a killing spree. Tongue

Quote from xXAlucard:
- sick phase 1, i think you can constantly spam buster though and do it faster
I don't spam often because it leads to me getting sloppy very quickly.  That's why I tend to go for precision shots even in circumstances where that would work against me.  It's a boost to my concentration to snipe everything I can.

I do recall a video in which the player fired twice when the egg was in front of the jaw, taking it from one crack to a hit in a split second, but not three times, so I figure I'm not losing much, if any time in comparison to that.  I just have to keep in mind that I have to fire the second shot later than I really want to, since it often connects just before the egg hits the dragon.

Quote from xXAlucard:
- didn't get the low wily phase 2 pattern Cry
It's not like I know how to handle that particular attack optimally anyway (I'd need a video or a very accurate description).  If there's an obviously better choice than what I have, I'll take it.

Quote from xXAlucard:
- i have no fucking clue how to do wily 3 fast, but i'm like mentally convinced he does those fake-outs if you try to attack him before he begins an attack.  i also think that facing him before he attacks might have to do with it too Tongue
Oh, I know how to kill him fast.  It's the same way as Galaxy Man, actually; pray like hell that the bastard stays on the fucking ground.  Otherwise, lrn2RC.  Black Hole Bomb is good for staying alive, but if you want any sort of speed, you can't use it but once. Smiley

Also, strike even when you think it's a fakeout if he's nearby on the ground.  You CAN hit him, your projectile just needs to be within his hit detection when he fully appears.