My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/TetrisAttack.html
Darkwing Duck's Very Hard VS run
Verifier Responses
I then told the verifier that this run is an improvement, and this is what he had to say.
I'm guessing the verifier's a/v issue is his computer, because no one else, including me, experienced an audio desync.
Decision: Accept
Reason: I am the terror that flaps in the night!
I am the garbage block that can't be cleared!
I am DARKWING DUCK!
P.S. I am saving the theme song either for a bigger run by the same runner, or if someone decides to run a Darkwing Duck game.![Smiley](/file/Pz%2Fcj6ngNFMHn%2BnxTNlCutk1Ef8)
Darkwing Duck's Very Hard VS run
Verifier Responses
Quote:
Comments on Tetris Attack (SNES)
The time I counted was exactly 9:00 (from when the runner choses the difficulty to when Bowser is defeated)
Adding up the individual stages (not counting the time in between them), the time is 5:12, same as what the runner said.
No cheating detected.
Quality...was odd. I'm not sure if it was the recording or my computer, but for some reason the sound was not moving at the same rate as the video – at times the sound would be as far as a stage behind (i.e. I'm hearing stage 5 but watching stage 6). However, if I used the search bar on the media player, the sound and audio would be back in sync again for a few seconds, and then the video would pull ahead again. I think it's my computer, but I might as well throw it out there to see if anyone else is having the same problem.
Individual stage comments:
Stages 1 – Looks very good. First combo is just shy of beating Lakitu, but he pulls a 4 combo immediately and doesn't lose much if any time.
Stage 2 – Perfect. Executes an 8 combo which defeats the enemy.
Stage 3 – Slight pause before setting up the 8 combo, but nothing major.
Stage 4 – A lot of time is lost here – mostly because the computer gets a few block destroying combos that have to cut through all those layers of the block before the runner can drop more on him.
Stage 5 – The runner doesn't quite get his 8 combo here. However, he doesn't need it, and manages to win with a 6 combo + 4, so it actually goes just as fast or faster.
Stage 6 - Similar issue to stage 4, the computer manages to reduce just in time to survive. However, as the runner notes and as I have always noticed in my own normal runs...well, Blarg just does that a lot. The runner manages to nail him with the second combo and still pulls a fairly quick victory.
Stage 7 – Disaster strikes. As the runner notes, the chain was broken when he accidentally cleared the three circles at the bottom, and later the computer successfully survives the giant block for much longer than it had any right to.
Stage 8 – I love this song. But anyway...The runner sets up a beautiful chain which Rafael manages to survive for a while – the computer stalls by setting up combos of it's own and pausing it's own screen.
Stage 9 – Splendid chain! Of course the computer had to waste ten seconds clearing it, but considering how late this is, that's really pretty good.
Stage 10 – Owned.
Stage 11 – A bit awkward, but still done quickly. The computer does a decent job of trying to clear, but the runner just nails him with so much comboing that the computer can't keep up.
Stage 12 – See stage 10.
Accept or reject: I vote to reject this run. There are a few reasons; the biggest is the audio/video inconsistency, and if that's just my computer then I'll get outvoted and everything works out. The other reason is that I feel this could have been done a good 30 seconds faster with some luck manipulation – specifically not allowing so many clears in stages 4 and 7. This run is great quality, and I think it's an excellent speedrun, but I think that those stages (and to a lesser extent stage 8 ) were too long and had too much ill luck in them. I understand that stages 10 and 12 (which were incredible) help counter this bad luck, but I feel that 2.5/12 bad stages and a potential 30 seconds shaved off of a 5:12 time is just a little too much to accept.
The time I counted was exactly 9:00 (from when the runner choses the difficulty to when Bowser is defeated)
Adding up the individual stages (not counting the time in between them), the time is 5:12, same as what the runner said.
No cheating detected.
Quality...was odd. I'm not sure if it was the recording or my computer, but for some reason the sound was not moving at the same rate as the video – at times the sound would be as far as a stage behind (i.e. I'm hearing stage 5 but watching stage 6). However, if I used the search bar on the media player, the sound and audio would be back in sync again for a few seconds, and then the video would pull ahead again. I think it's my computer, but I might as well throw it out there to see if anyone else is having the same problem.
Individual stage comments:
Stages 1 – Looks very good. First combo is just shy of beating Lakitu, but he pulls a 4 combo immediately and doesn't lose much if any time.
Stage 2 – Perfect. Executes an 8 combo which defeats the enemy.
Stage 3 – Slight pause before setting up the 8 combo, but nothing major.
Stage 4 – A lot of time is lost here – mostly because the computer gets a few block destroying combos that have to cut through all those layers of the block before the runner can drop more on him.
Stage 5 – The runner doesn't quite get his 8 combo here. However, he doesn't need it, and manages to win with a 6 combo + 4, so it actually goes just as fast or faster.
