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Caution: This user contains Kana ^_^
What I've always been wondering is why no other levels (seem to be?) are affected by hit/not hit blocks. But maybe it's just because their framerules are within a safe margin, while it's very hard to (just) get the lower 8-1 framerule?

Congratulations, Blubber on joining the sub-5 crew ^^
kosmic, i usually know when i got it. and the fact that a perfect jump with starhit results in failure. its dumb though... you can do a starhit and be right below the top of the flag and nor get it (but typically like 80% you do). I might ask happylee about all this. Id like to know a way to always get it... this run is dummmmmmmb
twitch.tv/ccaakk
Exactly, Alko. There's a one frame margin for getting the best frame rule in 8-1, which isn't true for any other level (at least in any%).
Edit history:
Blubbler: 2013-12-02 05:03:32 pm
Since I started hitting the star block, I didn't miss the framerule a single time, though of course it may be coincidence or just 90%+ instead of 100%.
I think the more jumps you make and enemies you stomp on, the more unpredictable it gets, because there's always a small alteration to the running animation, when you jump, stomp on an enemy or hit a power-up block and it differ by the frame/height/whatever you do these things.
But yeah, an explanation would be nice.

EDIT: And another thing about 8-1: I heard multiple times that the Goomba jump has a 2-frame-window. But when I test it, it always works only on one frame. Is this maybe another of these mysterious subpixel/running animation/whatever things?
SPEEDruns not SAFEruns
Congrats Blubbler! That's an insane time.

I think what I love about watching this game IS the little things. It's such a simple concept but has been destructed by those who run it so much 9 frames makes the difference. It's awesome. Well, for those who just watch. We need someone to get that 4:57 !!
Hi! I'm andrewg!
Oh, had been meaning to say. Congrats Blubbler and DoorTK on the sub 5, hoping to see you guys break into 4:58 territory soon. Smiley
twitch.tv/ccaakk
Best of luck to kosmicd12, who has given up gaming for 2 years due to prior obligations. We wish you well in your endeavors!
Hi! I'm andrewg!
My prayers go out to him.

Almost got that 4:57 today. Now I'm starting to think it won't happen though.
sinister1
so pro u don't even know
Quote from cak:
Best of luck to kosmicd12, who has given up gaming for 2 years due to prior obligations. We wish you well in your endeavors!

Good luck Kosmic. I did not know about this, but I wish you the best and hope to see you again.
Edit history:
Blubbler: 2013-12-07 11:47:31 am
Blubbler: 2013-12-06 05:21:32 am
Blubbler: 2013-12-06 05:21:23 am
Blubbler: 2013-12-06 05:19:56 am
Blubbler: 2013-12-06 05:17:28 am
I got my first perfect 4-2 and it "only" took me 106 tries:
I think the backwards jump to the pipe is a good idea. I don't know about the bumps. The second bump is pretty easy to do perfectly, but the first one seems rare and completely random. andrew's method seems to be exactly like that. The elevator jump is relatively easy, but the bump at the coin block seems random. Weird how there are easy and hard spots and you can't seem to do two easy ones together.

EDIT: Here's a timer luascript for FCEUX, it starts and stops automatically, though it assumes you start on the first framerule and have framecount zero on reset, but if these things bother you, they'd be easy to fix. May not work if you killed Bowser with fireballs, die or other things like that, I didn't consider.
Code:
require("shapedefs");

x = 220;
y = 220;
n = 0; s = 0; m = 0;

bow = 0;
hit = 0;
once = 0;
s_final = 0; m_final = 0;

while (true) do

	-- reset

	if movie.framecount() == 0 then
		n = 0; s = 0; m = 0;
		bow = 0;
		hit = 0;
		once = 0;
		s_final = 0; m_final = 0;
	end;

	-- timer

	n = (movie.framecount()-196)/(39375000/655171);
	s = n % 60;
	m = math.floor(n / 60);

	if s < 10 then
		gui.text(x,y,string.format("%.0f",m)..":0"..string.format("%0.10f",s));
	end;
	if s >= 10 then
		gui.text(x,y,string.format("%.0f",m)..":"..string.format("%0.10f",s));
	end;
	if movie.framecount() < 197 then
		gui.text(x,y,"0:00,00");
	end;


	-- stop timer

	----detects if Bowser is on the screen and you are in world 8
	for i=0,5 do
		if memory.readbyte((0x0016)+i) == 0x2d and memory.readbyte(0x075F) == 7 then
			bow = 1;
		end;
	end;

