Strange days, incredible days
I'm not sure where the extra time came from either, I was surprised to see such a big jump as well. When I first started running I figured it would be measured in real time, but then I read SDA's rules and thought "well maybe it'll be based on the timer" and my conversations with nate and Mike Uyama during submission seemed to indicate this as well. But then it came out to 1:14:27. Now that I think about it, I've never actually measured to see where that time came from, I just assumed it worked out like that. If there were any penalties added to it, I'm not aware of them.
I know what you mean about random guard spawning, at some point I managed to figure out how to (fairly consistently) manipulate guards not appearing in the two Rhoemer's Stronghold levels. There's some set guards that wouldn't appear at all if you didn't alert others before reaching a certain spot. There's actually some that would ONLY appear if you'd died once on the level already, which really threw me when doing practice sessions. It actually reminds me of Minecraft a little, how enemies will only spawn within a certain range and if there aren't other enemies nearby...lots of ways to manipulate it, as you clearly did in the snow base.
The Tunnel Blackout story made me laugh. Man, I had such a hard time with that one. Something about the way the game renders that level just made it impossible for me to run normally. I never noticed it until I started running, during normal play I used the X-Ray gadget and progressed really slowly through that level.
I know what you mean about random guard spawning, at some point I managed to figure out how to (fairly consistently) manipulate guards not appearing in the two Rhoemer's Stronghold levels. There's some set guards that wouldn't appear at all if you didn't alert others before reaching a certain spot. There's actually some that would ONLY appear if you'd died once on the level already, which really threw me when doing practice sessions. It actually reminds me of Minecraft a little, how enemies will only spawn within a certain range and if there aren't other enemies nearby...lots of ways to manipulate it, as you clearly did in the snow base.
The Tunnel Blackout story made me laugh. Man, I had such a hard time with that one. Something about the way the game renders that level just made it impossible for me to run normally. I never noticed it until I started running, during normal play I used the X-Ray gadget and progressed really slowly through that level.








