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Goatragon!
As far as I know, it would not be worth the detour if you have to go out of your way at all for it.
Edit history:
deepshock: 2014-02-11 11:39:00 am
deepshock: 2014-02-11 11:37:16 am
Adorable green puffball
Carefully used EEs are going to be especially useful in areas 8 and 10, for ANY% and 100%. It's like enemy hell instead of bullet hell.
Goatragon!
I started looking a little further into your route.  Have you looked at the notes theseawolf1 posted on his Any% route?

If you have not, I would say that his notes would be a very good basis for developing a route on.  I have only looked up to Area 3 on your route so far, but from what I know of the Any% route, so far I am seeing that there are a lot of unnecessary items you would be picking up on your route and a lot of items you are skipping that would be critical for survival later on.

You will need to grab almost all the Red Landers (I think maybe with the exception of the last one), some Blue Landers (at least the one in Area 2 and the one from the shop in Area 4) you only will need 1 gun upgrade, you will need to max out your defense (6 shields), level 1 Fireball, level 2 Saber Laser, level 3 Cutter Saber and grab no more Enemy Erasers than what you get either out of Corridor 5 and 10 and what drops.  If I am remembering correctly, that is all you need in order to complete the game.  But definitely still grab the Consecutive Fire power-up in Area 2 as it will save you from button-mashing beyond that point.
Edit history:
deepshock: 2014-02-11 12:38:55 pm
deepshock: 2014-02-11 12:04:58 pm
Adorable green puffball
I'll plan a new route around those items after looking at TheSeawolf1's notes. Thanks.
Goatragon!
I figure that regardless of using death warps or not, what you would need to be able to complete the run should be the same.  Since you would not be using death warps, though, you might have the opportunity to obtain some helpful pick ups during backtracking (more Enemy Erasers is always a good thing!).
Edit history:
deepshock: 2014-02-13 06:45:25 pm
deepshock: 2014-02-13 06:45:12 pm
deepshock: 2014-02-13 06:45:08 pm
deepshock: 2014-02-11 07:51:29 pm
Adorable green puffball


I really have to kick that habit. I keep getting clipped within millimetres of a pickup.

Edit: Got as far as the first spider crab on TheSeaWolf1's route before I got too close with the saber laser, survived 9:28. (2/13/2014)
Goatragon!
First Spider Crab?  Do you mean the one that drops the Red Lander just after passing through the room with Corridor 11?

If so, you should use the Fireball on it.  I am relatively sure it is not possible with your current health, attack, and defense levels to survive using the Saber.
Edit history:
deepshock: 2014-02-14 11:36:46 am
deepshock: 2014-02-14 10:51:01 am
deepshock: 2014-02-14 10:46:58 am
deepshock: 2014-02-14 10:46:46 am
deepshock: 2014-02-14 10:46:22 am
deepshock: 2014-02-14 10:45:30 am
deepshock: 2014-02-14 10:45:10 am
Adorable green puffball
How do you deal with being put in crisis in jet sections? Do I simply pretend it's a bullet hell game until a healing item scrolls down to where I am, without moving upward (and especially without the above thing written on the chalkboard)? Do I just go for full firepower and just try to sweep the enemies off the screen? I know that if I have EE, I'll use THAT.

It's easier for me to deal with 0 health on the overworld (unless there are a ton of hockey pucks), but that's only relatively speaking. For minibosses I figure I should just use the fireball or something with coverage while being as far away as possible, as per your advice with the spider crab.)

In a regular run I'd play super defensively and take it way slow, but that's by definition not an option here.
Goatragon!
Quote from deepshock:
How do you deal with being put in crisis in jet sections? Do I simply pretend it's a bullet hell game until a healing item scrolls down to where I am, without moving upward (and especially without the above thing written on the chalkboard)? Do I just go for full firepower and just try to sweep the enemies off the screen? I know that if I have EE, I'll use THAT.


It depends on which corridor it is, but generally you should try and grab drops as soon as you can if you need them if you can make it safely to them and not get yourself stuck in a corner once you have grabbed it.  Also you will want to save your Enemy Erasers for Corridors 7 and on and especially the final boss.

Corridors 0, 1, and 2: You should just tough it out, but you probably will not run into that situation all that much in those corridors and even if you do, you probably will be able to survive until the next drop.

