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Omnigamer: 2013-11-25 11:44:22 am
Omnigamer: 2013-11-25 11:41:16 am
Omnigamer: 2013-11-21 12:04:35 pm
Omnigamer: 2013-11-21 12:03:37 pm
Omnigamer: 2013-11-21 12:01:22 pm
All the things
Something I've heard from stream viewers, beginner runners, and even seasoned runners is that they don't know where to begin or how to approach a speedrun that they'd like to try. It doesn't matter whether it's an often-run game or a game that has no known run; there is a fundamental process to organizing and executing a speedrun that many people do not know how to apply. The issue is that there's no single established resource that formalizes this approach. This is something that I'd like to change.
I've thought about writing some variety of "guide" for speedrunning for some time now, but have been putting it off for various real-life reasons (among laziness/procrastination). With the way this young hobby is growing, the demand for something that gives people enough general information and tips to get started will explode before too long. There are pieces of this available on the KB, but the articles themselves are scattered and not cohesive.
I'm not thinking of making a "Beginner's Guide" but something more comprehensive. It shouldn't focus on declaring a process and having new players follow it. Rather, it should detail the "stages" of a speedrun with enough depth that even experienced runners can go back to it for tips on how to look for new things or increase their efficiency. It should be accessible to runners of all skill levels and experience. The end goal is a more informed speedrunning base with abilities to push runs further and increase quality.
I don't pretend that my knowledge and experience alone is enough to make this happen. As such, I'd like to ask the community for their own input and experiences to help in laying out productive methods for learning, routing, and optimizing runs. I have a rough outline of everything I'd like to cover at the bottom of the post; I can explain pieces of what I'm targeting in more detail, but I'm hoping to not write entire sections of the Guide just to explain my direction. I'm definitely open to criticism about which sections should be removed/merged/added, so feel free to discuss anything you feel might be missing or inadequately placed. The final product should be a comprehensive document that is great when read in its entirety, but each section should be able to stand on its own.
Another section that I'd like to include is one dealing with the philosophy of speedrunning. In particular, I intend to set up reasoning for what a speedrun inherently is, as well as discuss many pieces that are taken for granted by the community. These things include the perspective on glitches, multiple categories, RTA vs segmented, and real-time vs game time. This is not meant to set up rules or anything like that, but rather to bring up reasoning for why various things are used or accepted in the current state of the community. I am often asked by non-gaming friends or colleagues why I speedrun at all, or why we "cheat" (use glitches). This section should provide some answers to those questions. It's also incredibly subjective; I am definitely open to hearing discussions on these items.
This is not something I expect to have finished within a few days or weeks; the first draft could easily take 3-4 months. I opened this thread not only to get input for the various sections, but also to discuss the interest and value of such a guide going forward. With some effort I think we can have a great set of documents with plenty to support current and future runners, and even non-runners.
1. Introduction and overview of speedrunning in its current form
2. Speedrunning Philosophy
+What is a speedrun?
-Shortest path solution
-Personal trial
-Competitive medium
+Points of Controversy
-Use of glitches
-Real time vs game time, other timing methods
-Categories
3. The Speedrun Process
+Three phases: Investigate, route, execute
-Not one way track; feed back into each other
-Collaboration
-Documenting
+Picking a game
-Fun and time
-Tedium factor
-Obscurity
4. Investigation: How does stuff work?
+Adjusting to gameplay
-Initial playthroughs
-Mechanics exploration
+Checking resources
-Technical Information & guides
-Past runs/TASes
-The game as a resource: accumulating data
+Understand the game
-What are the limits of what you can do?
-What does randomness affect?
-Why do events happen as they do?
5. Routing: Building a game plan
+Point-to-point planning
-Enumerate goals, requirements
-Consider backup plans
-Audio/visual cues
+Pathing
-Minimal event sequences
-Pattern recognition and exploitation
+Testing
-Empirical comparisons, assumptions
-Consistency checks
+Improving
-Ask "What if..." questions
-Experiment
-Change assumptions, risks
6. Execution: Finishing the run
+Practice techniques
-Chunking
-Muscle memory
-???
