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Edit history:
tmont: 2005-08-15 01:33:41 am
Not going to school today
I figured I'd put my many hours of working on this game to good use.  I'm not really sure if anyone ever actually liked looking at the times I put down in the minimalist SMB2 thread I started, but I guess I'll do the same, since it seems the easiest way of conveying my progress.  And I think it's interesting, even if no one else cares.  Bear in my mind that these are my personal best times, so many of these probably won't show up on the eventual run, due to many factors, such as finger sweat.  Here they are:

1-1 0:54 (Toad)
1-2 0:33 (Luigi)
1-3 1:30 (Toad)

2-1 1:03 (Toad)
2-2 1:15 (Toad)
2-3 1:45 (Toad)

3-1 0:53 (Toad)
3-2 0:57 (Toad)
3-3 2:09 (Luigi)

4-1 0:42 (Toad)
4-2 1:10 (Toad)
4-3 0:55 (Luigi)

5-1 0:40 (Luigi)
5-2 1:23 (Luigi)
5-3 2:07 (Toad)

6-1 0:54 (Toad)
6-2 0:44 (Luigi)
6-3 0:55 (Mario)

7-1 1:04 (Luigi)
7-2 2:01 (Toad)

Toad still seems to be the best choice for most of the levels; the only time I didn't use him is when I absolutely couldn't use him because of a long jump, wherein I used Luigi.  I'm still working on a couple of the levels, mainly the ones where I'm going to use Luigi, like 3-3, 6-2 and 7-1, although I'm not sure how big of a time-saver he is on 6-2: I still just may use Toad.

And for anyone who's curious, I use the double-jump 7 times for a benefit: twice in 1-1, once in 1-2, once in 1-3, once in 3-1, once in 4-2, and once in 5-3.  It's not completely necessary that I use it, but I think it looks cool, and that's enough of a deciding factor for me.  And Twin Galaxies is whack.  

Any enlightening comments, questions, insults are welcome (and encouraged).
Thread title:  
MarioKart64.com biotch!
insults are welcome (and encouraged).

Mario 2 sucks your an idiot for playing it or a brave soul.  Wink
I love YaBB 1G - SP1!
Mario 2 sucks

Well, you know something YOU SUCK.
dinosaur from the past
NO YOU SUCK LOLOLOL
Jungle Rat
Good luck on this tmont. This will be a great video to watch. One thing that is worth trying (if you're not already doing it) is killing the 4-2 Birdo with a star. It's very satisfying and is probably faster than using eggs.
MarioKart64.com biotch!
ok ok it doesn't suck. It just isn't mario 3.
Edit history:
tmont: 2005-08-02 07:01:50 am
Not going to school today
Quote:
Good luck on this tmont. This will be a great video to watch. One thing that is worth trying (if you're not already doing it) is killing the 4-2 Birdo with a star. It's very satisfying and is probably faster than using eggs.


I contemplated doing this, but never really attempted it.  I may have to try it now.  I'm kind of just beginning to work on this, and was more focusing on the levels I had never actually played before, like worlds 3 and 5.  That one is by far the most annoying Birdo to kill for me, so that sounds very satisfying. Smiley

Edit: Although, now that I think about it, one of the reasons I never tried it is because Toad has to power jump as soon as he enters the room to Birdo's "lair," and I always figured the star would run out before I reached him.  I'll have to do some testing.
PwNzRd!
Well, we have a full run of Super Mario Bros 1 and 3 either here or on Bisqwit, but no 2 so I would like to see that.
Just call me the cynicism machine
Quote:
Well, we have a full run of Super Mario Bros 1 and 3 either here or on Bisqwit, but no 2 so I would like to see that.


There is a full SMB2 on Bisqwit's site... wait a few days for the final publication.  Or, you know, you can just nab it from the published movie section in .fcm format.
Not going to school today
Quote:
Well, we have a full run of Super Mario Bros 1 and 3 either here or on Bisqwit, but no 2 so I would like to see that.


I'm here to please. Smiley 

I tried the 4-2 kill-Birdo-with-the-star thing, and it worked.  I'm kind of mad (at myself) that that needed to be brought to my attention, though...
I've always felt like mario 2 has more feeling then the others and I will watch this in joy! gogo! ^^/
PwNzRd!
It seems more and more people are interested in this kind of run, so I say if you can do a full level run, go for it.
Edit history:
tmont: 2005-08-04 07:18:53 am
Not going to school today
I improved some of the times; instead of updating every time, I'll just modify the first post.  I improved on 2-3, 3-2, 3-3, 4-1, 4-2, 5-1 and 6-3 (for a grand total of 16 seconds).  On 5-1, it's faster (and easier) to use Luigi, since he can clear every waterfall with one flailing, ugly leap.  On 4-2, killing Birdo with the star saves about 3-5 seconds, depending on how much I suck.  On 6-3, I now take the mushroom block up with me to kill Birdo, instead of relying on his eggs.  