Corridors 3 and 4: Well, again, you will pretty much just need to tough it out.  The Saber Laser will help a lot here and if you can clear out as many of the seed pods as possible before they explode, that will really help.

Corridors 5 and 6: The Cutter Saber is going to really help out in these two corridors.  Destroy the volcanoes immediately or you will likely die very fast.

Corridors 7 and 10: Enemy Erasers.  Also, there is no way around it, a lot of your runs will end on Corridors 9 and 10 (especially 10).

Corridor 21 and It: There really is not much to say about Corridor 21, but on It you will definitely need your Enemy Erasers.

Quote from deepshock:
It's easier for me to deal with 0 health on the overworld (unless there are a ton of hockey pucks), but that's only relatively speaking. For minibosses I figure I should just use the fireball or something with coverage while being as far away as possible, as per your advice with the spider crab.)


Yeah, the hockey pucks are a real pain and if I am just out of Corridor 0 with no health, bad RNG for their spawns will end the run either by death or just requiring such a beeline that it wastes too much time.  As for minibosses, use the Saber Laser until you get the Fireball, then use the Fireball until you get the Level 2 Saber Laser, and from then on you will be using the Saber Laser on all remaining minibosses, except the Crystal Star in Area 5.

For the Crystal Star, use the Cutter Saber.  You will want to bait it up onto the top barrier that blocks your exit from the room.  When you get it in the right spot, you will be able to tell as its sprite will start flashing.  Just slowly stay just in front of it either walking horizontally to the right or the left along the barrier (whichever direction you have more space to move) and let the Cutter Saber do its work.
I am not a runner or anything, but I've been trying to find ways in which to improve Zakky's 100% with deathwarps route because I'm happy to see any attention that can be had go to this game.  I am starting to document the game somewhat myself in places that would help me look for improvements.  Today I took a map, and marked three things:
1. Every room that is completely required (because it is a corridor, or contains a lander), is overlayed in red.
2. Every room that I can see absolutely no way to traverse without slowing down a run in this category is overlayed in black.
3. Every room that must be touched to reach required rooms without traversing into black rooms is marked in orange.

The few rooms that are unoverlayed are those which can differ based on route (many without any real gain), you also can decide not to fight mini-bosses you cross on orange spaces and find their items elsewhere, but any free items of importance would obviously be the quickest way to get those items. 

This is mostly a documentation of the game itself relating to this category, and is an intermediate tool that by itself won't be inherently useful, but I'm posting it in case it interests anyone.  It also may change as I document other parts of the game (I may find that certain items are required that I forgot about, like I don't recall if there are extras of every weapon).  Regardless, it's here for anyone interested.

http://i26.photobucket.com/albums/c140/fireball87/TGL-requirements_zps9ec1af2d.png
Goatragon!
Updated my 100% route documentation.  If anyone finds any errors or inconsistencies, please let me know.
https://docs.google.com/document/d/116vqysFtiERc-3CyYQAZaXPR3sIlUkcBKyw8Ebj9KpA/edit?usp=sharing

Also, my PB is now 1:18:44.  Had some unfortunate menuing errors and forgetting setups in a couple of places, but had relatively good luck and for the most part very good boss fights.
http://www.twitch.tv/zakkydraggy/c/3724536

On the current route, I'm hoping to get it into the 1:17s, but luck may end up playing a fairly large role in that.
Edit history:
deepshock: 2014-03-02 08:00:35 pm
Adorable green puffball
I came close to my personal best earlier today (Beat Fleepa shortly before dying). I can deal with Fleepa unscathed now. Unfortunately, during today's run I got soccer balled to death instead of hockey pucked. Sports equipment is the most dangerous thing on Naju.
Goatragon!
Quote from deepshock:
I came close to my personal best earlier today (Beat Fleepa shortly before dying). I can deal with Fleepa unscathed now. Unfortunately, during today's run I got soccer balled to death instead of hockey pucked. Sports equipment is the most dangerous thing on Naju.


Yeah, those things are definitely pretty nasty at times.  Good to hear you're making some progress, though!

My recommendation, if it's not already your approach, is to not worry too much about deaths or playing things too safe right now.  Just get the route down, complete a run, and tighten up the execution later.  At least this way you'll be able to practice the rest of your route and the other areas and corridor bosses that you will have to face.

