Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
123 ->
--
--
List results:
Search options:
Use \ before commas in usernames
I love YaBB 1G - SP1!
Hi guys.

I'd like to try my hand at a speed run, but since my game of choice is fairly obscure I'm doing the right thing and running it by the people here first.  Wink

So, the game is Street Fighter EX Plus Alpha. On PS1. Specifically, I want to run through the expert practice mode as fast as I can.

There are 19 characters, each with 16 "missions" to complete. My first thought was to sit down and record the whole lot in one go, but that wastes time in moving between characters and accessing the pause menu (once). So I figured 19 different segments would be good, since I could cut each character's time as much as possible.

That being said, would I be allowed to submit the 19 different segments on one tape or would you require 19 different ones? And since I live in Australia there might be an issue with compatability.

Secondly, the "success" animation for each mission only plays when the mission has never been completed before. Since this adds unnecessary time, if it's within the rules I'd like to complete the speed run on a file where all the missions have previously been completed.

Finally, since some missions are a simple matter of performing a super move, it's possible to chain several of them together. Which obviously cuts down on time. I assume it's within the rules to do this.

That's all I can think of right now. Let me know if a speed run is do-able in my situation.
Thread title:  
Yoshi's eggs are at my mercy!
Quote:
Hi guys.

I'd like to try my hand at a speed run, but since my game of choice is fairly obscure I'm doing the right thing and running it by the people here first.  Wink

So, the game is Street Fighter EX Plus Alpha. On PS1. Specifically, I want to run through the expert practice mode as fast as I can.

There are 19 characters, each with 16 "missions" to complete. My first thought was to sit down and record the whole lot in one go, but that wastes time in moving between characters and accessing the pause menu (once). So I figured 19 different segments would be good, since I could cut each character's time as much as possible.

That being said, would I be allowed to submit the 19 different segments on one tape or would you require 19 different ones? And since I live in Australia there might be an issue with compatability.

Secondly, the "success" animation for each mission only plays when the mission has never been completed before. Since this adds unnecessary time, if it's within the rules I'd like to complete the speed run on a file where all the missions have previously been completed.

Finally, since some missions are a simple matter of performing a super move, it's possible to chain several of them together. Which obviously cuts down on time. I assume it's within the rules to do this.

That's all I can think of right now. Let me know if a speed run is do-able in my situation.


I think it's unappropriate for a segment or single-segment. I believe you'd have to do them all seperately in a table simular to the MarioKart64 page, Sonic the Hedgehog 2 page, etc.
I love YaBB 1G - SP1!
So for example:

Ryu: XmXXs
Ken: XmXXs
...
...
...
Total: XXm:XXs

And something else I realised: the game allows me to start from any mission I choose. Would it be against the rules to start from a mission that gives me particular trouble, just so I don't have to ruin an otherwise perfect run by wasting time on that one mission?
Edit history:
trihex: 2006-02-02 10:51:47 pm
Yoshi's eggs are at my mercy!
Quote:
So for example:

Ryu: XmXXs
Ken: XmXXs
...
...
...
Total: XXm:XXs

And something else I realised: the game allows me to start from any mission I choose. Would it be against the rules to start from a mission that gives me particular trouble, just so I don't have to ruin an otherwise perfect run by wasting time on that one mission?


I don't understand what you mean by "wasting time". If you don't do according to what you intended, stop, rewind back to where you began recording, and start recording again.
spread the dirt to the populace
I've actually considered this myself, might do it as a break in between VP runs.

You should do each character in a segment, all on one tape.  A single-segment is also possible and would be great to see, but much harder obviously.

I think you could start with whatever mission you want, this would actually make things more interesting as you'd have to figure out which one gives the best overall time.

Basically, I think you'd want to start with a long-ranged special.  For a lot of characters mission 1 fits just fine here (shotos, Skullo, etc.) so do them in the "proper" order.  But say for Blair, you'd want to start with sliding arrow since that's her only real long-range special.  What I'm not sure about is someone like Gief...you'd probably want to start with super stomping and cancel it, or maybe 360+K. *shrug*

Since this will be segmented, don't worry about screwups.  Just concern yourself with getting the best time, and keep trying until you nail it.

I think Radix prefers runs of games with no save data involved, so you might have to use a blank file to do it.  But official word on that would be nice, as it clearly would be faster not to have to deal with the animations.

And yes, super cancels and such are a must.  Since there won't be any glitches involved here (AFAIK), just go all out with any time-saving tricks you can find.

Here, I'll tell you one in case you don't already know: For the Dhalsim 30-hit combo, here is the fastest method - Jumping MK -> Yoga Drill Kick (stay low to the ground while getting all the hits), then Jumping HP -> Yoga Drill Kick (again stay low to the ground), then one more J.HP -> Yoga Drill Kick.  Drill gets 10 hits more quickly than Yoga Legend so it's better for our purposes.

Anyway, that's all from me now.  I've done some work on this myself, so maybe we could trade tips before getting started!

