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fucking .gif....
I can agree on the 2x damage.  He is tough to get used to and yes I agree on NOT getting hit is a good idea.
Quote from nate:
new category: longest single-segment endless mode run!

(not really.)


even better: fastest time to roll the screen counter over to 0....
Edit history:
Arrow: 2008-10-07 04:15:23 am
Now a hit show on the CW
For anyone trying to get the Bust A Move challenge, make sure you don't miss when shooting while in R. Coil or R. Jet form, as I'm pretty sure that counts as your M. Buster. At least, that's the only thing I can think of that would have caused me to not get it just now Undecided At any rate, I got Peacekeeper out of the way, so that will make my job much easier when I retry the Wily Castle (I'm hoping I didn't have another miss somewhere before that).

EDIT: The Endless Attack records have broken 1000. I've only gotten over 100 once so far. It's always those damn claw-bots that end up killing me. Well, technically it's the spikes, but you know what I mean Wink
fucking .gif....
I just beat it with Protoman today and he does indeed give you a clear time at the end like Mega Man.

wily 4 was tough and I'm not talking about Wily.  I needed at least 2 E tanks for Wily.
My feelings on The Demon Rush
I gave control of the first post to Arrow. He'll keep track of the current best times.
Hope rides alone.
Quote from Shadow_Jacky:
I just beat it with Protoman today and he does indeed give you a clear time at the end like Mega Man.

wily 4 was tough and I'm not talking about Wily.  I needed at least 2 E tanks for Wily.


when do you think will an All Clear protoman run pop up here?
Edit history:
AKA: 2008-10-08 11:44:04 am
He's back!
Finally managed to get into the top 10 for Magma Man, and I know I could definitely do better since I made about 3 minor mistakes and one very stupid mistake which costed me about a second towards the end. If I was to replicate and improve what I did I'd probably improve my run by 2 and a bit seconds, which would still leave me fractionally short of the WR. I know a few likely improvements, but they would be hard to incorporate into a run because of the risk and precision required, as well as requiring an enemy to kindly give a weapon refill.
I suspect that most #1 times are supported by lucky item drops anyway.
He's back!
Quote from ColonelFatso:
I suspect that most #1 times are supported by lucky item drops anyway.


You don't actually need a lucky item drop for this particular level, after having another careful look through it, there was another couple of strategies I found, which saved about 2 seconds overall. I managed to get up to 4th, being just over a second outside the WR. I don't think I can improve the level any more strategy wise, it's all down to pure execution now and avoiding slight mistakes.
Now a hit show on the CW
I added all the current top times from the Wii leaderboards to the first post. If you have videos for any of these times (or times that are very close), or find faster records on the PS, XBL, or Japanese versions of the game, please PM me and I'll update the post.
Quote from Arrow:
I added all the current top times from the Wii leaderboards to the first post. If you have videos for any of these times (or times that are very close), or find faster records on the PS, XBL, or Japanese versions of the game, please PM me and I'll update the post.


Thank you Arrow, I really appreciate it.  Also thx to mike for letting arrow take control and put that as the 1st post, <3 you both.  Don't assume cheating in any wii times for now btw.... at first I thought 1:36 in splash was impossible....and now I know I could get 1:35 or slightly under if I ever learn how to 4 sec the fight consistantly.  Remember, there are SO many possibilities to use concrete, tornado, rush coil, rush jet...etc.  You can rush coil onto rush jet for example, or even rush jet onto rush jet (yes I said rush jet twice)...I've done both in testing routes on splash, and you don't have to be underwater to do them.  You just have to be very fast at going to the menu as soon as your feet lift off rush (may not even see megaman start rising yet, thats how fast) and tapping the fire button REALLY, really fast while holding jump.  I could get videos of how fast I'm talking about, but the point is never to doubt the times just yet.

Btw, I'm really happy there are leaderboards for this...I honestly feel that so many of these low times would either never be discovered or happen...for at least months, if it wasn't for these leaderboards.  Competition FTW!
yes, an iron knuckle riding a mechanical horse
I honestly have no idea how to get that Wily 2 time.  I've taken the #2 spot on the Wii leaderboards, but I'm 6 seconds behind.  I can only think of one marginal improvement.

