1-Up!
Game Page: http://speeddemosarchive.com/Mario2.html
Super Mario Bros 2 (Any %) (Single Segment) [Warps]
Verifier Responses
Decision: Accept
Congratulations to Chris 'cak' Knight!
Super Mario Bros 2 (Any %) (Single Segment) [Warps]
Verifier Responses
Quote:
Audio is fine, and the only issue with the video is gone by the end of 1-1's character select screen. No cheating detected.
As for the run, let's just compare the mistakes and glitches in the comments, because that pretty much says it all. Mistakes: three total, which account for less than five seconds lost. Glitches: four (one of which is used multiple times, and another of which is stupid hard), which made this 20 second improvement possible.
Easy accept
As for the run, let's just compare the mistakes and glitches in the comments, because that pretty much says it all. Mistakes: three total, which account for less than five seconds lost. Glitches: four (one of which is used multiple times, and another of which is stupid hard), which made this 20 second improvement possible.
Easy accept
Quote:
A/V no worse than the previously accepted run, no cheating evident
A mistake-free run is possible and as stated in the runner comments could maybe bring the time down to 8:27, but it would more than likely require the discovery of new skips for us to expect a better time than this.
Accept.
A mistake-free run is possible and as stated in the runner comments could maybe bring the time down to 8:27, but it would more than likely require the discovery of new skips for us to expect a better time than this.
Accept.
Quote:
A/V is good for an NES game, no cheating detected. Poor Luigi, getting a little less use now. Very nice use of glitches to save the 20 seconds, and even with the mistakes noted, I am giving this an easy accept! Also agree with the 8:32 time.
Quote:
Flipio,
SMB2 warting it's way in.
Tech stuff all passes.
Game stuff: I must say, that Green Birdo had a sick dodge!
Yeah, that's my contribution to this verification.
ACCEPT.
SMB2 warting it's way in.
Tech stuff all passes.
Game stuff: I must say, that Green Birdo had a sick dodge!
Yeah, that's my contribution to this verification.
ACCEPT.
Quote:
This is making me realize that I've been a bit out of touch with the SMB2 speedrunning scene recently. Wow.
Audio and video are great aside from a little bit of weirdness right at the start (that doesn't interfere with the gameplay).
Minor slowdown with the birdo in 6-1, but a great recovery. The other two mistakes pointed out by the runner are minuscule.
Run is certainly high quality. The tricks were all quite impressive. I can imagine the attempts were painful, since there were so many places where any single mistake would be run ending. Going by timestamps I get 8:32 for the time as well.
I give this run an accept.
Audio and video are great aside from a little bit of weirdness right at the start (that doesn't interfere with the gameplay).
Minor slowdown with the birdo in 6-1, but a great recovery. The other two mistakes pointed out by the runner are minuscule.
Run is certainly high quality. The tricks were all quite impressive. I can imagine the attempts were painful, since there were so many places where any single mistake would be run ending. Going by timestamps I get 8:32 for the time as well.
I give this run an accept.
Quote:
This is the one run I have been waiting for along, long time. This is what I imagined me doing when I started speedrunning this, Cak is the man!
1-1 is done the fastest way possible. Because Birdo is on a universal timer you have a 4 second window (240 frame rule) inbetween his eggs so if you make it to the first possible egg you will not miss any time. So even if you come there as soon as possible you will actually have to wait about 2 seconds before he shoots his egg. Grade: A+
1-2 is like the Jesus move of gaming. Not only have you figured out a consistent, fast way of getting the fast carpet. You actually mid-flight pick up the bottle, then throw that shit so you can enter Subcon. In the transition from Subcon to the "real" world you then have to do a frame perfect trick to pick up an invisible veggie that you can with you through the boss-door and kill Birdo. Having achieved this in an actual run made me horny. This is what me and AndrewG talked about but never came around to do. Grade: No words can describe this, this is way better then A+.
1-3 is the easiest level! Grade A+.
4-1 Pretty much flawless gameplay. Grade A+.
4-2 Pretty much perfect. Grade A+.
6-1 All the way to the boss-door was picture perfect, I really loved the way you avoided the fireball from that last enemy before the first door. Then you got unlucky and lost some time at the boss. Grade: A.
6-2 This level is also one of those beyond A+ onces, where you achive two fucking perfect double jumps that we only until recently thought was not worth of doing. This is picture perfect.
6-3 This level have seen alot of changes, from going under the quicksand to AndrewG using a double superjump over the wall, from Svenne doing a triple-jump over the wall, from Menboo_93 using the shyguy and throw that to get over the wall and lastly using JeffroSledge's bottle strat over the wall. And this has all been in the last 2 years. There might be like a 0.2 second way to make the two bossfight faster but yeah, good luck with that guys who wants to beat this run. Solid A+.
7-1 People don't know how hard it is to make all of those ladder-jumps, I know and it what you did was perfect! This run is so good I stopped giving out grades and just wants to give him the key to the city.
7-2 This run should have been approved yesterday!
Accept this into the hall of fame!
1-1 is done the fastest way possible. Because Birdo is on a universal timer you have a 4 second window (240 frame rule) inbetween his eggs so if you make it to the first possible egg you will not miss any time. So even if you come there as soon as possible you will actually have to wait about 2 seconds before he shoots his egg. Grade: A+
1-2 is like the Jesus move of gaming. Not only have you figured out a consistent, fast way of getting the fast carpet. You actually mid-flight pick up the bottle, then throw that shit so you can enter Subcon. In the transition from Subcon to the "real" world you then have to do a frame perfect trick to pick up an invisible veggie that you can with you through the boss-door and kill Birdo. Having achieved this in an actual run made me horny. This is what me and AndrewG talked about but never came around to do. Grade: No words can describe this, this is way better then A+.
1-3 is the easiest level! Grade A+.
4-1 Pretty much flawless gameplay. Grade A+.
4-2 Pretty much perfect. Grade A+.
6-1 All the way to the boss-door was picture perfect, I really loved the way you avoided the fireball from that last enemy before the first door. Then you got unlucky and lost some time at the boss. Grade: A.
6-2 This level is also one of those beyond A+ onces, where you achive two fucking perfect double jumps that we only until recently thought was not worth of doing. This is picture perfect.
6-3 This level have seen alot of changes, from going under the quicksand to AndrewG using a double superjump over the wall, from Svenne doing a triple-jump over the wall, from Menboo_93 using the shyguy and throw that to get over the wall and lastly using JeffroSledge's bottle strat over the wall. And this has all been in the last 2 years. There might be like a 0.2 second way to make the two bossfight faster but yeah, good luck with that guys who wants to beat this run. Solid A+.
7-1 People don't know how hard it is to make all of those ladder-jumps, I know and it what you did was perfect! This run is so good I stopped giving out grades and just wants to give him the key to the city.
7-2 This run should have been approved yesterday!
Accept this into the hall of fame!
Decision: Accept
Congratulations to Chris 'cak' Knight!
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