All the things
Hey all, long time no post.
I'm working on prettying up a near-final version of my notes for any% to be posted. Until that goes up, though, I wanted to bring up a few of the major changes that are coming to it.
-No more Kindness Early. Much earlier, I calculated that getting Kindness Early is about as fast as progressing without it, at least through SDS, Abom, and Pest Rat. At the time it was correct, but since then I've revisited the strategies used against all of those bosses. In the end, I found better strategies for each of the bosses that minimize the time lost compared to having Kindness for those fights. The end difference ends up being something on the order of 2-3 minutes. The new strats are fairly creative, however there are more variables to mess with that determine what the fastest actions are. Getting good luck can improve the time further than the typical consistent strats as well.
-Nanami leveling route. I had to play with this quite a bit since there are so many battles where she gets additional experience. This is a relatively minor one in the long run since the extra levels only translate to an additional 4-6% chance of hitting Luca, but it's important from the standpoint that it works without major time investment. Quick summary: have 3 people with you for leveling at the Border, try to kill her off vs Abomination, and keep a full party at Worm to wind up with level 39 for Luca. Luc's leveling route is also related to hers, but it isn't as strict.
-No Shin. While Shin seems super-fast to use and switch to in Tinto, he has some hidden time costs. The first is loss of time vs Worm for setting up his deaths. Second is the time vs Luca for the same reason. The third is the swap to and from having Kindness for Tinto. The last is the sum of menuing necessary to get him going. Instead, I came up with some strategies that leave Kindness on Nanami for Tinto and should overall save 45-60 seconds as a result.
-Rune changes. This is a pretty big one because it makes use of some otherwise completely overlooked runes. The better strategies for a lot of the boss battles only work because of Spark, and additionally Resurrection replaces Wind on Riou for dealing with a few mobs. Resurrection is great since Riou gets an affinity bonus for it, and it allows some strategies to work in Tinto that would otherwise be a lot trickier.
-Menuing reduction. This is a big one throughout, but the main goal is achieving everything while minimizing shop visits, total number of times entering menus, and the actual number of actions needed to be performed in menus. I found that I was underestimating menu losses in a lot of earlier attempts, so the difference from this one does show some difference. This also includes reducing the number of items I need to buy/sell/equip to make my end strategies possible.
-Luck reduction/consistency. With the exception of Family Attack missing on Luca, every battle strategy I have should be consistent or have a reasonably-timed backup strategy. Basically it works out most times that a difference between good luck and bad luck on a boss is about ~20 seconds of loss. Luca is the only one who this does not apply to since whiffing a Family Attack has no backup strat that can dish out damage quick enough.
-Duel changes. This is pretty minor, but since stats for duel characters were found recently I recalibrated some of the times I sharpen weapons or do certain equips to minimize the number of hits needed to win duels. It also is used to better justify why I pick up certain items, such as Fire Emblem and Friendship rune.
-Using Tsai as the final Kindness bearer. This has a number of reasons, but works out pretty well in a lot of the L'Ren fights. This makes Beast Rune perfectly consistent, however the time with Seed and Culgan is a bit more variable. Also, I use Eilie as the last member of the party for Unite Attacks because she has a high enough speed rating that she will never interfere with Rina's position as Uniter, but also to help a little early game where a high MAG stat can give faster strategies against SDS and Abom.
Lots of other minor changes came up to make this possible, but in the end I think that this route is around 6-7 minutes faster than the prior Shin route, and about 2-3 minutes faster than the route I showed on stream a couple months ago with a 6:12 time. I'm pretty pleased with it overall; it makes use of a lot of characters who would have otherwise been useless, and makes use of other mechanics that weren't really explored earlier. There are still some possible places where it can come down further, but I'll post those after the route notes are posted.
I'm working on prettying up a near-final version of my notes for any% to be posted. Until that goes up, though, I wanted to bring up a few of the major changes that are coming to it.
-No more Kindness Early. Much earlier, I calculated that getting Kindness Early is about as fast as progressing without it, at least through SDS, Abom, and Pest Rat. At the time it was correct, but since then I've revisited the strategies used against all of those bosses. In the end, I found better strategies for each of the bosses that minimize the time lost compared to having Kindness for those fights. The end difference ends up being something on the order of 2-3 minutes. The new strats are fairly creative, however there are more variables to mess with that determine what the fastest actions are. Getting good luck can improve the time further than the typical consistent strats as well.
-Nanami leveling route. I had to play with this quite a bit since there are so many battles where she gets additional experience. This is a relatively minor one in the long run since the extra levels only translate to an additional 4-6% chance of hitting Luca, but it's important from the standpoint that it works without major time investment. Quick summary: have 3 people with you for leveling at the Border, try to kill her off vs Abomination, and keep a full party at Worm to wind up with level 39 for Luca. Luc's leveling route is also related to hers, but it isn't as strict.
-No Shin. While Shin seems super-fast to use and switch to in Tinto, he has some hidden time costs. The first is loss of time vs Worm for setting up his deaths. Second is the time vs Luca for the same reason. The third is the swap to and from having Kindness for Tinto. The last is the sum of menuing necessary to get him going. Instead, I came up with some strategies that leave Kindness on Nanami for Tinto and should overall save 45-60 seconds as a result.
-Rune changes. This is a pretty big one because it makes use of some otherwise completely overlooked runes. The better strategies for a lot of the boss battles only work because of Spark, and additionally Resurrection replaces Wind on Riou for dealing with a few mobs. Resurrection is great since Riou gets an affinity bonus for it, and it allows some strategies to work in Tinto that would otherwise be a lot trickier.
-Menuing reduction. This is a big one throughout, but the main goal is achieving everything while minimizing shop visits, total number of times entering menus, and the actual number of actions needed to be performed in menus. I found that I was underestimating menu losses in a lot of earlier attempts, so the difference from this one does show some difference. This also includes reducing the number of items I need to buy/sell/equip to make my end strategies possible.
-Luck reduction/consistency. With the exception of Family Attack missing on Luca, every battle strategy I have should be consistent or have a reasonably-timed backup strategy. Basically it works out most times that a difference between good luck and bad luck on a boss is about ~20 seconds of loss. Luca is the only one who this does not apply to since whiffing a Family Attack has no backup strat that can dish out damage quick enough.
-Duel changes. This is pretty minor, but since stats for duel characters were found recently I recalibrated some of the times I sharpen weapons or do certain equips to minimize the number of hits needed to win duels. It also is used to better justify why I pick up certain items, such as Fire Emblem and Friendship rune.
-Using Tsai as the final Kindness bearer. This has a number of reasons, but works out pretty well in a lot of the L'Ren fights. This makes Beast Rune perfectly consistent, however the time with Seed and Culgan is a bit more variable. Also, I use Eilie as the last member of the party for Unite Attacks because she has a high enough speed rating that she will never interfere with Rina's position as Uniter, but also to help a little early game where a high MAG stat can give faster strategies against SDS and Abom.
Lots of other minor changes came up to make this possible, but in the end I think that this route is around 6-7 minutes faster than the prior Shin route, and about 2-3 minutes faster than the route I showed on stream a couple months ago with a 6:12 time. I'm pretty pleased with it overall; it makes use of a lot of characters who would have otherwise been useless, and makes use of other mechanics that weren't really explored earlier. There are still some possible places where it can come down further, but I'll post those after the route notes are posted.