INTJ
Original first post:
Tacking onto that: What is the stance of SDA about using different keybinds from the standard in less sophisticated games, such as flash games, where you can not normally rebinds keys? A lot of people like using gamepads with Joy2Key or something similar to play those. Is that allowed? If yes, what about simply rebinding keys to a different layout in general (A lot of games use Arrow-Keys + ZXC, but I prefer for example Arrow-Keys + Num1-3)?
Quote from oasiz:
Frame rate, maybe have a simple flag for games that have major game breaking differences with a high FPS (Like where physics change completely, HL1/quake is still tame compared to some of the stuff you can get) See point *
Frame rate capping, mostly for older games where you can "uncap" the framerate and it will execute at a faster speed than it's supposed to be at. Mostly just applies to old IBM PC games that assumed a fixed MHz speed. For speed I'd allow "fastest possible" that still uses frame caps (C&C series, GTA1/2 etc..) Should be pretty obvious that the game must not run too fast.
What key binds are allowed -> as in, can you call console commands straight with a single key or just limited to what menu offers, allows stuff like "start vote to restart the game".
Can you bind two actions to the same key in series (not parallel). Some games like Duke3D allow you to do stuff like binding "W" to "move forwards" AND "use medkit", this is generally acceptable and does not require any console commands since the setup allows you to bind a single key to multiple actions (People always did this with deathmatch games) but would be cool to have a more clear ruling if this falls with scripts or not. Two categories for this too, the ones that require console commands to accomplish and the ones that simply fire multiple action straight away. NOT like typical scripts that do multiple actions after each other, more like gluing two keys/gamepad buttons together with a wooden stick (shitty analogy).
* Due to small differences with speed, re-releases, versions, etc.. I'd rely more on the verifiers actually knowing their game, if a ruling gets decided then why not add it to the KB? I'd say.. Just generic notes on what the game ended up using or if any issues got brought up and solved during verification should make things a lot easier for the next time and for potential new runners too.
Frame rate capping, mostly for older games where you can "uncap" the framerate and it will execute at a faster speed than it's supposed to be at. Mostly just applies to old IBM PC games that assumed a fixed MHz speed. For speed I'd allow "fastest possible" that still uses frame caps (C&C series, GTA1/2 etc..) Should be pretty obvious that the game must not run too fast.
What key binds are allowed -> as in, can you call console commands straight with a single key or just limited to what menu offers, allows stuff like "start vote to restart the game".
Can you bind two actions to the same key in series (not parallel). Some games like Duke3D allow you to do stuff like binding "W" to "move forwards" AND "use medkit", this is generally acceptable and does not require any console commands since the setup allows you to bind a single key to multiple actions (People always did this with deathmatch games) but would be cool to have a more clear ruling if this falls with scripts or not. Two categories for this too, the ones that require console commands to accomplish and the ones that simply fire multiple action straight away. NOT like typical scripts that do multiple actions after each other, more like gluing two keys/gamepad buttons together with a wooden stick (shitty analogy).
* Due to small differences with speed, re-releases, versions, etc.. I'd rely more on the verifiers actually knowing their game, if a ruling gets decided then why not add it to the KB? I'd say.. Just generic notes on what the game ended up using or if any issues got brought up and solved during verification should make things a lot easier for the next time and for potential new runners too.
Quote:
What key binds are allowed -> as in, can you call console commands straight with a single key or just limited to what menu offers, allows stuff like "start vote to restart the game".
Tacking onto that: What is the stance of SDA about using different keybinds from the standard in less sophisticated games, such as flash games, where you can not normally rebinds keys? A lot of people like using gamepads with Joy2Key or something similar to play those. Is that allowed? If yes, what about simply rebinding keys to a different layout in general (A lot of games use Arrow-Keys + ZXC, but I prefer for example Arrow-Keys + Num1-3)?
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