Checkpoints:

Switching to Rush Jet after that climb - 00:10:48
Dropping into Clock Flower room - around 00:33:40
Breaking the top block in that underwater room - around 01:00:00
"Leap of Faith" - around 01:30:00
Boss First Form - 01:47:33
Boss Second Form - 01:55:65
Boss Third Form - 01:59:61
Total Time - 02:08:13
Edit history:
xXIkuto: 2008-10-08 07:22:42 pm
If you can, posting captured gameplays near the #1 spots (As yours is #2, 6 seconds or not) could help us possibly identify where / how you do something could save that time.  For example, one guy posted a vid I think on splash that was 1:39, but it could've easily been 1:38 at least just by if he could rush coil -> tornado cancel faster...since without realizing he wasn't doing it or jumping on rush as fast as possible.

Also, I think checkpoints are a great idea as well.  I saw a post on gamefaqs that began doing that to help identify what part could be done faster.  I've vowed to concentrate on sw 'till I can reach that #1 time (on the wii, xbl doesn't matter yet imo...besides tiki changing the world with his concrete man), but I could still offer advice on alternatives to doing some things :).

*Edit* - Btw, I also hope that thing that started happening on gamefaqs (I know I know but I was desperate to see if anyone had sw boss fight tactics Sad ) doesn't happen here.  I.E, people didn't want to post videos because they didn't want to lose their spots if someone copied their routes...I don't think I even need to comment about that.  If I reach that 1:36 or under SW time I'll post it ASAP, I just want to be satisfied with the run first :P.
I don't even know what the fuck this is
I haven't quite changed the world yet, alucard, but your tornado cancel strategy paired with andrewg's concrete block strategy on the first ladder is making me jack off AND save .3 sec or so on trevor at the same time. I just have to get lucky on the boss after a perfect run and BAM, world's changed.
Now a hit show on the CW
The current Galaxy Man time is ridiculous. The fastest I've reached the boss is in 1:41, and that was with very few mistakes... not more than two seconds worth. Me thinks someone has found another new trick for this stage.
Quote from xXAlucard:
Btw, I also hope that thing that started happening on gamefaqs (I know I know but I was desperate to see if anyone had sw boss fight tactics Sad ) doesn't happen here.  I.E, people didn't want to post videos because they didn't want to lose their spots if someone copied their routes...

As long as TSA doesn't start running, I think we're good.
Visually Appealing
i was playing at a friends house today. i wasn't really caring about being perfect, but i did use a lot of the speed tricks i've seen used. for a fresh game single segment, you definitely want a time under 27:55.
yes, an iron knuckle riding a mechanical horse
I have it on tape, but I have no way to really turn it into a digital format.

So instead I'll just write my strategy for Wily 2.  Look at a video if you want to know which part is which.


First room: Rush Coil up the ladder.  Right as it begins, your time will rely solely on how fast you can open up the menu.  For my current record, I think I got a 00:00:03 menu opening.  I've gotten it on 00:00:01 though.

Second room: Laser Trident through the block, then jump and Concrete Shot on the right wall above the Metool.  Jump on it and then up on the ladder.

Third room: Concrete Shot on the first platform and jump off that onto the upper platform.  Probably a bit faster than Rush Coil because you don't have to wait for it to deploy, but much much more difficult.  Very small window of opportunity on that spark...

Fourth room: Black Hole Bomb against the eye robot, then call Rush Jet as you're falling down.  Rush Jet across the first spike gap, then Concrete Shot the second spike gap.

Fifth room: Tornado Blow jump, followed by a Concrete Shot on the right wall.

Sixth room: Concrete Shot in front of the Sniper Joe and jump off it to skip using any of the ladders.

Seventh room: Rush Jet.  Jump and deploy it higher while landing on it.  Much easier to do here than on the Rush Jet back in the third room.

Eighth room: Make this run-ending jump without hesitation.

Ninth room: Concrete Shot the Clock Flower to death in one cycle and jump down.  It's best if the flower appears on either platform next to where you start; if you're doing a Time Attack, this luck is essential.

Tenth room: Don't touch the floor or you'll lose your downward momentum.

Eleventh room: Charged Magma Bazooka on the Octopus as you jump towards it (I've always found it a reliable killer), then jump up and use Black Hole Bomb on each mine.