That's pretty much what I did at the start.  I think my first complete runs had several unintended deaths in them and I actually beat a PB that had no unintended deaths with one that did, once!
SGL Scrublord
Hmmm, so the good news is sub-53. The bad news is I forgot the last cutscene skip....I might not be able to let that slide...I'll submit it, but likely will keep trying.
Edit history:
ZakkyTheHybrid: 2014-03-14 02:22:11 am
ZakkyTheHybrid: 2014-03-14 01:41:58 am
ZakkyTheHybrid: 2014-03-14 01:41:07 am
Goatragon!
Finally got around to testing some theories about the route for Any% and found two potential improvements.

Area 2
Instead of grabbing the Blue and Red Landers before Corridor 2, just head straight in and then grab the Landers after.  Then death warp in the room to the right of the miniboss room.  This will save screens and also allow for using an upgraded Saber Laser on the miniboss, and the death warp will be quick and consistent due to the enemy in the room to the right of the miniboss.

I tested this out to save 9 seconds just from the screen transitions.  I'm not sure how much time, if any at all would be saved from using the Saber on the miniboss, although it makes it a much easier and more consistent kill.

Area 6-8
Head straight to Area 7 from the Red Crab that drops the Red Lander and right into Corridor 7.  Get the Shield power-ups in Area 7 after, death warp, and then head from the checkpoint back into and through Area 6 to go buy the Red Lander and head onto Area 8.

This makes things a lot tougher, but it's not impossible.  You'd be taking on Corridor 7 with two less shield power-ups, but there are a lot of screens saved.  This timed out to save 35 seconds.

I'm not completely sure these will save either as much time as they proved to in testing or at all as my results testing before have varied from what I actually saved in game, but theoretically they should.

EDIT: Links to quick encodes of the emulator movies I made for those routes.
Area 2:
Area 6-8:
SGL Scrublord
The theoretical yields should be pretty accurate, fortunately the boss of Area 7 is the Eyeball Growth, a fairly tame boss who drops a few power ups during the fight. I think that is doable. The Area 2 idea is also good, I just need to see if you'd kill the cra fast enough with the Level 2 Saber Laser. That crab does impressive damage on contact, it'd be close. I'll definitely look into it after the Trygon marathon.

Also, my DVD recorder has decided to not write DVDs. So I have a hard drive with my run on it, and I'm not quite sure how to get it off there. GG me.
Goatragon!
The crab shouldn't be a problem.  In my test movie I went into the fight with 8 health and it only took me down to 2 before it died.  I'm actually pretty sure your stats at this point would be the same in Any% as mine in 100% and I'm able to do this without trouble in 100%.

As for Area 7, basically the most difficult part is the corridor itself, especially the part with the laser ships.  For the test movie, the only save state I used was to start at the beginning of the corridor.  I wanted to make absolute sure that I could get through the entire corridor without dying.  The difficult part is getting up to the Eyeball Growth with enough health to kill the small eyeballs and position over the large ones so you can start getting drops, but it is definitely possible.

As for the DVD recorder, that really sucks.  Wish I had a solution to offer.
Do it right, or don't do it at all.
So I'm incredibly late to the party but I frakking love this game and I want to speedrun the tar out of it.  Cheesy

I'll be spending the day today (since I'm off work) digging through these routes and comparing to the route I've made to see if there's any optimization that could be done for any%.  One thing I've learned though is...  any% is EXTREMELY FREAKING DIFFICULT.  Wondering if I should try my hand at 100% first.  Whatever the case, glad to see that there's been activity here in the past couple of months.  Cheesy
Goatragon!
Improved on my last 100% run with a 1:18:22 (http://www.twitch.tv/zakkydraggy/c/4153179).  Pretty cool given that I was actually testing a new route on the fly during the run and that I was still derusting.

Decent luck, solid corridor boss fights, and reasonably good movement throughout.  I also didn't forget to hold Start out of the two corridors I needed to.  Menuing was decent, but definitely not perfect and the place where I made the most errors.  But regardless it was a very solid run.

I still believe that sub-1:18 is possible, but not by much.  RNG is going to play a huge role in any runs from now on.