I'm downloading sdkess's redonkulous 9:42 minimalist run, and hopefully I'll steal every single one of his tricks for the applicable levels.  

Edit: Decided to see how far I could go before I lost all of my lives.  I got to Birdo in 5-2 at 18:40.  The other deaths were in 3-3 and 4-3.  I just wanted to see if I could figure out a ballpark time.  I think it should end up being around 27 minutes.  Although, that seems high...
Edit history:
andrewg: 2005-08-04 06:05:14 pm
Hi! I'm andrewg!
honestly, i think a smb2 run is much easier than both a smb3 run or an smb1 run.  the reason for that is that if you get hit in a level, then go to the next level, you have full life again. i cannot seem to beat the smb3 fastest completion, because i cannot get lucky enough to not get grabbed by the hand levels. anyways, in smb2, you really do not need as much precision and timing of jumps as in smb1 or smb3. i am not sure, but i think you also move faster in both.

the only level where you need to time your jumps is 6-2, but once you figure it out, its pretty simple.
Edit history:
Radix: 2005-08-09 07:24:19 am
Not going to school today
andrewg: You're probably right: SMB2 runs are probably a little easier.  Although, there are some factors in SMB2 that can make running this game harder than either 1 or 3, such as the intervals between when Birdo spits his (her?) eggs.  That's annoying because you can't make any mistakes whatsoever on those levels, because you have to reach Birdo at a very specific time, or else you lose three seconds.  Running 1 or 3 seems to be just a lot of memorizing where and how sensitive (for lack of a better word) to jump.  SMB2 seems to have a lot more luck factors, at least that I've noticed.  For example, sometimes enemies are moving to the lright 99% of the time, and 1% of the time they will be moving to the left, even when all other things are held constant (the snifit when you first start digging in 2-1 leaps very annoyingly to mind).  Overall, SMB2 is probably easier, but all three Super Mario Bros. games have their annoyingly difficult parts (i.e. vine jumps in 2, avoiding the "hands of death" in 3, hitting the vine block in 4-2 in 1).

That aside, I had an interesting occurrence while playing 4-3.  I beat Fryguy (or whatever his name is), but the door that lets you pass the level never showed up.  I jumped around and threw blocks for about a minute, but nothing ever happened!  It was very weird.  If that happens when I actually start running this game, I will be less than pleased.  At least the game doesn't really get very hard until 5-2.
Hi! I'm andrewg!
hahaha. thats happened to me once. i was like "whats with this", its only happened to me once though. some things that happen to me
1. throw a block and it stays in mid-air
2. throw a potion and it lands in mid-air so i cannot reach the door
3. a double jump
once i had gotten myself stuck between some blocks in the screen of tryclyde. i beated him, but i was stuck, i couldn't die, because there is no time (like in smb1 and smb3), i had to reset my nes and starting all over again
Edit history:
sdkess: 2005-08-09 09:17:22 pm
Jungle Rat
That same Fryguy glitch has happened to me on more than one occasion. It has been years since I've played 4-3 much, but it almost seems like the door glitch is related to the mushroom blocks being thrown in the way of the door when it is ready to appear. This was ancient history for me so I'm not sure.

My favorite glitch is getting the sub-space music (SMB1) to play in the main level. Get a star and enter sub-space with a potion. Just as the star is running out, leave sub-space by going out the door. If you time it right, the sub-space music will continue to play for the rest of the level!

By far the most annoying glitchy thing that happened to me while speed running was throwing the potion onto the corner of the pot in 1-3. I eventually learned to throw it properly, but for a while that was happening to me pretty often which resulted in some extra resets.

I wouldn't say that SMB2 is easier, but it is different from 1 & 3 for speed running since it was not designed from the ground up as a Mario game. Really, speed runs are only as hard as you make them anyway. Believe me, there are plenty of things I could add to my SMB2 routine to make it more difficult!
dinosaur from the past
According to this, Fryguy's door won't show up if you kill one of the the little Fryguys at the same time you get damaged. If that's true, then probably the "damage character" routine interrupts the "update how many little guys you have left to kill" routine, and so later the game waits around for you to kill someone who doesn't exist.
Edit history:
sdkess: 2005-08-10 02:08:09 am
Jungle Rat
That explanation makes sense Yoshi. Thanks.

