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The Legend of Kyrandia 3: Malcolm's Revenge (pc) (pc) [Any %] [Segmented]
Verifier Responses
Decision: Accept
Congratulations to Andrew 'Bigmanjapan' Bondarenko!
The Legend of Kyrandia 3: Malcolm's Revenge (pc) (pc) [Any %] [Segmented]
Verifier Responses
Quote from mrprmiller:
A/V good. No cheating. A little choppy on the last part when fishing for eels but considering how much RNG is here it is not a big deal for me at.
If we accept runner's estimate, then his time is right. Technically, the last thing the runner clicks is the newspaper on the case to show everyone the real events surrounding the King's death. The rest is skipping dialog. I would mark this run at 32:48 (because of segmented half-second penalty).
Easy accept though.
If we accept runner's estimate, then his time is right. Technically, the last thing the runner clicks is the newspaper on the case to show everyone the real events surrounding the King's death. The rest is skipping dialog. I would mark this run at 32:48 (because of segmented half-second penalty).
Easy accept though.
Quote from LotBlind:
This time the runner seems to have realized the using-cues-to-place-cursor-where-it-needs-to-be trick, although it's not quite as disciplined in the later segments.
2nd seg
1:23 - 2 seconds lost
2:00 - It's possible to get even luckier in this segment by getting the gem spawns closer to the dog but it's not too bad actually.
5:32 - few seconds lost. Hitboxes are weird. The correct thing (timewise too) would have been to collect the um umbrella after spawning it.
8:53 - still mouse problems? Maybe it's already getting fixed.
seg 3
0:58 - Umm.... 3 seconds lost?
8:55 - Why not just move over a little bit?
11:58 - Why wait until Malcolm is over on the platform until reaching for the potion?
There's definitely some casualness to the mousework through the whole run but overall an easy
accept
2nd seg
1:23 - 2 seconds lost
2:00 - It's possible to get even luckier in this segment by getting the gem spawns closer to the dog but it's not too bad actually.
5:32 - few seconds lost. Hitboxes are weird. The correct thing (timewise too) would have been to collect the um umbrella after spawning it.
8:53 - still mouse problems? Maybe it's already getting fixed.
seg 3
0:58 - Umm.... 3 seconds lost?
8:55 - Why not just move over a little bit?
11:58 - Why wait until Malcolm is over on the platform until reaching for the potion?
There's definitely some casualness to the mousework through the whole run but overall an easy
accept
Quote from BaronHaynes:
First, thank you for running this terrible, terrible game
Playing this was a very frustrating experience for me and it's cool to see it done so efficiently. I appreciate the shoutout in your notes as well.
Leaving Kyrandia: No issues, portal potion seems to be the fastest path by a lot. Movement and inventory management are quick.
Isle of Cats:
-An ideal run would get 6 bones in the first three screens as you mentioned, but doing it in 4 is not much slower. I dunno how long you'd realistically want to grind for this if the bone drops are that rare.
-Not sure what happened at 1:24? Accidentally grabbed the machete rather than the third bone?
-Very fast machete work considering how stupid the hitbox for Malcom is in this section. It's incredibly easy to accidentally click him when you're trying to go fast and get killed by the blue snakes if they appear.
-Seems like there's an extra plant chop here at 2:25, unless it's in the way of the next one. Very small time loss in any case.
End of the World: I didn't see the lag issue you mentioned, unless it's when you're moving the umbrella really fast with the mouse cursor. Barely a second loss if so. Everything looks good here (in the run, anyway, the game looks horrible everywhere).
Limbo:
-The Fish Queen is the worst thing in any adventure game I've ever played, possibly any game ever.
-Some misclicks when stealing from the batfish's cave cost a few seconds and possibly an extra cycle. The luck here is still really good.
-Rough movement delay on the screen following the dump, 0:58 in segment 3. Everything after that is fine.
Kyrandia:
-Some misclicks when escaping jail, though as you mentioned, the game makes it very easy to destroy the necessary items by having Malcom eat them.
-A few more inventory issues when getting the eels.
-Good RNG from Herman.
Overall a very good run that could theoretically be improved by grinding for perfect RNG and cleaner mouse aiming. No issues with route or forgetting what to do. Easy accept.
Playing this was a very frustrating experience for me and it's cool to see it done so efficiently. I appreciate the shoutout in your notes as well.
Leaving Kyrandia: No issues, portal potion seems to be the fastest path by a lot. Movement and inventory management are quick.
Isle of Cats:
-An ideal run would get 6 bones in the first three screens as you mentioned, but doing it in 4 is not much slower. I dunno how long you'd realistically want to grind for this if the bone drops are that rare.
-Not sure what happened at 1:24? Accidentally grabbed the machete rather than the third bone?
-Very fast machete work considering how stupid the hitbox for Malcom is in this section. It's incredibly easy to accidentally click him when you're trying to go fast and get killed by the blue snakes if they appear.
-Seems like there's an extra plant chop here at 2:25, unless it's in the way of the next one. Very small time loss in any case.
End of the World: I didn't see the lag issue you mentioned, unless it's when you're moving the umbrella really fast with the mouse cursor. Barely a second loss if so. Everything looks good here (in the run, anyway, the game looks horrible everywhere).
Limbo:
-The Fish Queen is the worst thing in any adventure game I've ever played, possibly any game ever.
-Some misclicks when stealing from the batfish's cave cost a few seconds and possibly an extra cycle. The luck here is still really good.
-Rough movement delay on the screen following the dump, 0:58 in segment 3. Everything after that is fine.
Kyrandia:
-Some misclicks when escaping jail, though as you mentioned, the game makes it very easy to destroy the necessary items by having Malcom eat them.
-A few more inventory issues when getting the eels.
-Good RNG from Herman.
Overall a very good run that could theoretically be improved by grinding for perfect RNG and cleaner mouse aiming. No issues with route or forgetting what to do. Easy accept.
Decision: Accept
Congratulations to Andrew 'Bigmanjapan' Bondarenko!
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