Edit history:
Marche_Fighter_Paladin: 2012-03-04 04:32:43 pm
Marche_Fighter_Paladin: 2012-03-04 02:00:03 pm
Claimh Happy
Quote from Sir VG:
Quote from Asty:
A 16-star category seems kind of weird to me as it doesn't really follow any meaningful definition like "any%". If the lobby BLJ was discovered after the basement skip we would have had 8-9 star runs between the 16-star runs and the 0-1 star runs.
Still I don't feel strongly on the subject and having a 14 minute category is a pretty good length for entertainment. I'm just wondering if that poorly defined category will be neglected by runners going forward.
Still I don't feel strongly on the subject and having a 14 minute category is a pretty good length for entertainment. I'm just wondering if that poorly defined category will be neglected by runners going forward.
The whole reason for the 16 star run was that it wasn't an any%, but a low%. So yes, if the lowest became 8 or 9 stars, that would be the low% run. So 0 stars will obsolete 16 stars, for the very reason I mentioned.
Is it poorly defined? Maybe it should be called "Low%" instead of "0 stars". But it's still at the same time very clear what the goal is - beat the game while getting no stars.
He's saying 16-star is arbitrary, not 0-star.
Anyways, the reason we have the categories that we do for this game is that sm64 had its own community long before quality runs made their way to SDA, so there were already generally accepted categories for the runs. Using these categories instead of modifying them to more closely resemble SDA's usual categories allows for the highest quality runs to be submitted to SDA.
As for 16-star, the accepted definition int he sm64 community is "no side-blj", a technique that allows you to BLJ without a slope, rising platform, or low ceiling. Whether SDA is willing to maintain this category (or even this definition specifically) is up to the admins, I guess.