Stage 6 - Similar issue to stage 4, the computer manages to reduce just in time to survive. However, as the runner notes and as I have always noticed in my own normal runs...well, Blarg just does that a lot. The runner manages to nail him with the second combo and still pulls a fairly quick victory.
Stage 7 – Disaster strikes. As the runner notes, the chain was broken when he accidentally cleared the three circles at the bottom, and later the computer successfully survives the giant block for much longer than it had any right to.
Stage 8 – I love this song. But anyway...The runner sets up a beautiful chain which Rafael manages to survive for a while – the computer stalls by setting up combos of it's own and pausing it's own screen.
Stage 9 – Splendid chain! Of course the computer had to waste ten seconds clearing it, but considering how late this is, that's really pretty good.
Stage 10 – Owned.
Stage 11 – A bit awkward, but still done quickly. The computer does a decent job of trying to clear, but the runner just nails him with so much comboing that the computer can't keep up.
Stage 12 – See stage 10.
Accept or reject: I vote to reject this run. There are a few reasons; the biggest is the audio/video inconsistency, and if that's just my computer then I'll get outvoted and everything works out. The other reason is that I feel this could have been done a good 30 seconds faster with some luck manipulation – specifically not allowing so many clears in stages 4 and 7. This run is great quality, and I think it's an excellent speedrun, but I think that those stages (and to a lesser extent stage 8 ) were too long and had too much ill luck in them. I understand that stages 10 and 12 (which were incredible) help counter this bad luck, but I feel that 2.5/12 bad stages and a potential 30 seconds shaved off of a 5:12 time is just a little too much to accept.
I then told the verifier that this run is an improvement, and this is what he had to say.
Quote:
I do realize that, and if it were just a matter of beating the existing run then I would have accepted it. I almost accepted it anyway, but I felt I needed to reject it because of the a/v issue. And as I indicated in my comments before, if everyone else had no problems there, then they'll all accept it and my vote will be overruled.
So basicaly I'm voting nay because of a problem that might exist, knowing that if the problem doesn't really exist then nobody else will agree with me.![Wink](/file/eEVsQGIFqhmFIA7rviXa87k%2FjRU)
So basicaly I'm voting nay because of a problem that might exist, knowing that if the problem doesn't really exist then nobody else will agree with me.
I'm guessing the verifier's a/v issue is his computer, because no one else, including me, experienced an audio desync.
Quote:
here's what i saw from the tetris attack run ...
Video and audio are good, and there’s no sign of cheating
1 – 16 sec.
2 – 15
3 – 17
4 – 39
5 – 13
6 – 30
7 – 48
8 – 37
9 – 26
10 – 15
11 – 34
12 – 22
Total time: 5:12
Not really too much to say. This run is 1:07 faster than the current run and is very well played.
Stage 4 seemed painfully long after watching the first 3 quick stages, but there’s just bound to be one or two rounds that won’t go the runner’s way. In retrospect, it’s easy to watch back and see missed opportunities … it’s all about reaction time and finding what you can in the heat of battle. A big part of a run like this is luck as well, since the computer AI can completely ruin a perfectly executed run by clearing garbage a few times.
That being said, the runner overall does a great job at executing chains and combos, and gets lucky enough times to pull off a great run. The small mistake in setting up the hearts at the beginning of stage 3 stood out, but like the runner mentioned it didn’t cost too much time. That stage was cleared in 17 seconds anyways, so it’s basically an easily forgivable error. Stage 6 the runner almost managed a 16 or 17, but ended up with 30. Stage 7 was sloppy … it didn’t start off well at all. Even so, the runner almost pulled off a 28 … if the AI didn’t get that set of stars, 20 seconds could have been saved here.
Stage 10, the AI was a frame or two from clearing the garbage … that was close. The final stage was almost a disaster. Absolutely nothing went right for the runner during the first 10 seconds. It was definitely an entertaining way to end the run, seeing how a time of 22 was achieved on this stage.
I hope the runner continues playing this game because a sub-5 minute run is well within reach, and someday it would be nice to see sub-4 minutes ;P … even though much faster times are possible, I’m going to give this run a definite ACCEPT, because it’s a big improvement from the current run and is worthy to be hosted on SDA
Video and audio are good, and there’s no sign of cheating
1 – 16 sec.
2 – 15
3 – 17
4 – 39
5 – 13
6 – 30
7 – 48
8 – 37
9 – 26
10 – 15
11 – 34
12 – 22
Total time: 5:12
Not really too much to say. This run is 1:07 faster than the current run and is very well played.
Stage 4 seemed painfully long after watching the first 3 quick stages, but there’s just bound to be one or two rounds that won’t go the runner’s way. In retrospect, it’s easy to watch back and see missed opportunities … it’s all about reaction time and finding what you can in the heat of battle. A big part of a run like this is luck as well, since the computer AI can completely ruin a perfectly executed run by clearing garbage a few times.
