that Metroidvania guy
Ok looks like there was a lot said while I was away for a bit. I'm sorry if it seemed like I was just dodging part of DW's post. I felt like I was answering all of it, granted not in great detail. I'll elaborate a bit.
First of all, as you acknowledged, every marathon there are examples of people who are new to marathons and are allowed to have runs in, even if they aren't as popular as other runners of the same game. Even being the best at a game isn't always an issue; when I was uncertain that I could make it to last AGDQ, Satoryu was put on for Alucard all bosses in SotN even though his pb is something like 10 minutes behind mine. I also had to check with him to make sure it was ok that I got added back on when that time came. That's an example closer to home for me but there are a lot of examples like this, and there has actually been a lot of runner variety for popular games over the years.
As for deliberately letting some lesser known games in, I don't think leaving games out just because they are unpopular is a huge issue. There's a lot of discretion put into the consideration of any game: God Hand is obscure but was an awesome watch at the AGDQ it was in, and anyone who knew the game was aware that was going to happen ahead of time. A more popular game like Fallout 3 (recent-ish rejection for a marathon coming to mind) is 99% walking through a wasteland with a few scattered glitches, so that will likely never make a cut, regardless of the runner. Let's say for your marathon that I offered Dragon Quest 1. I think I get decent viewership for my streams, so perhaps popularity would be a factor here. It's a game that a good handful of a JRPG stream viewers might've had as a kid, and might even have nostalgia for. But even on the GBC version, which is less than 2 hours, no one wants to watch nonstop grinding. It's just boring. So this would/should be rejected every time.
There is no single significant factor in choosing a marathon game. I agree that there are rules and regulations that need to be added as the marathons grow, and that is already happening (more guidelines, we have a waiver, etc.). For game selection, I don't think that a single set of guidelines is the answer. I fully agree that the process in which one is chosen should be made public, though and that would clear up a lot of confusion. A change that I'm planning to make for the next SGDQ is that I will be discussing the game selection with more people than Uyama has in the past and deliberately make sure they are from different speedrunning backgrounds/communities so that everyone's biases are kept in check. I might even have someone else help choose these people for me, I'm not 100% sure yet. But when it comes time to start focusing on the next SGDQ, I will elaborate on this and make sure the public knows how the games are chosen. A lot of your concerns really do seem to come back to that, and understandably so. Hopefully some concerns are alleviated by the process becoming more public in the future.
First of all, as you acknowledged, every marathon there are examples of people who are new to marathons and are allowed to have runs in, even if they aren't as popular as other runners of the same game. Even being the best at a game isn't always an issue; when I was uncertain that I could make it to last AGDQ, Satoryu was put on for Alucard all bosses in SotN even though his pb is something like 10 minutes behind mine. I also had to check with him to make sure it was ok that I got added back on when that time came. That's an example closer to home for me but there are a lot of examples like this, and there has actually been a lot of runner variety for popular games over the years.
As for deliberately letting some lesser known games in, I don't think leaving games out just because they are unpopular is a huge issue. There's a lot of discretion put into the consideration of any game: God Hand is obscure but was an awesome watch at the AGDQ it was in, and anyone who knew the game was aware that was going to happen ahead of time. A more popular game like Fallout 3 (recent-ish rejection for a marathon coming to mind) is 99% walking through a wasteland with a few scattered glitches, so that will likely never make a cut, regardless of the runner. Let's say for your marathon that I offered Dragon Quest 1. I think I get decent viewership for my streams, so perhaps popularity would be a factor here. It's a game that a good handful of a JRPG stream viewers might've had as a kid, and might even have nostalgia for. But even on the GBC version, which is less than 2 hours, no one wants to watch nonstop grinding. It's just boring. So this would/should be rejected every time.
There is no single significant factor in choosing a marathon game. I agree that there are rules and regulations that need to be added as the marathons grow, and that is already happening (more guidelines, we have a waiver, etc.). For game selection, I don't think that a single set of guidelines is the answer. I fully agree that the process in which one is chosen should be made public, though and that would clear up a lot of confusion. A change that I'm planning to make for the next SGDQ is that I will be discussing the game selection with more people than Uyama has in the past and deliberately make sure they are from different speedrunning backgrounds/communities so that everyone's biases are kept in check. I might even have someone else help choose these people for me, I'm not 100% sure yet. But when it comes time to start focusing on the next SGDQ, I will elaborate on this and make sure the public knows how the games are chosen. A lot of your concerns really do seem to come back to that, and understandably so. Hopefully some concerns are alleviated by the process becoming more public in the future.






