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hey,

I was just wondering if it takes the same amount of time to run straight along the ground as it does to run and jump? I ask because I saw some (timeattack) runs where the player runs underneath coinboxes and jumps to get coins, is that just to get points or is that actually faster? if there were no coinboxes and you just jumped while running right, would that be faster?
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${$uid.$user}{' usertext'}
If you are referring to the one a bisqwits place, that one aims for highest score while getting fastest time.

Getting coins equals more points.

I don't know in particular about Mario Land, but in most cases in the 2D-mario games jumping neither faster nor slower.
I love YaBB 1G - SP1!
Its faster to run on the ground than to jump in the air, if I remember the game right.
Precursor
No, you jump with the same speed you were running when you started the jump.
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No, you jump with the same speed you were running when you started the jump.



But do you accelerate in the air? In other words, if there is flat land from point A to point B, could I get there at the same time by jumping from my starting standpoint? (if I understand correclty, then as soon as I was running at max speed it would be the same, but I was wondering about if you had just started running).

As for the earlier mention of the time attack, I do realize that he was going for maximum points, but that was a *secondary* goal behind his primary goal of a timeattack (ie, he tried to beat it as fast as he can, and then since it's tool-assisted decided to get as many points as possible without sacrificing any time).
Precursor
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But do you accelerate in the air?

No.
Is someone saying there is a run of this somewhere? Because I'd love to see it.
dinosaur from the past
Only a (insert whatever the new adjective is here for save-state mania) run, if I'm reading right.
Just call me the cynicism machine
Phil's SMB movie over at Bisqwit's site does this, but I think it is because of the left/right glitch.
Can someone provide the bisqwit link? I can't find it.
${$uid.$user}{' usertext'}
http://bisqwit.iki.fi/nesvideos/ <-- Bisqwits Place
http://bisqwit.iki.fi/nesvideos/movies.cgi?id=330 <-- SML run
http://bisqwit.iki.fi/nesvideos/WhyAndHow.html <-- Why and How page. READ IT!
yeah, it was over on bisquits (sp?) page and the links provided above are the right ones (to answer a question quickly, the adjectives I know for slomo&savestate runs are tool-assisted, cheated, timeattack, and emu runs).

so since you don't accelerate in the air, it would be slower to jump before you had reached your maximum speed on the ground, correct?

however, he does jump before he reaches maximum speed; however, he does hit a coinbox. so the reason he jumped must either be

1. becasue jumping to hit a coinbox is not slower (or is even faster) than simply running along the ground, or

2. someone mentioned something about a left/right glitch? what is that (the link above just refers to tool-assisted runs vs legit runs, and did not mention the specific tricks of mario games)?
Just call me the cynicism machine
Left/right is a toggle-able thing in emulators that allow you to press left and right at the same time (or up and down).  It tends to do some weird things in games, since they don't expect people to try that sort of thing.  Normally, though,, nothing special happens.  THIS IS REPRODUCABLE ON A CONSOLE.
dinosaur from the past
Yes, if you take a screwdriver to your controller so you can access the left and right buttons underneath the pad. Messing with the hardware isn't allowed.
${$uid.$user}{' usertext'}
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what is that (the link above just refers to tool-assisted runs vs legit runs, and did not mention the specific tricks of mario games)?

If you search that site a bit you will come across it...

Unfortunately there is nothing about the Mario Land series on that page, most likely because the emulator for frame correct Gameboy emulating isn't very old.

I know for sure that the engine of the Super Mario Bros games has some different aspects than the one of Mario Land, so it has not much to do with this topic anyway.

The main point for anything  that matters on this site is:
- Accelerating is not notably different while jumping or running.
- Neither is running at full speed.
- There may be tricks involving single frame input to gain frame by frame, but if you are interested in this kind of thing, best register in bisqwits forum and discuss it with the folks over there, that's their field. Zurreco for example can show you a lot of funny stuff in certain GBA games Wink
Just call me the cynicism machine
and I plan to.  Too bad making a good Aria movie requires so much randomised luck that not even god can shake a stick at it...  :-/


Thanks Gorash.  Wink