Twelvth room: Black Hole Bomb the fish to save unnecessary menu switching.

Thirteenth room: Unlucky 13.  Switch out to Laser Trident, jump up, blast the fish, then fall into the hole and jump back out of it (maybe you could use Concrete Shot here?).  Take out the blocks and make the jumps without touching the walls.  Jump high on the ladder but not too high; eventually your upward speed gets slower than your actual climbing speed (not sure if Rush Coil would be faster here, as you'd have to wait for it to deploy and it's underwater which means you can jump up most of the way already).

Fourteenth room: This room always gave me problems until I used Jewel Satellite on it.  Jump across the first spike pit onto that little platform and jump to the ladder (never tried Rush Coil here, but I guess it's an idea now).

Fifteenth room: Jewel Satellite.  Know where the real blocks are and do this part without stopping.  Maybe, just maybe, throw a Concrete Shot on the right wall and use it to jump higher on the ladder.

Sixteenth room: Beginning of ladder section.  Blast away the last two UFOs, then Rush Coil up the ladder.

Seventeenth room: Jewel Satellite.  Use it as you jump for the ladder, instead of using it while still holding onto the ladder.

Eighteenth room: Leap of Faith.  Jewel Satellite to block the UFOs and cannon bullet, then jump off to the right.  Too far and you'll slam the cannon.  Too short and you fall all the way down.

Revisiting the Seventeenth room: Try to jump up the ladder, but it's a tough jump and you'll probably end up bonking your head.

Revisiting the Eighteenth room: Pull out Jewel Satellite on the ladder.  I doubt you can pull it out when you get to the top.  Switch to Magma Bazooka and use a full charge to take out the enemy.  Watch out for the cannon's bullets; if you're slow, it'll hit you unless you use another Jewel Satellite or slow down.

Nineteenth room: Charged Magma Bazooka again.

Boss 1: Rush Coil, then quickly switch to Laser Trident.  Get in as many hits as you can in the air.  After it closes, take out Hornet Chaser and kill the remaining missiles.  Use Laser Trident for the kill on the second cycle.

Boss 2: Tornado Blow x3 with the pause trick, then quickly fire uncharged Magma Bazooka to the left and right.

Boss 3: Laser Trident it to death.  I got it in 2 cycles.



Looking back at this, I'm surprised I can recite the whole thing from memory.
Hi! I'm andrewg!
Quote from Tiki:
I haven't quite changed the world yet, alucard, but your tornado cancel strategy paired with andrewg's concrete block strategy on the first ladder is making me jack off AND save .3 sec or so on trevor at the same time. I just have to get lucky on the boss after a perfect run and BAM, world's changed.


Tornado cancel? Are you actually using concrete then jumping and using tornado now?
He's back!
OK, I made a demo of the strats I use for Magma Man, hopefully someone will spot some oversights in my strats and perhaps come up with new ones and be able to get a WR.

I don't even know what the fuck this is
Quote from andrewg:
Quote from Tiki:
I haven't quite changed the world yet, alucard, but your tornado cancel strategy paired with andrewg's concrete block strategy on the first ladder is making me jack off AND save .3 sec or so on trevor at the same time. I just have to get lucky on the boss after a perfect run and BAM, world's changed.


Tornado cancel? Are you actually using concrete then jumping and using tornado now?


yes. It's kinda hard to pull off right, but it does pay off.
I'm kind of tired and don't feel like going through 20 pages, so if it's been said before then just ignore me.
But when an MM9 single-segment run makes it on SDA (a matter of time, of course) there will be many (noobish) people watching and saying "well, I've seen better (insert individual-level) video on Youtube, this guy sucks" regardless of what they understand about single-segmenting the whole game.
This isn't to say that an MM9 run will be any less tight than the popular MM runs like MM2, but even a second lost in a level where there's so much single-stage competition will look off to someone unfamiliar with running a game from start to finish.
^ yep, just like there are people who think everything is cheated and people who don't know anything is cheated.
Hi! I'm andrewg!
Well, the timer isn't displayed at that point, so they won't know. Wink Also, that would really be awful if you beat one of the time attack times while in the regular mode.
Visually Appealing
it's definitely possible in Hornet Man and Magma Man. you don't need Hornet Chaser in either stage, nor do you absolutely need Mazooka for Magma.