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Spelunker (Any %) (Single Segment)
Verifier Responses
Decision: Accept
Congratulations to 'Dandy J!'
Spelunker (Any %) (Single Segment)
Verifier Responses
Quote:
It's too bad when I was learning this game to find the global timer and that it affects the geyser. Makes speedrunning the game less enjoyable. I'm also not a huge fan of death warping, but at least there's strategy involved in it.
Because of the global timer, the small mistakes in the first 2 1/2 sections are meaningless. There are a couple things, though, that could add up to 14 seconds. Noticeable one was climbing down the entire rope prior to red key in section 3 when you can jump from the rope to the third level platform. Saves two seconds. Finding 12 seconds elsewhere is the issue, though. I also wonder if it would be at all possible to miss the coin and bag near the bat in section 2. That'd be more time right there.
After the geyser, I'd expect flawless execution since that's were the best time would be. One minor mistake getting the final key, but that's it. Also, no ghosts, which is lucky. Got two in my best deathless run.
Speaking of which, I compared it to my deathless run and was going to say how many cycles death warping saves, and it I was going to say 3, but the timing looked off, so I looked more into it. The geyser at its peak when we both get to the geyser is 37 seconds difference, which of course 14 isn't a factor of, so I was confused. Then looking at the video, from power on (or reset), I wait five seconds to start, while the runner starts immediately, putting the difference at 42 seconds, which is three cycles. So the timer starts on power on, not game start. Thus timing can be calculated to determine the best wait time for game start to manipulate the geyser to be at the top at the best possible time.
Irrelevant for this run, as it's a pretty easy accept, but the time is indeed beatable in SDA terms. Also kind of makes my opening statement untrue, but I found this all out while typing out verification comments, so I'm leaving it in.
Because of the global timer, the small mistakes in the first 2 1/2 sections are meaningless. There are a couple things, though, that could add up to 14 seconds. Noticeable one was climbing down the entire rope prior to red key in section 3 when you can jump from the rope to the third level platform. Saves two seconds. Finding 12 seconds elsewhere is the issue, though. I also wonder if it would be at all possible to miss the coin and bag near the bat in section 2. That'd be more time right there.
After the geyser, I'd expect flawless execution since that's were the best time would be. One minor mistake getting the final key, but that's it. Also, no ghosts, which is lucky. Got two in my best deathless run.
Speaking of which, I compared it to my deathless run and was going to say how many cycles death warping saves, and it I was going to say 3, but the timing looked off, so I looked more into it. The geyser at its peak when we both get to the geyser is 37 seconds difference, which of course 14 isn't a factor of, so I was confused. Then looking at the video, from power on (or reset), I wait five seconds to start, while the runner starts immediately, putting the difference at 42 seconds, which is three cycles. So the timer starts on power on, not game start. Thus timing can be calculated to determine the best wait time for game start to manipulate the geyser to be at the top at the best possible time.
Irrelevant for this run, as it's a pretty easy accept, but the time is indeed beatable in SDA terms. Also kind of makes my opening statement untrue, but I found this all out while typing out verification comments, so I'm leaving it in.
Quote:
Audio/Video: No video problems (checked all 3 qualities), but the audio seemed like it was behind at a consistent .5 seconds or so.
Cheating: None detected.
Beyond that, verifier #1 did a really good job summing up the run itself (and finding out even more about the geyser timing). No ghosts is extremely lucky. And while there may be time to save from optimizing the point where he presses start + jumping over a couple more items to allow for better death warps, this is still an easy ACCEPT for now.
I'll leave out any comments about the random speed pickups, since the runner touches on that at the end of his comments.
...what? The above counts as not leaving them out? Get out of here! *shakes cane*
Cheating: None detected.
Beyond that, verifier #1 did a really good job summing up the run itself (and finding out even more about the geyser timing). No ghosts is extremely lucky. And while there may be time to save from optimizing the point where he presses start + jumping over a couple more items to allow for better death warps, this is still an easy ACCEPT for now.
I'll leave out any comments about the random speed pickups, since the runner touches on that at the end of his comments.
...what? The above counts as not leaving them out? Get out of here! *shakes cane*
Quote:
I don't have much to add. It's a good run and I accept.
I did test the TAS strat of picking up two speed potions to get infinite speed, and it seems pretty doable in real time. However, if each pickup is a 1/4 chance, then you're looking at 1/16 runs even getting to that point (I don't know if they're truly random though or can be manipulated). Then there's the matter of actually controlling the character at that speed. It would be very difficult to complete such a run, but the game is really short so someone should give it a go.
I did test the TAS strat of picking up two speed potions to get infinite speed, and it seems pretty doable in real time. However, if each pickup is a 1/4 chance, then you're looking at 1/16 runs even getting to that point (I don't know if they're truly random though or can be manipulated). Then there's the matter of actually controlling the character at that speed. It would be very difficult to complete such a run, but the game is really short so someone should give it a go.
Decision: Accept
Congratulations to 'Dandy J!'
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