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Heyyy... wait.. i don't know you. Don't confuse me
As a Total Annihilation Fan, of course i got myself SupCom.

Soon i realized that even the first few missions take a lot of time. More than other Games, like C&C or SC.

So i have a few questions:

- Can someone agree with my opinion or prove me wrong?

- If a run would be made, did all the mission times together count or just every mission for itself? (sorry, fond nothing in the FAQ about the times in RTS)

Well, hope i'm not the only one who's interested in that game.

So long
Thread title:  
There is no victory without combat
Hmm, dunno completely, but in Games like Starcraft, every Mission is counted seperately. You could send yopu runs seperately, but after all, all Mission times are summed up.

I dont know how good this game is, doesnt run on my machine, but at least I would watch Mission 1.
polak
The first thing everyone learns here is, that nothing is impossioble...Starcraft in 3 hours o_O? Halflife in 45 min? Morrowind in 7 mins? Fallout in some minutes too? So just try it
I don't know wether this would be a good idea right now, I know that, to run this game, can require huge resources from the system to run it, so running fraps (or equivilant) behind that, might make it a bit stuttery and I don't know what kind of quality you could manage without making the game hard to play.
Heyyy... wait.. i don't know you. Don't confuse me
Quote:
I don't know wether this would be a good idea right now, I know that, to run this game, can require huge resources from the system to run it, so running fraps (or equivilant) behind that, might make it a bit stuttery and I don't know what kind of quality you could manage without making the game hard to play.


Hmm.. good point. Gotta think bout that. At my fps Rate (Mission stating around 40 fps, drops down to 15 mid mission) AND Fraps running..

Guess i'll have to get a new PC bevor i can start thinking even to try a run.
I'd like to try a run of this... when I get better at the game.  Grin Right now I'm really bad, and do pretty much random things in order to beat the missions.
Heyyy... wait.. i don't know you. Don't confuse me
If you do it, i can recommend some demos of a few 1v1 matches. Some of them are fast as hell. Iirc you can get them from the official forums.

I learned my share of it  Grin
There would be a problem with the timings of the runs.

There is an internal clock, but you can also set the game speed to -10 meaning that a game which records with 1:20 can result in a video as long as 5 hours.

So you need pretty tight rules, regarding the internal speed settings. Setting it to 0 and never changing it could work.

Even better would be to make sure that the video is not longer than the internally recorded game time. This would mean that you could reduce the game speed when you need micro as long as you speed up other parts in order to compensate for it.
18 to the diablo2 holy grail
that is fatally flawed, you can't expect to think, right, i spent, 1:32 at speed -10, so i'll spend 1:32 at +10 and its balanced out.

ALSO depending on your computer, the bigger and longer battles go for, the game speed automatically drops, i remember on a windows 95 comp, on a huge map of its day, when you had 10 sides with 250-500 units each the game was UNABLE to go more than -7 speed. 

earlier on with a games life expectancy you can expect slower comps and worse performance.

go by the in game time, if it takes 5 hours (real time) for a 1:20 fight then so be it, units have set build times anyway, so at +10 it will be finished in less time than -10, so to get rid of any performance things i think we just go by the in game clock.

if people choose to play at -10 they are just wasting their own time really
I used to be athiest until I realized I was God.
Bump, and I think what Timinator says is true - a run shouldn't be counted slower because the game has to slow down for it. The in-game timer should be used.

I am thinking of doing a run of this, and I don't plan on adjusting in-game speed. I have played through the campaigns and a lot of multiplayer, and I am pretty sure that I will get no accidental slowdown while playing, but recording may be another thing.

Recording a replay isn't good enough I figure, because there's no way to see what the player is doing, just what his units are doing.

Is there any rule on recording with dual-monitors? I figure I'd just switch down to 1 monitor while recording, but if there's some fancy way to record both, it'd be pretty cool.

I figure I'll probably start with Cybran out of familiarity (everyone plays cybran for some reason), I see a lot of gunships, and later strat bombers being used.
I have no solution, but i admire the problem.
Err.. i'm pretty sure that the set ingame speed matters. It can't be fair when a run with an extremely slow ingame speed of -10 gets the same time as a +10 run. Taking the ingame time would urge people to abuse the game speed and reduce it to -10. So, either just take the real, manually clocked time in which case you'd have to pay on +10 which could be pretty insane, i don't know the game that well, or restrict all SupCom runs to a speed of +0.

By the way, SupCom is an intense hardcore-strategy game, you should have a good makro management and look at some strategies that multiplayer gurus use.
I used to be athiest until I realized I was God.
If you have the speed at +0 though, and you have a slow processor, the game will run rather slowly, giving you much more time to micro. UI FPS will still be fine, because the graphics requirements aren't too high, but the processor/ram bottleneck can slow down teh game speed significantly.
Long live SF64!
Quote:
Err.. i'm pretty sure that the set ingame speed matters. It can't be fair when a run with an extremely slow ingame speed of -10 gets the same time as a +10 run. Taking the ingame time would urge people to abuse the game speed and reduce it to -10. So, either just take the real, manually clocked time in which case you'd have to pay on +10 which could be pretty insane, i don't know the game that well, or restrict all SupCom runs to a speed of +0.

By the way, SupCom is an intense hardcore-strategy game, you should have a good makro management and look at some strategies that multiplayer gurus use.

I think the speed issue even creates the potential for multiple categories. While it might be kinda sloppy, obviously +10 is the way to beat the game in the shortest amount of time.  I used to play Total Annihilation at +10 as a default, and it wasn't so bad. Zero speed felt like watching paint dry.  A 0 or -10 speed game could be done as separate categories.  I guess the first run can be done at whatever speed they choose since it's an out of the box run.  I don't see a good justification for any speed other than -10, 0, and 10 if that's how the speeds are numbered...-10 is the fastest by the game clock because you can micro-manage and be the most efficient. 10 is the fastest to the viewers eyes and the best embodiment of a speedrun in my opinion. "0" would be a category in which speed modifications are simply not used at all - a "real time" run I suppose.  Something like a speed 5 run would only make sense if 10 is just insanely hard and 5 makes since as a moderate difficulty level.

If this is anything like Total Annihilation, then knowing ever shortcut and hotkey in the book is essential.  I remember when I first realized I could issue multiple commands for the same unit by holding shift, and the game became a whole new world.  Next it was giving squad numbers, and move/patrol commands to factories so that the new units didn't just pile up in a circle.  After that I learned how to make custom views across the map so that I could jump to a location with Function keys. CTRL+Z and Shift+click became my best friends in selected the needed units. ... ok I'll stop... I'm missing my TA days...or "Totala" as we called it (after totala.exe).
I used to be athiest until I realized I was God.
Just ran a couple dry runs on first Cybran mission, got about 31 minutes with several mistakes.  First mission is rough because there's a limited about of mex spots, and you can't build mass fabs, and most of the reclaim spots are set to only give 1 mass, so its a huge bottleneck.

I'm running without changing speed, on hard difficulty of course, and I'm gonna try another strat change before going for a record.
Edit history:
Siyko: 2007-06-28 01:23:58 am
I used to be athiest until I realized I was God.
damn i just did what I coulda sworn was a great run, but it was 29 minutes

edit: 25