-Josh
I love YaBB 1G - SP1!
There is one glitch, but it's brutally obvious when it's being abused. I've never tried it, but I hear you can complete a simple mission, pause at some point during the completion, switch to a tougher mission that you couldn't previously complete, and it counts as clearing that mission.

Thanks for the Dhalsim tip. I'd previously been doing some weird combination of Yoga Blast, Yoga Legend, Yoga Drill Kick, and a crouching Heavy Punch. Pretty much identical to that other mission he has. It was very hit or miss. But someone pointed out the three YDK technique to me a while ago, and now it's easy.

The only missions that consistently give me grief are Pullum's 16th and Kairi's 15th. I'm getting better at Pullum, but I can easily waste 2-3 minutes on that one mission alone. And Kairi is very dicey. If you've got any tips on those I'd greatly appreciate them.

At the moment I'm using heavy kick for Pullum's first attack in her 16th, cancelling in the super IMMEDIATELY as she hits, and hoping for a lucky placement. I've also used Light Kick, but again, nothing is guaranteed. As for Kairi, I pretty much have to cancel in the super and assume the Mayru Rekku (sp) will come out, since there's not enough time to react before the move is too far into its animation for the super to work. Right now I'm doing a cross up for the first attack and going from there.

One more character thing: a reliable 21 hit combo for Garuda would be nice. I tend to use Shuga for about 9 hits, qcb x2 to get in close, quickly into a qcf x2 and hope for a few good hits, then another qcb x2 to finish. Sometimes it works, sometimes it doesn't.

As far as a single segment run without save files goes, I've previously completed every character in 55-56 minutes, and that's counting time taken to switch between characters and configure the controller to make life easier with Zangief. I could do it again, but it'd take a bit of time. Single segments for each character would let me shave off a few seconds here and there to get an optimum combined time. I'll work on both.

Phew, that was long.
spread the dirt to the populace
Ah, never heard about that bug.  That would almost certainly be banned here, as that clearly goes against the spirit of completing all the missions.

Pullum's #16 is the one mission, after all these years, that I still have not figured out how to do consistently.  I get lucky once every like 30 or 40 tries.  What's your method?

There's no special trick to Kairi's #15 unfortunately, I hate that one too.  Just do the cancel as fast as possible, that's all that can be said.

And for Garuda's 21-hit combo, the best one that I've found is j.HP, low MK -> QCF+HP -> QCFx2 -> QCBx2.  Not too hard, and the most consistent one he has.

Yeah, the single-segment is going to be tough.  I use a Japanese stick so I don't worry about button configs, but just the execution is difficult enough.  I think perfect segmented runs are the way to go.

-Josh
everybody wanna tell you the meaning of music
Quote:
I've actually considered this myself, might do it as a break in between VP runs.

Oh no you don't!
I love YaBB 1G - SP1!
^ Eh? Perhaps I'm missing something there.

My method for Pullum's 16th is to get as close as possible to Ryu, use Heavy Kick for the Ten'el Kick, cancel in the QCBx2 AS SOON as the Ten'el Kick hits, mash the command for the Res Arcana as if Pullum were facing in the other direction (because Ryu will end up on that side), and hope that it connects with him before he hits the ground. Once I see that it will connect, I enter the final QCBx2 and there we have it.
spread the dirt to the populace
Ah, thanks for the tip!

And I'm working on Valkyrie Profile, so Enhasa's just being a smartass. =P

Unfortunately I lost my copy of this game or else I'd write a detailed list of tricks for each character.  One thing to test that I'm not sure about...with Skullo, see if the dash or skullo crasher (or even the flying command grab) is fastest after knockdown moves.

-Josh
I love YaBB 1G - SP1!
Faster after knockdown moves? What do you mean by that?
spread the dirt to the populace
Well, his Super Skullo Crasher knocks the enemy rather far away.  You can use a few different moves to catch up to them, which I mentioned in my last post.  I'm not sure which of these would be most effective, so you'd have to test that.

-Josh
I love YaBB 1G - SP1!
Hmmmm, I'll have to play Skullo some more and look into that. I can only think of one time when I'd need to use a catch up move, and that's after his SUper Skullo Crasher > Super Skullo Slider mission. For the missions where all you have to do is the single super, I just cancel the crasher into the slider, and that into Skullo Dream.
I love YaBB 1G - SP1!
Ok, I ran through Skullo's missions, and it's not hard to close the distance between him and Ryu after that Super Skullo Crasher > Super Skullo Slider mission. Ryu takes a while to get up, and the dash is enough to get you there for the next mission.

I was trying a single seg run just before, but it didn't go to well. I'll make another attempt sometime later today and let you all know my time and the difficulties I ran into.
I love YaBB 1G - SP1!
Urrrrrrgh. That wasn't pleasant. I was at the 57:30 mark by the time I finished Garuda, with Dahlsim and Sakura (IIRC) to go, when I gave up.

