Keeper of TASBot
As keeper of TASBot I wanted to get some feedback on what realtime runners and the SDA community in general would like to see in future GDQ TAS blocks and provide a thread for feedback about the SGDQ 2015 TAS block. This seems like the best forum location for this but moderators, please feel free to move it. My thoughts about the SGDQ 2015 TAS block:
The awesome:
The not so awesome:
I have every intention of making TASVideos participation happen at AGDQ 2016 so any feedback you have on how this event went would be appreciated below. Thanks!
The awesome:
- I was able to organize exhibiting Mega Man, Sonic Advance, and Ikaruga with commentary from respective realtime runners (cleartonic, Kirbymastah, and ShinerCCC - Thanks!)
- The Mega Man game-end glitch run $10k donation incentive was fully met and then some, thanks in part to a $5k donation from Notch himself
- Based on unofficial SGDQ 2015 statistics viewership during the block ranged from 135k to 139k
- Combining the data from the last two sources shows the block helped raise over $35k for MSF (! - that's why I do this
- The speed TASing competition announcement resulted in over 1,000 downloads of Streemerz from the mirror we set up and over 150 legit submissions completed the game with Mothrayas as the final winner
- Arthur 'Mr. Podunkian' Lee, the original author of Streemerz, gave me permission to use his work, joined the #tasvideos freenode IRC channel during the competition, and even made a donation directly prior to the results playback
- thefox who ported the original version of Streemerz to the NES gave me permission to redistribute the NES ROM file and even posted helpful memory addresses
- While I was onsite at the event I often had TASBot with me and a number of people took selfies with TASBot - whenever I walked around *without* TASBot I might as well have been invisible
The not so awesome:
- I did not do a good job of explaining why Rockman was in an emulator (we can't reliably console verify that run due to DelayStageClear glitch timing) or why Ikaruga was a video (we sort of touched on the disc read speed issues that will forever prevent console verification of consoles with discs but it could have been disclaimed better at the start); some people didn't understand we console verified Sonic Advance but even then the existence of content that wasn't console verified was a minor point of contention
- Commenters in Reddit and elsewhere were downright abusive in describing how badly I disappointed them by not blowing their minds again (I won't be linking it, it's mostly vitriolic), with many incorrect references to "last year was awesome, this year sucked" even though the AGDQ 2015 TAS block was only 6 months ago
- We didn't have everything worked out on the speed TAS competition judging methods due to some last minute scrambling and as a result the TASJudy script didn't have adequate time to run through all of the submissions, forcing me to announce the best results we had tabulated thus far (and slighting faster entrants including Mothrayas in the process). We later discovered I made an error in my beliefs of the sync stability between FCEUX and BizHawk which also caused problems; in the end, a real submission was made with the help of multiple authors
- Overall, in the balance I'm very happy with how this event turned out, but I do have serious regrets for not doing a better job communicating while on stream that viewers should expect console oriented shenanigans at AGDQ and less extreme showings at SGDQ simply due to the amount of time preparing big exploits require
I have every intention of making TASVideos participation happen at AGDQ 2016 so any feedback you have on how this event went would be appreciated below. Thanks!
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