Might be magic...
I generally don't wade into these debates much, but I have a few random ideas that I thought I would put out there. As I was typing this I noticed that it looks a lot like what
Mystery wrote, so I think other people could be on the same wavelength.
* Completely agree with the suggestion that moooh raised around making runs available with an "unverified" tag or some such descriptor that people can filter on
* It sounds like the "glitchless" category is something that a lot of people would like, but rather than having to make official decisions on what constitutes a glitch or not, possibly what could be useful is a reputation-based rating system for listed runs on a variety of categories, of which glitchless would be one category (something like stackoverflow.com). This would remove the responsibility from the staff and leave it up to the community to decide what's a glitch and what's not. Users with a low rep would not be able to vote (to prevent spam users from voting) and games with a high ratio of glitch votes would display a message next to the run "This speedrun relies on game glitches to achieve the optimal time". For controversial ones where the community votes a fairly even split "This speedrun contains some parts which could be considered game glitches"
* I was trying to think of a way that the video encoding responsibilities could be reduced for staff as well - possibly some sort of distributed transcoding system? People upload their runs to the site, a server farms pieces of encoding work out to volunteers who run a client on their home PC and the video gets encoded in chunks in a set format and style (basically a distributed Yua). Whether something like this exists already is something to research.
* Could some of these projects (especially the distributed video transcoding) be floated as university projects? I feel that part of the difficulty of running SDA is that a lot of people want to be speedrunners but not necessarily want to contribute much outside of running their favourite games and having them posted up. I hate to admit that I generally fall into this category too, though I have made a few contributions here and there when I get motivated.
* If you read this far you've probably guessed I'm heavily in favour of site automation. Making things easier for the staff is one good way to keep things moving - when tasks become a chore, things grind to a halt. Thanks to UraniumAnchor for all the efforts here. I guess part of this thread is helping to decide where SDA wants to go so those areas can be automated.
Mystery wrote, so I think other people could be on the same wavelength.
* Completely agree with the suggestion that moooh raised around making runs available with an "unverified" tag or some such descriptor that people can filter on
* It sounds like the "glitchless" category is something that a lot of people would like, but rather than having to make official decisions on what constitutes a glitch or not, possibly what could be useful is a reputation-based rating system for listed runs on a variety of categories, of which glitchless would be one category (something like stackoverflow.com). This would remove the responsibility from the staff and leave it up to the community to decide what's a glitch and what's not. Users with a low rep would not be able to vote (to prevent spam users from voting) and games with a high ratio of glitch votes would display a message next to the run "This speedrun relies on game glitches to achieve the optimal time". For controversial ones where the community votes a fairly even split "This speedrun contains some parts which could be considered game glitches"
* I was trying to think of a way that the video encoding responsibilities could be reduced for staff as well - possibly some sort of distributed transcoding system? People upload their runs to the site, a server farms pieces of encoding work out to volunteers who run a client on their home PC and the video gets encoded in chunks in a set format and style (basically a distributed Yua). Whether something like this exists already is something to research.
* Could some of these projects (especially the distributed video transcoding) be floated as university projects? I feel that part of the difficulty of running SDA is that a lot of people want to be speedrunners but not necessarily want to contribute much outside of running their favourite games and having them posted up. I hate to admit that I generally fall into this category too, though I have made a few contributions here and there when I get motivated.
* If you read this far you've probably guessed I'm heavily in favour of site automation. Making things easier for the staff is one good way to keep things moving - when tasks become a chore, things grind to a halt. Thanks to UraniumAnchor for all the efforts here. I guess part of this thread is helping to decide where SDA wants to go so those areas can be automated.