I had an absolutely horrid Bison run. I just couldn't nail his Kick Throw > Standing Heavy Kick. It must have cost me 30 seconds to a minute on its own. The funny thing is though, I can get the standing heavy kick when I'm supposed to be doing the Knee Press Nightmare, so I guess it's just a matter of getting the timing down.

Garuda wasn't much better, either. His 21 hit combo mission gave me some grief. I forgot to check the combo you listed, Josh, and had to fart around with a couple of attempts before I hit the right one.

Kairi's 15th and Pullum's 16th were relatively easy. I guess there was some luck coming my way. I've found a possible new set of missions that I can chain together (Guile's 15th > 16th). Seing as I'm almost certain that the first two hits of the Double Flash Kick need to connect in order for you to have enough time to cancel in the Opening Gambit, this new trick mightn't work. But we'll see.

Hmmmmm, what else. I got hit by Ryu's tenth Hadoken when I was trying to hit 10 in a row as C Jack, which was annoying. I had some small issues with an easy Ken mission. Apart from that it was rather smooth. The missions where the timing of Ryu's Hadoken is critical (I'm looking at you, Hokuto and Allen) worked in my favour, and I managed to pull off both of C Jack's last two missions in one attempt each.

So Josh, if you have a solid way to get the timing down for Bison's standing heavy kick after the kick throw, I'd appreciate it.
I love YaBB 1G - SP1!
53:29 single seg, starting at Pullum's 16th and finishing with Sakura's 16th. I believe it's the fastest I've ever gone, but I still feel I can improve it. Under 50 minutes is my new goal, and even with the mess ups I had this time around, that goal was a possibility by the time I was down to the last three characters. 45 minutes is the mark that I don't think will be broken very easily, if at all, so that would be ideal.

Bison is still giving me issues with his Kick Throw -> Standing Heavy Kick mission, so more practice there. Pullum's 16th is no longer a problem. Kairi's 15th is getting easier. The only other problems were stupid mistakes that I should not have made, and haven't made before/in a while.
sda loyalist
Wow. I haven't managed to fill the grid in yet, and I've had the game for about 3 years. To see it all done single-segment is a mighty task.
I have full rows on Ken, Sakura, Skullo and Hokuto I believe. Never been very good with the hold/circle characters.
I love YaBB 1G - SP1!
51:48 starting with Kairi's 15th and finishing at C Jack's 13th. A few small mistakes cost me my sub 50 goal, though I thought I'd be able to get it when I was down to my last five characters.

I've found a quicker way of moving between each character, though it does throw my routine off. I had the sequence of missions more or less memorized for a few characters so now I have to re-think that a bit. I'm considering writing all the missions down so I can glance over at the paper between characters and jog my memory.

Decent on Bison, dodgy on D Dark and Garuda, shocking Chun Li compared to what I normally do (I clean forgot what her Senretsu Kyaku was because I started mid-way through the mission - hence being thrown off). I actually had to go to the command list for the first time in years. :S That cost me about 10 seconds.

I'm not even considering running a tape on this until I can get sub 50. Stay tuned.
spread the dirt to the populace
Nice job, very nice!  Glad to see you're giving a lot of effort here...

For Bison's throw into HK, I walk forward and kick just a little bit after recovering from the throw.  Best method I could find.

-Josh
I love YaBB 1G - SP1!
To the top of the first page!
I love YaBB 1G - SP1!
Quote:
45 minutes is the mark that I don't think will be broken very easily, if at all, so that would be ideal.


I just broke it. 42:20 to be exact. That's nearly 10 WHOLE MINUTES faster than my previous best!!!

It pretty much goes without saying, but there were no major mistakes on any character. A few very minor niggles, but that sort of thing is to expected in a single segment run.

Instead of starting with Kairi and working downwards (which put me into tough Allen, Garuda, Bison, and Blair missions really quickly), I worked upwards and whipped through the characters I'm quite familiar with. By the time the characters at the bottom rolled around I was well warmed up, and went through with relative ease.

I guess all that remains is to read up on the submission rules again, pop in a tape, and try to replicate that time.

Until next time! Cheesy
spread the dirt to the populace
Wow, that's better than I thought was possible!  Get the tape in there and keep trying...

Eagerly awaiting this,
Josh.
I love YaBB 1G - SP1!
I've begun to try and record my runs, but I also have to adjust to a new controller, because the other one doesn't work properly after being thrown around out of frustration. :S
I love YaBB 1G - SP1!
Don't worry guys, I haven't died! And neither has my willingness to do this speed run. I just took a break from the game for a while, firstly because I'd played it so much that I was beginning to hate the game, and second because I'd just bought Shadow of the Colossus, and this speed run was keeping me from that game.

I just completed a slow practice run with my new controller, and I think I'm used to it now. More speed run attempts to follow soon.
everybody wanna tell you the meaning of music
Incidentally, would you consider doing a Shadow of the Colossus speedrun? Tongue