@tiburonCS
I personally don't think time conversions should be messed with at all. Lots of games have PAL-specific tricks (Halo), J-specific RNG (Dynamite Headdy), etc. PAL conversions are sometimes imperfect, too - it's not always just "17% slower," to the point where you could do a time conversion. The simplest solution seems to be just leaving it in the metadata and letting the user decide what they want to se.