That being said, the runner overall does a great job at executing chains and combos, and gets lucky enough times to pull off a great run. The small mistake in setting up the hearts at the beginning of stage 3 stood out, but like the runner mentioned it didn’t cost too much time. That stage was cleared in 17 seconds anyways, so it’s basically an easily forgivable error. Stage 6 the runner almost managed a 16 or 17, but ended up with 30. Stage 7 was sloppy … it didn’t start off well at all. Even so, the runner almost pulled off a 28 … if the AI didn’t get that set of stars, 20 seconds could have been saved here.
Stage 10, the AI was a frame or two from clearing the garbage … that was close. The final stage was almost a disaster. Absolutely nothing went right for the runner during the first 10 seconds. It was definitely an entertaining way to end the run, seeing how a time of 22 was achieved on this stage.
I hope the runner continues playing this game because a sub-5 minute run is well within reach, and someday it would be nice to see sub-4 minutes ;P … even though much faster times are possible, I’m going to give this run a definite ACCEPT, because it’s a big improvement from the current run and is worthy to be hosted on SDA
Quote:
I compared this run to the last one, and the biggest improvement, aside from luck, is that this runner doesn't go for any super big 11-13x chains, which usually works to his advantage.
The only stages that were worse were stage 4 and 7. It looked like in stage 4 the runner had an insufficient amount of pieces to work with (he could have set it up better, but that would waste time). In stage 7, the runner couldn't start a big enough chain and made a bunch of smaller 4-5 chains instead, which gave Lungefish time to clear out some of the garbage blocks.
Aside from those two stages, most of the stages went pretty well. Raphael the Raven wasn't great, but it was still much faster than the previous run. There's really no reason to reject this run since it's such a big improvement. The tight execution helps too.
BTW, stages 5, 10, and 12 (the final stage) were examples of ridiculously good luck.
The only stages that were worse were stage 4 and 7. It looked like in stage 4 the runner had an insufficient amount of pieces to work with (he could have set it up better, but that would waste time). In stage 7, the runner couldn't start a big enough chain and made a bunch of smaller 4-5 chains instead, which gave Lungefish time to clear out some of the garbage blocks.
Aside from those two stages, most of the stages went pretty well. Raphael the Raven wasn't great, but it was still much faster than the previous run. There's really no reason to reject this run since it's such a big improvement. The tight execution helps too.
BTW, stages 5, 10, and 12 (the final stage) were examples of ridiculously good luck.
Quote:
A/V: Everything is perfectly fine.
Cheating: None.
This run shows that the runner has both great skill and great knowledge of the game. Most of the time he's able to easily put out a large chain and combo at the beginning of a match to quickly cripple the opponent. What's even better though, is he doesn't waste time by making his chains excessively large, and uses the fact that you can throw in a combo to reduce the needed chain level. A lot of the opponents were defeated just because of that combo block at the top and it saves multiple seconds every time that happens.
Luck plays a really big factor in a run like this. Any time lost was because he had to wait for the AI's clearing animation which takes quite a while. It's avoided at the beginning of the run and is practically unavoidable at the end.
On top of that, the runner gets a lot of good luck such as keeping the Frog from clearing, the entirety of Navel, and Bowser at the end. Even after getting off to a slow start at Bowser the luck alone makes the stage incredibly quick.
Overall, there's no reason whatsoever for this to be rejected. It's a solid improvement and a good display of skill. Great run.
Verdict: Accept
Cheating: None.
This run shows that the runner has both great skill and great knowledge of the game. Most of the time he's able to easily put out a large chain and combo at the beginning of a match to quickly cripple the opponent. What's even better though, is he doesn't waste time by making his chains excessively large, and uses the fact that you can throw in a combo to reduce the needed chain level. A lot of the opponents were defeated just because of that combo block at the top and it saves multiple seconds every time that happens.
Luck plays a really big factor in a run like this. Any time lost was because he had to wait for the AI's clearing animation which takes quite a while. It's avoided at the beginning of the run and is practically unavoidable at the end.
On top of that, the runner gets a lot of good luck such as keeping the Frog from clearing, the entirety of Navel, and Bowser at the end. Even after getting off to a slow start at Bowser the luck alone makes the stage incredibly quick.
Overall, there's no reason whatsoever for this to be rejected. It's a solid improvement and a good display of skill. Great run.
Verdict: Accept
Quote:
Run is very good. He is like the god of this game and makes me remember playing this when I was younger, although I was never this good.
Definite except.
Definite except.
Decision: Accept
Reason: I am the terror that flaps in the night!
I am the garbage block that can't be cleared!
I am DARKWING DUCK!
P.S. I am saving the theme song either for a bigger run by the same runner, or if someone decides to run a Darkwing Duck game.
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