I actually contributed a few of the NSM movies that are available at that site (TMK) to demonstrate some tricks/glitches! That was way back in 1998. Yikes!
Edit history:
andrewg: 2005-08-10 02:56:51 am
Hi! I'm andrewg!
scott, are you talking about smb1? i do not understand what you have said

"My favorite glitch is getting the sub-space music (SMB1) to play in the main level. Get a star and enter sub-space with a potion. Just as the star is running out, leave sub-space by going out the door. If you time it right, the sub-space music will continue to play for the rest of the level! "

do you mean smb2? you must right?

yeah i tend to throw the potion and have it float in the air on 1-3 so i cannot reach the door. so many glitches happen to me by accident in the mario games.

there are sooo many glitches and tricks in smb1 that you can do, that i like to tape me doing many of them on 1-1. Smiley
Not going to school today
No, he's talking about SMB2.  Sub-space is the place you go after you go through the door that is created by throwing a potion.  The music in sub-space is from SMB1 (the creators were probably looking for ways to convince people that this actually was some kind of Mario game).

That "throwing the potion on the edge of the pipe" glitch is pretty annoying, but luckily it's right at the beginning of the game, so resetting is not too terrible.

Another annoying "glitch" in this game is the inconsistency in being able to throw mushroom blocks.  The most annoying place is in 5-3, right before you go through the door to the inside of the tree.  The game does not allow you to throw a mushroom block when the background is the tree, so you have to either throw it early, or run past the door, and throw it when the background is not treeish (this probably makes very little sense to people who are not very familiar with this level).  I've noticed the same annoying discrepancy in 4-3 while fighting Fryguy (lame name), in that you can't throw a mushroom block if those jump-through-able platforms are directly above you.  Apparently, the programming won't allow those two sprites to occupy the same space, or something.  Although that theory is not uniform throughout the game, either, since in 5-3, you CAN throw the mushroom block at the very left of the giant tree, one mushroom-block-sized space above the ground.  I think it's for the same reason you can throw mushroom blocks on top of doorways, and other weird stuff like that.

I'm almost positive that last paragraph made very little sense, so allow me to sum up: SMB2 is a weird game.

As for actual stuff concerning the run, I've got worlds 1-4 down, and I can (usually) get through them without dying.  The 5-2 Birdo gives me trouble, and 5-3 is very frustrating, mainly the part where you have to navigate your way up the inside of the giant tree.  Worlds 6 and 7 are pretty easy for me, except I'm still learning 6-2 and 7-1 with Luigi, although I'm seriously contemplating just using Toad on 6-2, because my success rate with Luigi on that level is pretty low, and that's far enough into the game where risking starting over to save 10 seconds seems pretty ludicrous.  We'll see, though.
Hi! I'm andrewg!
oh ok i get it now, i didn't know about that smb2 gltich to play the main theme to smb1. thats pretty cool. smb2 is such a strange game and i kind of wish they had made it like the other two games, but the game is pretty fun considering you can be 4 different characters. i think if there were only one character in the game, i would like it a whole lot less.
Jungle Rat
I know what you're talking about in 5-3 tmont. I've never liked playing 5-3 in general. Years ago when I used to play this a lot, I almost always skipped 5-3 by warping. It wasn't uncommon for me to play up to world 4 without warping because I liked playing world 3 and getting loads of coins there (with Toad) for the slot bonus game. It was fun seeing how many lives I could rack up by the end of the game. I once had over 200 lives!
Edit history:
tmont: 2005-08-11 04:40:44 am
Not going to school today
Yeah, 5-3 is probably the hardest level in the game.  I couldn't even beat that level until I had practiced it for about a week.  Now it's just a matter of perfecting my "jump-'n'-duck-'n'-slide" maneuver.

Interesting thing about 3-1.  I was playing it the other day, and I sucked, and I wanted to start over by dying, so I jumped down the giant hole in the ground at the beginning of the level, after you go through the first door.  I was pretty surprised when I kept falling to a warp zone!  I was almost kind of embarrassed, since I've been playing this game almost exclusively since June, and I'm still finding out basic things about it.

Edit:  I finally figured out how to beat 1-1 in the fastest way possible, even faster than in sdkess's run with Luigi.  Of course, it's only faster by like half a second because Toad can pick up eggs faster than Luigi.  I thought for the longest time that Toad could not reach the early egg in 1-1, but I finally proved myself wrong, due to a couple of timely double jumps.  The level ended up being about 4-5 seconds faster than what I was doing.  I also decided to use Mario on 6-3, because Toad is not really necessary, and I won't have to power jump.  I got 6-2 down using Luigi, and I shaved about 5 seconds off of that level's time.  Possibly more if I get some assistance from Birdo.  Now on to World 7...