Quote from 13friday:
So I'm incredibly late to the party but I frakking love this game and I want to speedrun the tar out of it.  Cheesy

I'll be spending the day today (since I'm off work) digging through these routes and comparing to the route I've made to see if there's any optimization that could be done for any%.  One thing I've learned though is...  any% is EXTREMELY FREAKING DIFFICULT.  Wondering if I should try my hand at 100% first.  Whatever the case, glad to see that there's been activity here in the past couple of months.  Cheesy

It's always cool to see interest in this.  Good luck!
Do it right, or don't do it at all.
So I've gotten 100% down to 1:31.54 but I still have three deaths in that run.  I could comfortably get this to 1:19-1:20 if I simply didn't die in a run.  Bosses that ruin my run:  Blue Optomon, Red Grimgrin, Blue Eyegore, and It.  I hate all four of you.  Sad

Sub 1:20 will be mine.  Hopefully I can hit it up tonight, and once I get that sweet no-death run, I'm gonna take a good long look at this godforsaken map and see what optimizations I could make.
Goatragon!
Quote from 13friday:
So I've gotten 100% down to 1:31.54 but I still have three deaths in that run.  I could comfortably get this to 1:19-1:20 if I simply didn't die in a run.  Bosses that ruin my run:  Blue Optomon, Red Grimgrin, Blue Eyegore, and It.  I hate all four of you.  Sad


Blue Optomon is pretty awful.  I don't tend to have too many issues with the Grimgrins, but Blue and Red Eygore are pretty nasty sometimes.

I have made changes the route I'm currently using for 100%, so I figured I ought to mention them in case they might be useful at all.  I will say the route is now way more dangerous and results in a fair number more of spots a run can end a high percentage of the time.

Things done differently:
- I thought it wasn't possible to 3-cycle Teramute anymore since I have to go get the 3rd gun power up after the corridor.  Turns out it is possible if you position right.  A good way to tell if you're positioned right is to make sure the flame from the engines is on top of Teramute's eyes.  The good news is that killing him a cycle earlier saves a few seconds.  The bad news is that if you have less than 7 health going into the miniboss fight with the Blue Marsh Flower and/or you get bad luck, it's run over.

- Grabbing only the first Shield power-up after the Corridor 7 boss and death-warping from the "carrots".  Basically here I open up the box with the Shield and let the "carrots" damage me down to about 1 or 2 health.  Then I grab the Shield power-up and death warp.  I don't visit the shop for the Wave weapon and don't kill the mini-boss for the Shield.  I grab both of those in Area 9 instead.  I go through area 9 as normal, grabbing the Blue Lander and doing Corridor 19.  After the corridor, I head up and grab the Shield power-up, then fight the miniboss with the gun and Saber Laser before continuing on as normal.

- Corridors 19, 9, and 20: The plan here is to use the Cutter Saber throughout the entire corridor as it will save weapon switches from the Fireball to the Cutter Saber.  This pretty much makes the corridors nearly as hard as they would be in Any%, but it saves three weapon switches as in all three corridors I would be using the Cutter Saber on the bosses.  I don't need to do this for Corridor 10 as I need the Fireball on the boss, so I don't need to switch weapons.

I'm currently focusing on other projects at the moment, so I really haven't had the time or motivation to grind out attempts, but I do hope to get through a run that implements these changes at some point.
Yes, a worthless avatar riding my posts.
Whoa, lots of improvements have been made to this game's run...
Exciting stuff Cheesy
Goatragon!
Found some time to do a few run attempts on this.  I was on pace for sub-1:18 on one run, but had a death in Corridor 20.  Even with that death I still finished up sub-1:20 and I was able to get a full run in with the revised strats, so I'm very encouraged.  As long as I execute well, I still have a pretty good chance at sub-1:18, but I do think that I also might still be dependent on some good mini-boss spawn luck.
Goatragon!
Again was on pace for sub-1:18, this time right up until the It fight.  Unfortunately a bad It fight cost me and I ended up with a 1:18:06 (http://www.twitch.tv/zakkydraggy/c/4288118).  I also made several menu errors (two fairly bad ones) and had to switch to enemy erasers three times (including the It fight).  But overall it felt like a decent run outside of those.
Wow, congrats on getting so close to 1:18, I'll be sure to watch the VOD.  Sounds like you'll certainly be getting the sub 1:18 soon.  Sadly, I'm a tad off sleep schedule to actually watch the runs.

Also random question, did you call that enemy "carrots" before, or did I pass that name on to you when I suggested death warping on them?  If I got someone to use one of my silly enemy names, that's my crowning achievement for this game.