+Optimization
-Movement
-Luck trade-offs
-Consistency improvements
+Review teh urn
-Technical errors
-Luck vs execution
-What can still be improved?
7. Miscellany: Tools, tricks, and other resources
+Emulators & advanced investigative techniques
+Common tricks/terms (links, not full explanations)
+Recording equipment & related hardware
I've thought about writing some variety of "guide" for speedrunning for some time now, but have been putting it off for various real-life reasons (among laziness/procrastination). With the way this young hobby is growing, the demand for something that gives people enough general information and tips to get started will explode before too long. There are pieces of this available on the KB, but the articles themselves are scattered and not cohesive.
I'm not thinking of making a "Beginner's Guide" but something more comprehensive. It shouldn't focus on declaring a process and having new players follow it. Rather, it should detail the "stages" of a speedrun with enough depth that even experienced runners can go back to it for tips on how to look for new things or increase their efficiency. It should be accessible to runners of all skill levels and experience. The end goal is a more informed speedrunning base with abilities to push runs further and increase quality.
I don't pretend that my knowledge and experience alone is enough to make this happen. As such, I'd like to ask the community for their own input and experiences to help in laying out productive methods for learning, routing, and optimizing runs. I have a rough outline of everything I'd like to cover at the bottom of the post; I can explain pieces of what I'm targeting in more detail, but I'm hoping to not write entire sections of the Guide just to explain my direction. I'm definitely open to criticism about which sections should be removed/merged/added, so feel free to discuss anything you feel might be missing or inadequately placed. The final product should be a comprehensive document that is great when read in its entirety, but each section should be able to stand on its own.
Another section that I'd like to include is one dealing with the philosophy of speedrunning. In particular, I intend to set up reasoning for what a speedrun inherently is, as well as discuss many pieces that are taken for granted by the community. These things include the perspective on glitches, multiple categories, RTA vs segmented, and real-time vs game time. This is not meant to set up rules or anything like that, but rather to bring up reasoning for why various things are used or accepted in the current state of the community. I am often asked by non-gaming friends or colleagues why I speedrun at all, or why we "cheat" (use glitches). This section should provide some answers to those questions. It's also incredibly subjective; I am definitely open to hearing discussions on these items.
This is not something I expect to have finished within a few days or weeks; the first draft could easily take 3-4 months. I opened this thread not only to get input for the various sections, but also to discuss the interest and value of such a guide going forward. With some effort I think we can have a great set of documents with plenty to support current and future runners, and even non-runners.
1. Introduction and overview of speedrunning in its current form
2. Speedrunning Philosophy
+What is a speedrun?
-Shortest path solution
-Personal trial
-Competitive medium
+Points of Controversy
-Use of glitches
-Real time vs game time, other timing methods
-Categories
3. The Speedrun Process
+Three phases: Investigate, route, execute
-Not one way track; feed back into each other
-Collaboration
-Documenting
+Picking a game
-Fun and time
-Tedium factor
-Obscurity
4. Investigation: How does stuff work?
+Adjusting to gameplay
-Initial playthroughs
-Mechanics exploration
+Checking resources
-Technical Information & guides
-Past runs/TASes
-The game as a resource: accumulating data
+Understand the game
-What are the limits of what you can do?
-What does randomness affect?
-Why do events happen as they do?
5. Routing: Building a game plan
+Point-to-point planning
-Enumerate goals, requirements
-Consider backup plans
-Audio/visual cues
+Pathing
-Minimal event sequences
-Pattern recognition and exploitation
+Testing
-Empirical comparisons, assumptions
-Consistency checks
+Improving
-Ask "What if..." questions
-Experiment
-Change assumptions, risks
6. Execution: Finishing the run
+Practice techniques
-Chunking
-Muscle memory
-???
+Optimization
-Movement
-Luck trade-offs
-Consistency improvements
+Review teh urn
-Technical errors
-Luck vs execution
-What can still be improved?
7. Miscellany: Tools, tricks, and other resources
+Emulators & advanced investigative techniques
+Common tricks/terms (links, not full explanations)
+Recording equipment & related hardware
Thread title: