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My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/TetrisAttack.html

Darkwing Duck's Very Hard VS run

Verifier Responses

Quote:
Comments on Tetris Attack (SNES)

The time I counted was exactly 9:00 (from when the runner choses the difficulty to when Bowser is defeated)
Adding up the individual stages (not counting the time in between them), the time is 5:12, same as what the runner said.

No cheating detected.

Quality...was odd. I'm not sure if it was the recording or my computer, but for some reason the sound was not moving at the same rate as the video – at times the sound would be as far as a stage behind (i.e. I'm hearing stage 5 but watching stage 6). However, if I used the search bar on the media player, the sound and audio would be back in sync again for a few seconds, and then the video would pull ahead again. I think it's my computer, but I might as well throw it out there to see if anyone else is having the same problem.

Individual stage comments:

Stages 1 – Looks very good. First combo is just shy of beating Lakitu, but he pulls a 4 combo immediately and doesn't lose much if any time.

Stage 2 – Perfect. Executes an 8 combo which defeats the enemy.

Stage 3 – Slight pause before setting up the 8 combo, but nothing major.

Stage 4 – A lot of time is lost here – mostly because the computer gets a few block destroying combos that have to cut through all those layers of the block before the runner can drop more on him.

Stage 5 – The runner doesn't quite get his 8 combo here. However, he doesn't need it, and manages to win with a 6 combo + 4, so it actually goes just as fast or faster.

Stage 6 -  Similar issue to stage 4, the computer manages to reduce just in time to survive. However, as the runner notes and as I have always noticed in my own normal runs...well, Blarg just does that a lot. The runner manages to nail him with the second combo and still pulls a fairly quick victory.

Stage 7 – Disaster strikes. As the runner notes, the chain was broken when he accidentally cleared the three circles at the bottom, and later the computer successfully survives the giant block for much longer than it had any right to.

Stage 8 – I love this song. But anyway...The runner sets up a beautiful chain which Rafael manages to survive for a while – the computer stalls by setting up combos of it's own and pausing it's own screen.

Stage 9 – Splendid chain! Of course the computer had to waste ten seconds clearing it, but considering how late this is, that's really pretty good.

Stage 10 – Owned.

Stage 11 – A bit awkward, but still done quickly. The computer does a decent job of trying to clear, but the runner just nails him with so much comboing that the computer can't keep up.

Stage 12 – See stage 10.



Accept or reject: I vote to reject this run. There are a few reasons; the biggest is the audio/video inconsistency, and if that's just my computer then I'll get outvoted and everything works out. The other reason is that I feel this could have been done a good 30 seconds faster with some luck manipulation – specifically not allowing so many clears in stages 4 and 7. This run is great quality, and I think it's an excellent speedrun, but I think that those stages (and to a lesser extent stage 8 ) were too long and had too much ill luck in them. I understand that stages 10 and 12 (which were incredible) help counter this bad luck, but I feel that 2.5/12 bad stages and a potential 30 seconds shaved off of a 5:12 time is just a little too much to accept.


I then told the verifier that this run is an improvement, and this is what he had to say.

Quote:
I do realize that, and if it were just a matter of beating the existing run then I would have accepted it. I almost accepted it anyway, but I felt I needed to reject it because of the a/v issue. And as I indicated in my comments before, if everyone else had no problems there, then they'll all accept it and my vote will be overruled.
So basicaly I'm voting nay because of a problem that might exist, knowing that if the problem doesn't really exist then nobody else will agree with me.  Wink


I'm guessing the verifier's a/v issue is his computer, because no one else, including me, experienced an audio desync.

Quote:
here's what i saw from the tetris attack run ...


Video and audio are good, and there’s no sign of cheating

1 – 16 sec.
2 – 15
3 – 17
4 – 39
5 – 13
6 – 30
7 – 48
8 – 37
9 – 26
10 – 15
11 – 34
12 – 22

Total time: 5:12

Not really too much to say.  This run is 1:07 faster than the current run and is very well played.

Stage 4 seemed painfully long after watching the first 3 quick stages, but there’s just bound to be one or two rounds that won’t go the runner’s way.  In retrospect, it’s easy to watch back and see missed opportunities … it’s all about reaction time and finding what you can in the heat of battle.  A big part of a run like this is luck as well, since the computer AI can completely ruin a perfectly executed run by clearing garbage a few times.

That being said, the runner overall does a great job at executing chains and combos, and gets lucky enough times to pull off a great run.  The small mistake in setting up the hearts at the beginning of stage 3 stood out, but like the runner mentioned it didn’t cost too much time.  That stage was cleared in 17 seconds anyways, so it’s basically an easily forgivable error.  Stage 6 the runner almost managed a 16 or 17, but ended up with 30.  Stage 7 was sloppy … it didn’t start off well at all.  Even so, the runner almost pulled off a 28 … if the AI didn’t get that set of stars, 20 seconds could have been saved here.

Stage 10, the AI was a frame or two from clearing the garbage … that was close.  The final stage was almost a disaster.  Absolutely nothing went right for the runner during the first 10 seconds.  It was definitely an entertaining way to end the run, seeing how a time of 22 was achieved on this stage.

I hope the runner continues playing this game because a sub-5 minute run is well within reach, and someday it would be nice to see sub-4 minutes ;P … even though much faster times are possible, I’m going to give this run a definite ACCEPT, because it’s a big improvement from the current run and is worthy to be hosted on SDA


Quote:
I compared this run to the last one, and the biggest improvement, aside from luck, is that this runner doesn't go for any super big 11-13x chains, which usually works to his advantage.

The only stages that were worse were stage 4 and 7. It looked like in stage 4 the runner had an insufficient amount of pieces to work with (he could have set it up better, but that would waste time). In stage 7, the runner couldn't start a big enough chain and made a bunch of smaller 4-5 chains instead, which gave Lungefish time to clear out some of the garbage blocks.

Aside from those two stages, most of the stages went pretty well. Raphael the Raven wasn't great, but it was still much faster than the previous run. There's really no reason to reject this run since it's such a big improvement. The tight execution helps too.

BTW, stages 5, 10, and 12 (the final stage) were examples of ridiculously good luck.


Quote:
A/V: Everything is perfectly fine.

Cheating: None.

This run shows that the runner has both great skill and great knowledge of the game. Most of the time he's able to easily put out a large chain and combo at the beginning of a match to quickly cripple the opponent. What's even better though, is he doesn't waste time by making his chains excessively large, and uses the fact that you can throw in a combo to reduce the needed chain level. A lot of the opponents were defeated just because of that combo block at the top and it saves multiple seconds every time that happens.

Luck plays a really big factor in a run like this. Any time lost was because he had to wait for the AI's clearing animation which takes quite a while. It's avoided at the beginning of the run and is practically unavoidable at the end.

On top of that, the runner gets a lot of good luck such as keeping the Frog from clearing, the entirety of Navel, and Bowser at the end. Even after getting off to a slow start at Bowser the luck alone makes the stage incredibly quick.

Overall, there's no reason whatsoever for this to be rejected. It's a solid improvement and a good display of skill. Great run.

Verdict: Accept


Quote:
Run is very good. He is like the god of this game and makes me remember playing this when I was younger, although I was never this good.

Definite except.


Decision: Accept

Reason: I am the terror that flaps in the night!
I am the garbage block that can't be cleared!
I am DARKWING DUCK!

P.S. I am saving the theme song either for a bigger run by the same runner, or if someone decides to run a Darkwing Duck game. Smiley
Thread title:  
Highly Evolved
Comments to the comments of the run that weren't in my original comments:

4 and 7 were the worst stages, easily.  7 is the most regrettable since I couldn't hit big after the first chain breaker.  Some of the TA sites around the net refer to them derisively as premature poppage and other such inanities.  I agree with them.  The stuff that happens in 4 happens.  Rewatching that stage, I knew I was in trouble at the point where the x3 hearts were clearing and the diamonds fit the x4.  I could find no takers for the circle above the x5 diamonds.  It was a completely dead panel.  What I should have it move the heart next to it under the heart above it and slip a third heart once the diamonds cleared.  Problem was that there were a lot of hearts in that area and because I've played the game so much I instinctively try to avoid premature poppage and didn't move anything until the diamonds cleared and pulled off a horizontal heart x6 at the last moment with no vision of future clears, ending the chain.

In re: Luck factor.

Aside from the first two stages, winning before the AI clears is lucky.  Stage 3 often is at a low point with an x8 four combo, allowing it to clear.  That's why the slight delay so that my garbage falls as it rises the stack is almost ideal.  I would rarely start of the first three stages under 20 seconds. 

The odd luck I received outweighs the bad luck I do get.  The way I played Stage 12 should have ended up as a reset but ends up being perfect for a quick victory.  Getting two Cave of Wickedness no clear wins is something I never do.  I actually got three, but Kamek was able to play around awhile.  It's definitely the best recorded run through the final four stages I've had, and has to be close to the best run through I've ever had.  Hookbill in one clear, Navel in no clears, Kamek in a no clear domination, and Bowser on a no clear.  Remarkable luck.  I had runs going into those stages way ahead of the pace this run had, but 40 second wins with one above a minute would shut the run down. 

In re: sub 5 run.

Certainly possible.  I did this run in a week.  My goal was 5:30 (330 sec), and I started out with a goal of 20 seconds per stage up to stage 8 and 30 seconds on stages 9-12 (280) with 50 seconds of cushion.  This philosophy made any early stage 30 seconds or more feel really bad in my mind and I would press and play bad.  What I changed to was 30 seconds per stage and keep time based on how far I was ahead of that pace, aiming for 30 seconds.  This ended up much better and had myself once at 100 seconds ahead of the pace but would get tormented by 60 second stages bringing me back off pace.  I guess this idea could work, but set it at 25 seconds and just try to beat that pace.  I'd say any stage over 35 seconds ruins any chance at a sub 5 round.  I only had half the stages under 25.  16 seconds is really the best time you could expect with the perfect drop.  Trying for luck and dropping a small block will have you playing for months with no results.  This was probably the best luck I had in the week I recorded runs.  I'd say I got lucky on Stages 2, 3 (sorta), 5, 9, 10, 12, and got unlucky on only 7 and 8.  It's usually around half and half and a run with zero luck I'd say would be around 6 minutes.

In re:  God of game.

No, not by any means.  More like a Titan of the game.  I'm merely average as a Time Attack player when discussing top level players.  My style of play lends itself better to Vs. Comp since I do little setup and chain on the fly.

Final comment about game:  In rewatching my run for these comments, I guess one thing to look for that I've really improved on is preventing the premature poppage of tiles.  When watching the run, notice how I hesitate slightly and move some tiles away from where I set up the next chain to avoid hitting a set of three that would have destroyed the chain.  It's really cool for me to think about because it takes slightly less than a split second for me to recognize the problem and move tiles to fix it.  It's become pretty natural.  I noticed at least twice this happening.

In Re: reason for verification. Cheesy

I guess I'm too much of a geek for the show, but I could roll off the lyrics to the show off of memory alone.  Don't need to look 'em up.  Also, the run I'm hoping to do for my next run (possible, if surgery knocks me out for awhile.  Unlikely, but you never know) is 5+ hours long, not 5+ minutes long.  Just think of how long my comment section will be for that game!  (Awesome DW line, by the way.  I may sig it unless you're copyrighting it for your own use.)
My feelings on The Demon Rush
I love Darkwing Duck myself, which is why I wrote the reason like that. Grin Though I can't recite any lines from memory.

My favorite episode is the one where they're in the art museum with Splatter Phoenix. You can tell the writers and storyboarders had a lot of fun creating the episode.

Anyways, I would be honored if you used the reason. Smiley
i was verifier #2 ... congrats Darkwing on your run.  I hope you keep playing though ... i know you got a lot more in you Smiley
Highly Evolved
Quote from mikwuyma:
I love Darkwing Duck myself, which is why I wrote the reason like that. Grin Though I can't recite any lines from memory.

My favorite episode is the one where they're in the art museum with Splatter Phoenix. You can tell the writers and storyboarders had a lot of fun creating the episode.

There were two episodes with Splatter Phoenix.  I know the one you're talking about, though.

Some lines I remember.

I am the itch you cannot reach!
I am the weed whacker in the garden of evil!
I am the neurosis that requires a $500 shrink!
I am the gum on the bottom of your shoe.

Others:  "They called me crazy.  They called me insane!  That called me LOONY!!!!!!!  And boy were they right."

"Flowers for Negaduck."  "I hate flowers."  "Did I say flowers?  I meant...uh...Skulls!"  "Skulls?  I'll be right down."

"Put out the Bushroot!  Put out the Bushroot!"

I'd have to think of some more.  Trying to think of a favorite episode is difficult.  Always fond of Just us Justice Ducks.
Do they show reruns of Darkwing Duck, or is everything on TV kiddie hour Jonasfags? <_<
Highly Evolved
Quote from Carcinogen:
Do they show reruns of Darkwing Duck, or is everything on TV kiddie hour Jonasfags? <_<

Not that I've seen recently.  I'm still waiting for Volume 3 to be released on DVD.  Buy the first 2 in stores so that they'll finally release the last one!
Try Toon Disney.
Highly Evolved
Quote from I.S.T.:
Try Toon Disney.

Toon Disney is no more.  Replaced by Disney X or some stupid thing like that.  Done so that they can put programming on there that isn't animators while not looking stupid.  DW might be on occasionally, but late night on Sunday or something.  Buy the DVDs and you have 54 episodes right there.
Highly Evolved
Quote:
by someone who apparently has very mean parents and called him Darkwing Duck.


Non-Mormon Utahns are a rare breed.  Cheesy Cheesy Cheesy Cheesy Cheesy Grin
from all cartoons i watched back in the day, i hated darkwing duck the most Cheesy

anyway! the run is pretty good Smiley it's pretty entertaining to watch Smiley
Great run, though it got me thinking... what if someone did an S-Hard run of Pokemon Puzzle League? That'd be pretty crazy to see people getting good times on that.
Highly Evolved
Quote from neskamikaze:
Great run, though it got me thinking... what if someone did an S-Hard run of Pokemon Puzzle League? That'd be pretty crazy to see people getting good times on that.

The game is more difficult, both in a stronger AI and speedier frames, making some skill chains twice as difficult.
I know, it'd take a lot more luck to get quick defeats. On S-Hard you can get lucky wins in under 30 seconds or it can take more than 5 minutes while playing to perfection. Still, it'd be a cool run  Tongue
SEGA Junkie
Pfft. Needs more Intense difficulty.

(If anyone actually ever managed to complete that without losing, massive credit. And I mean massive.)

edit: oh I can't read. You said Puzzle League, I meant Puzzle Challenge (for GBC). Never mind.
I've done it without losing, but only a couple times and it was nowhere near fast