We're saying that sdkess's time is perfect under the set of rules it was played under; Twin Galaxies rules. It will never be beaten. Now, it's possible that if someone submits a 5:04 under SDA rules, that sdkess's "perfect" run would be replaced by a run that is "imperfect" only because the rules here are more lenient. In effect, sdkess's run would still be better, despite being a second slower. That's the way I see it, anyway.
Well if the improved run only messed up by 2 game units and was 1 second slower than perfect with glitches would you consider it better than scott's run?
Well, I just hope they keep scott's run up here.
You cant get a 5:04 and have a run worse than scott's though... I think you'd have to be matched with scott's run by 8-4 in order to get a 5:04.
What I do know is that we don't count timeunits, we only use them as a rough measurement of how fast we're completing a certain level. Also, both SDA and TG time runs down to the second. Meaning that to them, a 5:08.9 run and a 5:08.1 run are equal - which is a good idea, if you ask me. There are too many intangibles (such as this 21 frame nonsense) that make it impractical to time runs more precisely than that.
But to answer your question, let's compare Scott's and Trevor's runs. Trevor thinks that his run is a bit slower, but it's still a 5:08, and is equal to Scott's run in my eyes.
We're saying that sdkess's time is perfect under the set of rules it was played under; Twin Galaxies rules. It will never be beaten. Now, it's possible that if someone submits a 5:04 under SDA rules, that sdkess's "perfect" run would be replaced by a run that is "imperfect" only because the rules here are more lenient. In effect, sdkess's run would still be better, despite being a second slower. That's the way I see it, anyway.
If you just include the alternate pipe, your run would have to be identical or better than scotts (remember, his run is about .35 slow or so than perfect), so this would only be an issue if someone did a walljump. The walljump is hard enough that I honestly would rather see a 5:04 with it and some level slightly imperfect (remember, we're talking about imperfections that no one can hardly see at all).
This isn't TG, he made the decision to not use alternate pipe, if someone wants to use it is should obsolete the old run. Yea, tough break, but if he wanted the record here that much he should have used the alternate pipe.
Its the same as the smb3 run, ureta chose to not use the pass through wall, and because of this his run could theoretically be improved by a run that was actually 'worse' by 4 seconds. If a person decides to not use a glitch in their run and submits it here, it is completely their fault when the run is obsoleted.
Oh, and I wanted to say, watch the old 5:06 and the new 5:05 and you will hardly see anything different if you aren't looking at time units while the game is being played.
Congratulations to Trevor (Square? Jake? whatever the hell your name is over here) on the supposedly, arguably, indecisively "perfect" game! Just noticed the post at TG. You people who can come back to previously ran (runned?) games and bust these new, improved runs out amaze me.
Edit: Oh. It's already been said. And I guess I could've figured out your name by clicking a few buttons.
EDIT: 168 frames because the TAS found some way to speed up the transition between pressing start and first input (he presses up-down and A at one point for no reason it seems, so thats probably it). Thats 2.8 seconds.
And VCR lag time is the time when you press record to when the video actually begins recording. I don't think i've ever heard of it any other way, and this wouldn't affect timing the run at all. Can you explain what you mean better? If you are saying the video doesn't play back as fast on vcr, then that is incorrect as far as I know.
I'll open up scott's run in virtualdub real quick and time it for you.
Edit: 18,489 frames (then divide by 59.94): 5:08.458
.4 would still mean that you could get a 5:07 just by recording onto dvd. Honestly, what are the physics behind a vhs lagging behind? There seems to be no logical reason.
And if you don't believe my timing, open it up in virtualdub yourself. I took exactly the frame he pressed start until exactly the frame he touched the axe, and it comes out to 18,489 frames. Seems straightforward enough to me for timing it?
Remember, scott also said 370 doesn't save any time in 1-1. He does make mistakes
Hi. I'm new here. I'm one of Andrew's friends. I just wanna say congrats to Scott and congrats to Andrew for his amazing time! He got a 4:38 today while I was watching him! It was crazy. I don't know too much about Mario, but I've seen enough people play to know that its impressive. Well, good luck beating it everyone!
Scott later said he was wrong about 1-1, he did save time over the old run.
Quote:
After comparing my video to Trevor's, I did save time on 1-1...
* takes foot out of mouth *
I now see where my mistake was made during testing/timing for this level, but I'm mad at myself for being an idiot. This error could have really cost me if I had accepted a slower finish on the first freaking level.
walljump = too difficult to do after a perfect SS, so I'm not going to do it. I dont think anybody could pull that off. Unless they spent an insane amount of time. Even then they might not be able to do it, it just seems too difficult. :-/
Everytime I get to the end it seems like bowser has been jumping backwards. Oh well... but it looks cooler i guess.
Do you think anyone could do that? I seriously doubt it. People are insane sometimes though.