Never give up!
I've decided to check out Quake once again, thanks to some of the support on this forum.
However, I have noticed that JoeQuake's "gamedir" console command only loads the level structure in a given custom pak0.pak (or whatever equivalent) file - it does not seem to load anything else, including custom textures and such, which makes me think it's assuming the custom files only use the standard Quake stuff.
Is there something I'm doing wrong? Is that how it works? (I couldn't find any documentation that answers this issue as far as JoeQuake goes.) Am I supposed to load a custom mod command-line to ensure it loads everything? I don't know where to go with this.
More importantly, is there a... Quake engine that takes into account custom mods that have graphics not used in the original Quake?
However, I have noticed that JoeQuake's "gamedir" console command only loads the level structure in a given custom pak0.pak (or whatever equivalent) file - it does not seem to load anything else, including custom textures and such, which makes me think it's assuming the custom files only use the standard Quake stuff.
Is there something I'm doing wrong? Is that how it works? (I couldn't find any documentation that answers this issue as far as JoeQuake goes.) Am I supposed to load a custom mod command-line to ensure it loads everything? I don't know where to go with this.
More importantly, is there a... Quake engine that takes into account custom mods that have graphics not used in the original Quake?
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