1-Up!
Game Page: http://speeddemosarchive.com/SystemShock2.html
System Shock 2 (Any %) (Single Segment)
Verifier Responses
Decision: Accept
Congratulations to Dmitry 'KhanFusion' K.!
System Shock 2 (Any %) (Single Segment)
Verifier Responses
Quote:
Item usage seemed good. Considering this is an SS item usage could well include spare/safety pick-ups anyway. Accidental pick-ups were dropped during elevator rides.
I wonder if the last verifier meant there aren't any cutscenes in the video? Because loading screens there are. The wait time after the boss dies is 5 secs, I checked from previous runs.
Noticeably the runner doesn't use deaths like the previous run did, but actually that's clearly just because of the Dead Man Walking glitch.
AV is consistent without problems.
Accept.
I wonder if the last verifier meant there aren't any cutscenes in the video? Because loading screens there are. The wait time after the boss dies is 5 secs, I checked from previous runs.
Noticeably the runner doesn't use deaths like the previous run did, but actually that's clearly just because of the Dead Man Walking glitch.
AV is consistent without problems.
Accept.
Quote:
AV's good, though a bit dark. Didn't spot anything truly suspicious, though I did notice that the Hybrid enemies are apparently using a custom model. I'm pretty sure it's just a cosmetic thing, but I thought I'd mention it just in case.
The run is well executed, but not at precise as a segmented run could be. However I'm pretty sure reloading takes away the Dead Man Tilting glitch. So I have one question for anybody who can answer it. Is a Segmented run still potentially faster? You can death warp and skip having to run back to the Ops deck since you can glitch the trigger there with a reload in the right spot (see PEACHES AGDQ2 run), but I'm not sure if that still saves enough time, given the overuse of speed boosters that this apparently facilitates. Either way, this should definitely obsolete the current segmented run.
Accept.
The run is well executed, but not at precise as a segmented run could be. However I'm pretty sure reloading takes away the Dead Man Tilting glitch. So I have one question for anybody who can answer it. Is a Segmented run still potentially faster? You can death warp and skip having to run back to the Ops deck since you can glitch the trigger there with a reload in the right spot (see PEACHES AGDQ2 run), but I'm not sure if that still saves enough time, given the overuse of speed boosters that this apparently facilitates. Either way, this should definitely obsolete the current segmented run.
Accept.
Quote:
Wow so much new glitches and skips, this game has been broken !
Invincible glitch + speed hypo duplication is very fast, plus there are 2 new major skips that save at least 2 minutes.
Item pick-up is quick and accurate. No big visible mistakes for a 27 min SS run, that surprised me too!
GREAT ACCEPT
Invincible glitch + speed hypo duplication is very fast, plus there are 2 new major skips that save at least 2 minutes.
Item pick-up is quick and accurate. No big visible mistakes for a 27 min SS run, that surprised me too!
GREAT ACCEPT
Decision: Accept
Congratulations to Dmitry 'KhanFusion' K.!
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