	----detects if you hit the switch and locks the timer's values
	if bow == 1 and memory.readbyte(0x01ED) == 242 and memory.readbyte(0x03AD) > 210 and once 

== 0 then
		hit = 1;
		once = 1;
		s_final = s - 655171/39375000;
		m_final = m;
	end;

	----timer with locked values
	if hit == 1 then
		if s_final < 10 then
			gui.text(x,y,string.format("%.0f",m_final)..":0"..string.format

("%0.10f",s_final));
		end;
		if s_final >= 10 then
			gui.text(x,y,string.format("%.0f",m_final)..":"..string.format

("%0.10f",s_final));
		end;
	end;


	FCEU.frameadvance();
end;
Edit history:
cak: 2013-12-05 05:37:50 pm
cak: 2013-12-05 05:37:40 pm
twitch.tv/ccaakk
Wow, that's a good method. I have some trouble with the elevator actually.
I think I can get it in like 25 tries on emu...might be interesting to try on power pak.
Edit history:
cak: 2013-12-13 04:35:08 am
twitch.tv/ccaakk
Sort of dinking around with this on Power Pak...maybe I will stream some 4:58 attempts for fun. Doing individual levels, I actually got the 376 and 315 with a perfect-ish water section. Kinda feels like cheating, though.
Edit history:
andrewg: 2014-01-21 06:08:50 pm
Hi! I'm andrewg!
Cak, good luck!
Edit history:
Blubbler: 2014-01-16 09:16:21 am
Blubbler: 2014-01-16 09:16:05 am
Blubbler: 2014-01-16 09:15:49 am
Blubbler: 2014-01-16 09:15:39 am


The 4:58 club is becoming bigger. Cheesy

EDIT: Also want to say that I'll go for WR attempts next after some practice. Streaming at twitch.tv/i_o_l
Edit history:
andrewg: 2014-01-16 09:31:03 am
Hi! I'm andrewg!
Congrats man! Smiley Nice work getting all the frame rules except the two in 4-2, that's very nice!
Hi! I'm andrewg!
I give up.

Not really, but I do partially. I'm writing this here because I've decided a few things about doing the smb speedruns. I'm going to play different titles. Why? Because I'm sick of luck being the only reason I improve my speedruns. When I can't even see an improvement in my ability, and I don't find anything new for months, I get bored. I'm done.

So I'll be playing some new games. I'm really not done with SMB, but I don't think it will be my serious project for a while, even if that means not being the first one to hit 4:57. Which, well, I don't care about anymore. And that's a good thing. Smiley Time to move on.
SPEEDruns not SAFEruns
That's a bummer andrewg, but totally understandable - best of luck in whatever you run
The reason to do this in the first place is to have fun; if you're not having fun, moving on sounds like a good choice.  Best of luck on your new game(s)!
Caution: This user contains Kana ^_^
So the next andrewg-post in this thread will be the video with 4:57 Wink At least that happened the last few times when you interim-quit.

Best of luck (oh, the irony 8D) with the other titles ^^
Just out of curiosity, at the beginning of 4-2, what's the reason behind landing on the two-block platform, then running under the big chunk, rather than landing on the one-block platform, then going over the big chunk?  It seems like it would avoid the small delay when squeezing up through the gap.
Quote from Curiosity:
Just out of curiosity, at the beginning of 4-2, what's the reason behind landing on the two-block platform, then running under the big chunk, rather than landing on the one-block platform, then going over the big chunk?  It seems like it would avoid the small delay when squeezing up through the gap.

Hitting the blocks in 4-2 is intentional:
https://kb.speeddemosarchive.com/Super_Mario_Bros.#Alternate_pipe_glitches
OK.  Thanks.:)
The reaction of other SMB players has been positive, so I'm going to post this here:
http://smb-leaderboards.wikia.com

The only thing I don't like is that it takes a few seconds for the tables to get hidden, but that probably can't be fixed. And people need to actually enter times too.
If there are any "good" (roughly sub 5:00, sub 19:30, sub 8:30, sub 40:00 in order of main categories) times I am missing, please tell me or add them yourself. I'm sure there are some Japanese times I am not aware of.

There needs to be a page that explains rules and timings, but it seems weird writing it myself, because it's not like it is in any way enforcable. I tried anyway: http://smb-leaderboards.wikia.com/wiki/Rules_and_Timing
New PB by 0.07s

twitch: http://www.twitch.tv/i_o_l/c/3675112
input: http://dehacked.2y.net/microstorage.php/info/454677672/smb-2116.fm2

I have 3 times under 4:59 now.
Hi! I'm andrewg!
Nice! Coming right along. Smiley