I wanna do a speedrun on this game, but i think the rules need some discussion...
Is "Mario Bros" runnable at all? Would anybody even care watching it?
"Super Mario 2"
is a rebuild (i think) with some minor and major changes. It is not just a port of the All Stars version as one might think.
Some rooms are redesigned (no, not just the graphics), though the basic idea of what to do is still the same, this renders it difficult to just clone Super Mario 2 speedrunnig techniques. Some glitches still work (i think on programmer's purpose) but some don't work out the way they used to be.
Some Bosses were changed completly as well...
You can hold the R-Trigger to run and catch things so can change between runnig and walking without pausing or accidently throwing. The B-Button still enables running though...
The Warp Zones didn't change at all - I didn't check for "glitch-warps" but those wouldn't really help speedrunnig at all.
Easing the game are the various hearts in the levels and way more extra-lives plus you can change your player every time you die, and have a TRY AGAIN option. It places the currently selected player (no reselect) at the beginnig of the current sub-level, gives you the number of lives you had when you first entered the sub-level and takes away all your hearts (but one of course), (dragon-)coins and mushrooms (and Yoshi's eggs) you collected in that sub-level.
When you saved the game you can select the sub-level you wanna enter at the loadingscreen.
In every sub-level there are 5 dragon-coins. Collecting all 5 gives you a 1-UP. Since the game has 20 sub-levels (no change there), there are 100 coins total. Collecting all is rewarded with a new titlescreen.
When you save a game after killing Wart you can enter an EXTRA quest. In all sub-levles the mushrooms are replaced with Yoshi's eggs, they don't count as heart containers - so 2 hearts max.. You have to complete the sub-level to finally earn the eggs. When you die there lost.
Collecting all 40 eggs is rewarded, well you get it... with a new titlescreen ... and the satisfiing feeling you did 100% (if you also collected all coins :http://speeddemosarchive.com/yabb/YaBBImages/wink.gif
Wink )
All this various options, lead to many possible categories:
Segmented or SingleSegment?
All Levels or Warp Zones?
Are you allowed to save / exit / reload the game? This would lead too a minimal rout in which you only need to complete the first 2 and the last 2 sub-levles and warp/load through the rest. But the reainig levels would have to be perfect in order to make a difference....
Note that you have to exit the game at least once to enter
EXTRA (Yoshi's eggs).
What makes 100%? All mushrooms? All Dragoncoins? All eggs?
Are you allowed to die?
Are you allowed to become big in a minimalist run? It is never required to be big in the game, but it helps....
When does the timing start (Titlescreen or first Select Player)?
Some running-relevant things:
You can still get on top of some walls/rooms, but the final MiniBoss ("Birdo"/"Ostro") doesn't give you the key (as in the old versions) without a fight.
Mouser is now the Boss on Level 6 as well. His room is guarded by on the SparkLikeEnemies circling the outer walls (this includes the ground you should be standing on in quick fight)
Carriing something doesn't make Toad faster.
And some vegetables take a long time to lift.
Hitting 2 or more enemies in a row creates hearts - not good if you don't wanna grow.
I think it is impossible to overjump the long rift in 6-2. I tried sevral timings, but it doesn't work the way I saw in the other speedruns. At best I hit the bird I wanna land on up front. I use another tactic: get and stay on some bees - therer faster but hard to stay on. Considering that it saves about 15 secs it wouldn't help much in a longer run.
It is possible to shorten the info-screens a little bit by pressing B.
The run I picked for me is SingleSegmented, 0%, no deaths, don't become big, no save/exit/load, warping (1-3 to 4-1, 4-2 to 6-1). But that is not set in stone...
I still need a good technique for Wart
and I need help with the GBplayer:
Daniel
Is "Mario Bros" runnable at all? Would anybody even care watching it?
"Super Mario 2"
is a rebuild (i think) with some minor and major changes. It is not just a port of the All Stars version as one might think.
Some rooms are redesigned (no, not just the graphics), though the basic idea of what to do is still the same, this renders it difficult to just clone Super Mario 2 speedrunnig techniques. Some glitches still work (i think on programmer's purpose) but some don't work out the way they used to be.
Some Bosses were changed completly as well...
You can hold the R-Trigger to run and catch things so can change between runnig and walking without pausing or accidently throwing. The B-Button still enables running though...
The Warp Zones didn't change at all - I didn't check for "glitch-warps" but those wouldn't really help speedrunnig at all.
Easing the game are the various hearts in the levels and way more extra-lives plus you can change your player every time you die, and have a TRY AGAIN option. It places the currently selected player (no reselect) at the beginnig of the current sub-level, gives you the number of lives you had when you first entered the sub-level and takes away all your hearts (but one of course), (dragon-)coins and mushrooms (and Yoshi's eggs) you collected in that sub-level.
When you saved the game you can select the sub-level you wanna enter at the loadingscreen.
In every sub-level there are 5 dragon-coins. Collecting all 5 gives you a 1-UP. Since the game has 20 sub-levels (no change there), there are 100 coins total. Collecting all is rewarded with a new titlescreen.
When you save a game after killing Wart you can enter an EXTRA quest. In all sub-levles the mushrooms are replaced with Yoshi's eggs, they don't count as heart containers - so 2 hearts max.. You have to complete the sub-level to finally earn the eggs. When you die there lost.
Collecting all 40 eggs is rewarded, well you get it... with a new titlescreen ... and the satisfiing feeling you did 100% (if you also collected all coins :http://speeddemosarchive.com/yabb/YaBBImages/wink.gif
Wink )
All this various options, lead to many possible categories:
Segmented or SingleSegment?
All Levels or Warp Zones?
Are you allowed to save / exit / reload the game? This would lead too a minimal rout in which you only need to complete the first 2 and the last 2 sub-levles and warp/load through the rest. But the reainig levels would have to be perfect in order to make a difference....
Note that you have to exit the game at least once to enter
EXTRA (Yoshi's eggs).
What makes 100%? All mushrooms? All Dragoncoins? All eggs?
Are you allowed to die?
Are you allowed to become big in a minimalist run? It is never required to be big in the game, but it helps....
When does the timing start (Titlescreen or first Select Player)?
Some running-relevant things:
You can still get on top of some walls/rooms, but the final MiniBoss ("Birdo"/"Ostro") doesn't give you the key (as in the old versions) without a fight.
Mouser is now the Boss on Level 6 as well. His room is guarded by on the SparkLikeEnemies circling the outer walls (this includes the ground you should be standing on in quick fight)
Carriing something doesn't make Toad faster.
And some vegetables take a long time to lift.
Hitting 2 or more enemies in a row creates hearts - not good if you don't wanna grow.
I think it is impossible to overjump the long rift in 6-2. I tried sevral timings, but it doesn't work the way I saw in the other speedruns. At best I hit the bird I wanna land on up front. I use another tactic: get and stay on some bees - therer faster but hard to stay on. Considering that it saves about 15 secs it wouldn't help much in a longer run.
It is possible to shorten the info-screens a little bit by pressing B.
The run I picked for me is SingleSegmented, 0%, no deaths, don't become big, no save/exit/load, warping (1-3 to 4-1, 4-2 to 6-1). But that is not set in stone...
I still need a good technique for Wart
and I need help with the GBplayer:
Daniel
Thread title:






