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ApolloFTW: 2012-09-20 07:14:13 pm
Lest We Forget
Freezard, After  youfinish with improving all the times on BW, would you consider trying to speedrun the SC1 and BW campaign in SC2 mod on Wings of Liberty.
Isn't it enough running all 50+ missions once? Tongue I'd rather speedrun SC2/HotS instead, not to keen on mods.

Well now that my BW Protoss runs finally have been verified I guess I can submit my Terran runs and finish up Zerg. Sometime.
Congrats on getting the protoss runs on the website! Are the Terran ones still stuck? Will they be up before 2014?
Edit history:
Freezard: 2013-03-24 09:03:06 pm
Actually I never submitted them. I'm working on the Zerg campaign right now and I finished all of the missions except BWZ05 and BWZ10.

Here's BWZ06 in 4:39, it uses the super muta bug which I first saw from SpiderWaffle's runs a few pages back. It's a lot faster than his 7:51 though, which itself is faster than the current SDA run (9:08), so I'm really happy with this time!

Did you just morph mutas from zerglings? What is this magic? (Never played BW campaign tho) Also, does this work in multiplayer xD
No it was patched loooong ago hehe. If you override hotkeys and press the L button fast enough, the game will let units like zerglings do commands from other units. That's how many other bugs in my speedruns work too. I should do a bug compilation video Smiley
I got 2 questions.
Do you need a specific version of the game to be able to move a command center right next to resources?
Can someone explain in grate detail that a noob at doing glitches and tricks in starcraft will understand at how to move a command center right next to resources?
Hi Strongfox,

you can read about the CC slide and other glitches in the Knowledge Base for this game:
https://kb.speeddemosarchive.com/StarCraft
Quote from Stupid:
Hi Strongfox,

you can read about the CC slide and other glitches in the Knowledge Base for this game:
https://kb.speeddemosarchive.com/StarCraft

Wow that totally spaced my mind. Thanks for reminding me.
So I've been flirting around with the idea of messing with this game and I'd like to downgrade my version of StarCraft to 1.03 (from what I've read in this thread, this should be the theoretical fastest RTA version for an "All Campaigns" style run due to drone glitches), but all of the links I'm finding for anything that'd allow me to downgrade seem to be dead. Would it be possible for anyone to reupload this file? I'm also assuming this program works with the no-CD version of StarCraft you can grab from battle.net, or does it actually require a version of StarCraft installed from a CD?
http://www.filedropper.com/scvselectorfull20110324
Is there some trick to getting the drone teleportation glitch and scv float glitch to work consistently?

I can only get it to work in about 1 in 10 tries, is this normal?

Clicking diagonally from the scv/drone before placing the building doesn't seem to help.

I am using version 1.00 of starcraft, the only change between 1.00 and 1.04 which may have influenced pathing or this glitch I can see is:

"Fixed pathing problem related crash bug that was most commonly exhibited in Terran 10."
Edit history:
Zergreenone: 2016-01-12 05:40:23 pm
Zergreenone: 2016-01-11 03:10:10 am
Zergreenone: 2016-01-11 03:09:01 am
Zergreenone: 2016-01-11 03:00:43 am
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Zergreenone: 2016-01-10 09:27:13 pm
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Zergreenone: 2016-01-10 08:32:26 pm
Zergreenone: 2016-01-10 08:25:07 pm
Lol if you kill the protoss temple on Z10 with archon splash damage apparently it doesn't give you the crystal and softlocks the game until you restart the mission XD


____


Basically, I am trying to use the teleporting drone glitch (building a hatchery directly on top of the protoss temple, because you can do that through fog of war) to get the enemy archons to destroy the temple with their own splash, but it is hard to consistently teleport an invincible drone there and then teleport the crystal-holding drone there once the temple is destroyed.

On a little bit of a tangent, I think you can use the floating scv glitch to build barracks on top of someone's buildings if you don't share vision of them. Then I think you can lift the barracks, getting rid of the unbuildable terrain beneath the building. They can then build a structure beneath their old structure. Through repetition of this, I think you could allow someone you do not share vision with to stack an unlimited number of buildings. Completely useless, but nevertheless awesome.

__________


It does seem to be a requirement to have the drone trapped, at the end of it's pathfinding, and facing diagonally, but not every time it is trapped, at the end of it's pathfinding, and facing diagonally does it teleport. I just really do not know how to get it to work.

And certain setups seem to work every time.



____________

When using the teleporting drone glitch to move a held object to a trigger, there is actually a frame-perfect trick where if you press stop on the exact frame in which the drone appears, but before the next frame when the drone turns into the building, it is possible to stop the building from being placed, and so you can move the held object to the destination for more than one frame. If you get this trick, you can win no matter when the game decides to check the triggers. On the slowest speed from a specific save file, by counting the number of frames (15) from a specific setup, I can get it practically every time, although it would be harder if any of this was not the case.

Much better than the random 1 in 48 chance, assuming the check lasts for one frame and starcraft checks every 2 seconds on the fastest speed, or every 48 frames on the slowest speed. I don't really know how regularly starcraft checks the triggers.

If going purely by reaction time, and not anticipation, you have 167 ms to react on slowest speed, 111, 83, 67, 56, 48, 42 on fastest. Average human reaction time is about 250 seconds, meaning that it is probably near impossible to do this. Still, guessing when it will occur would probably yield about a 1 in 3 chance on slowest speed , assuming +- 0.25 seconds, although maybe that is unrealistic accuracy.
Well that's interesting, although I'm not sure what use it would have, because you can also cancel the morphing by not having enough minerals to build the Hatchery, like I already do on Z10 and Z02. But might be useful on other missions? Anyway, I guess you can save a few seconds by teleporting to the crystal and letting the Archons splash the temple, sounds like a good idea. The thing is that in my current run I run the Drone to the temple so that it kinda acts as a shield for the Zerglings and other units, so I duno. But my Z10 run isn't very optimized either way.
Edit history:
Zergreenone: 2016-01-11 03:14:56 pm
Zergreenone: 2016-01-11 02:56:59 pm
Zergreenone: 2016-01-11 02:35:43 pm
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Zergreenone: 2016-01-11 01:21:37 pm
Oh, I see, that would be very useful.

I don't really think that using the drone as a meat shield would be worth it, as the only time there are any enemy units to worry about (besides a couple dragoons and zealots) is at the very end, although teleporting the drone does require 2 zerglings to be delayed

Yeah, more people need to run starcraft, a lot of the runs aren't as optimised as they could be.

You also certainly don't do that on Z02

Quote from Freezard Z02 Comments:
This mission is annoying. Not because of the teleportation, but because there is only a ~5% chance that the Victory screen will pop-up after actually teleporting. Apparently the Drone turns into a Hatchery so fast that the Chrysalis returns to its original position before the game is able to register it. Unfortunately it seems completely random.

although you did do that on Z10 and I just didn't notice it.

___________________

The strat I am currently using is: select army, rightclick temple on minimap, select hydras move to patch drone spawns near, select drones move to patch, get hydras to attack drone, start drone teleporting between the second and third attack, (make sure drone is teleporting as far up as it goes), cancel hatchery, attack temple with invincible drone, teleport another invincible drone over, move 2nd invincible drone to cannon wall, and when the army reaches the temple start attacking it, move everything out of the way to get rid of vision to allow for the crystal drone's teleportation, and when you can fit it in, use the last drone to make/cancel hatcheries to bring your minerals down to <400 for the crystal teleport.

It has the potential for a 1:20 or so, but it is quite difficult >_<

___________________________

I just got a 1:19, but wasn't recording >_<
Oh yeah I didn't do it on Z02, was a while since I did those runs Tongue

1:19 is cool, but remember to always record cause you never know what times you'll get ^^
Edit history:
Zergreenone: 2016-01-11 05:12:54 pm
Zergreenone: 2016-01-11 05:12:01 pm
Zergreenone: 2016-01-11 05:10:09 pm
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Zergreenone: 2016-01-11 05:00:33 pm
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Zergreenone: 2016-01-11 03:25:03 pm
Well, while I am testing strats and stuff I normally listen to streamers in the background, so I cannot really record if I want to do that, but oh well.

It's not even really that great of a time, a 1:15 at least is probably possible

_______________

After about an hour and a half of additional attempts, I recorded a 1:18. Not perfect, but I think I am happy with that for this mission. On to the protoss campaign!

I have currently beat sda record for T05, T09, Z01, Z03, Z04, Z07, Z08, Z10

T08, T09 and Z07 require a bit more grinding. T10 needs a reroute (without nuke tech), Z06 also is not perfect, and I skipped the rest as they were near-perfect or not really RTS.
Edit history:
Freezard: 2016-01-11 10:24:49 pm
Not bad Cheesy I have two better SDA records, 12:18 on T08 and 11:40 on Z07. But maybe you got better, these are still not optimized. Both T08 and T09 can get sub-7 minutes, some guy got it here, dunno the strat though but pretty sure it's mass marines. Also you can run the other Terran mission that isn't listed on SDA if you want, the one you can get to by making a decision, with Battlecruisers.

What strat are you thinking for T10?
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Zergreenone: 2016-01-12 11:23:48 pm
Zergreenone: 2016-01-12 11:15:27 pm
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Zergreenone: 2016-01-12 03:34:56 pm
Zergreenone: 2016-01-12 03:07:49 pm
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Zergreenone: 2016-01-12 02:56:24 pm
Zergreenone: 2016-01-12 02:53:47 pm
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Zergreenone: 2016-01-12 02:52:45 pm
Zergreenone: 2016-01-12 02:51:58 pm
Zergreenone: 2016-01-12 12:16:10 pm
Zergreenone: 2016-01-12 12:15:11 pm
Zergreenone: 2016-01-12 01:51:34 am
T09: 9:18. Not sub 7 minutes, but I knew it wasn't perfect.
Z01: 3:58. Uses EZ strats, where I don't sacrifice any zerglings to skip out on the overlord.
Z03: 4:19
Z04: 1:23
Z07: 9:59. Can still be improved significantly. My ovie transport research did not finish in time, and there are heaps of optimizations to be made.
Z08: 1:06
Z10: 1:18

I don't know exactly what strategy I will try for T10, but it will probably be something more direct, or else floating an army into the back. But I'm pretty sure you do not have to go all the way up to nuke tech. The army guarding the Ion Cannon is quite sizable, but I think it is defeat-able. I think seige tech is a must, and obviously drop tech is required.

It takes 90 seconds to build a control tower and a dropship, but it takes 180 seconds to build a science facility, a covert ops, and a nuclear silo. Liquipedia doesn't say how long it takes to build a nuke, but it is more than 160 seconds. I  think 1 second is actually 1 second in normal speed rather than 1 second on faster speed, which is why the numbers and the length of the run are so contradictory.

In particular, maybe I will be able to sneak in my seige tanks over the left side, with a couple of marines to deal with the battlecuiser, and as backup firepower for anything that manages to get close to the tanks. I might be able to destroy the enemy army given this position, as thankfully they do not have any seige tanks (and if they did they would probably unseige them anyway lol)





The rest I haven't uploaded to youtube.

_______________

The only toss missions I am sure that I am going to be able to beat are P03, P08, and probably P10, the rest all seem to be pretty good. I am not sure about P06 or even P04, because I didn't try, as they aren't real missions. I didn't really try P09 either. I also need to go back and beat the times on T08 and T10, and improve T09 and Z07.

I am thinking that P08 may be beatable just with your starting units, the enemy doesn't have that much. The main problem is enemy backup, but if I am able to pick off a couple of shuttles they will be significantly hindered.

Even if you can't quite beat it with your starting units, you certainly don't need to go all the way up to robotics support bay tech. I mean, dragoons are strong against everything that the enemy has, as long as carriers stay in low numbers.

______________

There are two things that I think are very important in beating P08 with your starting units: firstly, you have to kill all 3 enemy shuttles so that the enemy cannot reinforce on the ground. They have heaps of dragoons but none of them can reach you. Secondly, you cannot aggro a group of carriers and scouts, and you must let them go to attack your base. But it feels possible. Right on the edge of possibility, but still possible.

_____________

Actually, I really need to see what balance changes were made in the patches, to see if it would help to run it on a different version.

Also, I haven't been bringing a probe along to maybe build pylons and cannons. Maybe I should do that.

Looking through the patch notes, I saw that the cost of the arbiter got decreased XD. Because yeah, 50/500 was totally a reasonable price.

Also, it looks like carriers and scouts both got buffed, which is exactly what I don't want, although the battle cruiser got buffed. I don't know exactly how normal unit buffs translate to hero units, but I think it wouldn't matter too much.

______________

Although they do create additional shuttles, but they also all are very predictable in their movement, maybe placing a single photon cannon would be enough to rid the world of them forever. Or maybe not kill them all, but confine them all to the bottom left corner of the map. If we wait for the attack wave to move out and get rid of the shuttles, then their defense force will consist of 3 arbiters, 3 scouts, and 3-5 dragoons.

The strategy I am currently thinking is to leave a zealot in position to scout for the attack wave, put my army in the bottom left, intercepting shuttles while I wait for the enemy to move out, also bringing a probe along with my army to build a few photon cannons to delay the break-out of the enemy shuttles. I'm not sure the enemy shuttles will be so predictable when the enemy base is under attack. I'm not entirely sure it is required to stop the shuttles, but I feel like it would be very useful. Haven't tested it yet.

_______________

Or maybe I will just make sure to bring a probe along and just do it more normally. The nice thing is you start out with a forge, so you can build cannons from the start

_______________

The version history doesn't say how much the build time of the photon cannon got decreased, so I cannot accurately assess whether it is worth it to increase the game version.

________________

Got a 5:17 in P08. So that is the benchmark for my recording attempts.
Whoa that's a nice time. Never thought about just using your initial forces cause the base is huge and usually even if you kill stuff like Shuttles the AI just rebuilds it. Not sure about the Photon Cannon build time either, afaik I used 1.16 for all Protoss missions except one mission where the aggro range got changed... maybe it was P08 actually.
Edit history:
Zergreenone: 2016-02-03 02:26:28 am
Zergreenone: 2016-02-03 02:21:57 am
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Zergreenone: 2016-01-13 12:43:09 pm
I decided to not actually try to kill the shuttles, but just bunker up in front of the enemy base, and sort of begin a seige, and retreat whenever the enemy decides to attack into me. I also no longer wait for the enemy to move out. "Very important" >_< Wink

About the photon cannon build time: the word "pylon" is not contained within the starcraft version history. It takes about 2 pylon-lengths to build a cannon in v 1.00 (it appears to be exactly 2 pylon-lengths).

On the latest patch, The cannon takes about maybe between 3/2 and 4/3 pylon-lengths. I timed the difference between a cannon finishing and 2 pylons finishing to be 6.09 seconds on fastest speed (subject to error), or about 6 seconds on fastest speed.

Also, for some, weird reason, on patch 1.00 the graphics are fine for me, but on the latest patch the graphics are all blue and very glitched out when in the menus. Something they did along starcraft's history screwed with my graphics.

___________________________________________

So, version 1.04:

Photon Cannon: Decreased build time by 6 seconds (on fastest)

Carrier:
Increased hit points of Carrier by 50
Increased starting armor of Carrier by 3
Increased Interceptor shields and hitpoints by 10/20
Increased Interceptor damage by 1 (5 to 6)

Scout:
Increased Air to Air damage to 28 (by 4)
Decreased starting armor to 0 (by 1)
Increased shields to 100 and hit points to 150 (by 10/20)
Increased cooldown rate of ground attack (no idea how much it is done by. I assume this is an increase in attack speed)

No other important changes, excluding AI changes that happened at some point. I will probably stay on version 1.00

________________


I just saw a really great run of Castle Crashing "The Beard" and I think it really deserves getting into sda, so I will be working on that for a while. It shouldn't take too long.

________________

I'm also going to be away for about 2 weeks

________________
__________________
________________

It is possible to get a 4:44 on P08, and that was far from perfect. Unfortunately, Jimmy died just before the stasis cell on that run Sad

I got a 5:16.

Got a 4:39. Not perfect but good enough.

I get the feeling that P10 can be beaten in a similar way to P08. The only notable units that purple has are a whole load of ultralisks, a lot of spine crawlers and a couple of defilers. If I can lure the ultras in one by one, and kite them around some constructing bunkers, I should be able to kill them all. I also have dts, so I can kite the ultras with my marines, and if they are super dedicated they will die to the dts and if they are super wimpy they will die to the marines.

_______________

Just tested with the ultras and it appears that they have what I call "golialth AI", where they will just chase you forever NO MATTER WHAT.
______________

So the queens are annoying and the scourge are a minor factor, but I still don't see why anyone thought that they had to nuke the overmind into the ground. Overkill, much?

DTs so stronk against ultra.

________________________

Yeah, I feel like I have only just enough to kill the overmind with my starting forces.

It's pretty difficult, though, what I wouldn't give for a single invincible drone...
Nice improvement to P08, and P10 if you can kill the overmind with units. Replacing cheap strats with skill strats Cheesy A lot of strats like the nukes I just copied from old runs, since I've been running every mission I didn't spend time looking for new strats in all of them. I spent way more time on BW for some reason, think I just liked that campaign more plus it's not as glitchy.
Edit history:
Zergreenone: 2016-04-19 12:22:49 am
Zergreenone: 2016-04-14 12:54:38 am
Zergreenone: 2016-04-14 12:54:15 am
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Zergreenone: 2016-02-03 02:34:46 am
Zergreenone: 2016-02-03 02:34:40 am
Honestly, I'm not really sure it takes that much skill either way, but oh well. More that you have worked the strat out and know what you are doing.

I feel like I am going to run age of mythology and maybe warcraft III before moving on to brood war, but there are also so many other good games that I want to run as well, such as diablo 2, empire earth, rising kingdoms, a whole array of flash games, risk of rain, and a lot more.

________________

I feel like, just like in P08, I slightly overestimated the strength of my starting forces, but that photon cannons are again going to be the totally OP unit that turns the tide.