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Hi, really looking forward to the new run stanski :-).

One question, would a level table with super sonic be allowed? There is literally no place on the internet with competition with super sonic, and I personally would find it very cool. Would this be allowed as a seperate category? Or would a segmented run (one level for each segment, obtain the emeralds in the first few) be better? I just want to see super sonic in action!
wise fwom yo gwave
Personally, I would have no problem doing more IL time attacking. I would already have a knux table done if it weren't for the fact that the routes are exactly the same save 2 or 3 levels. Some might be more difficult, and some might have a slight bit of climbing, but for the most part they are the same... boring if you ask me.

Idk if the admins would allow it though. I wouldn't do a segmented run, the bonus stages are stupid and no one wants to watch that shit. If the super sonic code was allowed, I'd for sure jump on the idea.

One other question would obviously be some levels are actually faster to go through the whole thing and not turn into super sonic. Some might have the same time. Should it be arbitrarily decided that if you can't beat the levels without super sonic that you shouldn't do a run?

Really, only 2 levels immediately come to mind with this, chem plant 2 and oil ocean 1. All the rest there is probably room for improvement with super sonic.
why oo1?
Edit history:
stanski: 2007-02-22 03:18:52 am
wise fwom yo gwave
Can't beat :33. Would be the same route (there aren't enough rings). I've tried a lot, and the route not under the oil is too out of the way and slow. I guess I should test it some more.

Death egg and sky chase also come to mind, heh.

I guess I can do some and submit them and if they are rejected, no big deal because I'm practicing all these levels like this anyways? If we know right away this is a bad idea though, obviously i won't bother though.

Edit: Hill top 1 also (I am nearly 100% positive).

Is there a way to unlock super sonic without having to get 50 rings? That'd be kind of cool too, to start off the level as super sonic and not have rings go down, but that would be using cheats and not normal gameplay.
not without cheating afaik. yeah, i'd be glad to encode/post the vids on archive at the very least, but as you've said, seems somewhat ... like a waste of time, no?
Edit history:
stanski: 2007-02-22 04:26:49 am
wise fwom yo gwave
Yea, now looking at it, it doesn't seem as good an idea as it did at first:

1. Not all the levels would be faster or all that different, so i'd end up not doing levels which is dumb
2. Its seems kind of arbitrary.
3. I don't think there is much of an audience for this.
4. It would take a ton of work to complete a table, as I'd become too much of a perfectionist and want to shave seconds.

I'll just produce a better 100% full run instead :-)

Edit: and i remember why i didn't do oil ocean 1 with super sonic, there is no direct route at all besides going through the oil, and getting 50 rings and going through the oil the best i can do is about :40. Not even close to good enough.
Edit history:
eredani: 2007-02-22 05:59:45 pm
Quote:
Edit: Hill top 1 also (I am nearly 100% positive).

It's actually possible to finish Hill Top 1 in :33 by using SS.

You have to take the upper route at the start, and transform into SS after the 10 Ring box by the elevator where you would usually perform the lava-glitch, then jump on a spike and on top of the loop. At first you can go into the fake wall there but you can't pass through it, however if you run past the loop and turn back to it again it will then be possible to fall through the wall. Tap left after disappearing down the wall and you'll fly off to the right and land in front of the last tunnel, from there it's just spindashing and holding right to the finish.

You've done great work with these speedruns stanski, always anticipating when you will finally get that successful run.
Edit history:
stanski: 2007-02-22 11:53:58 pm
wise fwom yo gwave
Hm, its too bad that I won't have super sonic by that time then (honestly, the only other emerald I can pick up is in casino 1, and its so risky trying to get to that last platform on top when you don't have speed shoes).

Emerald hill 1 and 2 are out of the question (both waste a ton of time getting 2 emeralds), chem plants are both out (with tails, you don't get close to enough rings), aquatics you can't get more then 1 in each, casino 2 one is the limit. Oh well, its only a 10 second loss (at best), I think its much more important to get through the metro/wing fort cleanly (i'm getting :53 in metro 1, :44 in metro 2, 1:27 in metro 3, and 1:44 in wing fort at best. These times are so variable based on mistakes though.).
Talk to the Hand
18:54 is up.

Yeesh. And I thought the 20:02 was amazing.
kirby8943
:wave-finger: Of Course!
wise fwom yo gwave
Thanks, I still think it can be improved, but honestly this game is so frustrating at times that after I get a 100% I'm happy with (see: never), I probably won't want to run it again for at least a few months.
hai yah
once again, an incredible run through of sonic 2 from TSC's best!


during chemical plant 1 and oil ocean 2 I was thinking, no way did this guy do this on console.. proving how insane a select few levels were.

seriously, your kinda stupid for even thinking of ever improving it, not in an insulting way but because it's already so well done that it's not worth it, since I can almost guarantee no one will ever top it. Greatly look forward to your 100% run Smiley
Edit history:
stanski: 2007-02-25 11:15:09 pm
wise fwom yo gwave
chem plant 1 and oil ocean 2 are definately 2 of my favs. Chem plant 1 I hardly ever get :22 on (and someone at TSC once said he was really proud of his :22 in that level just time attacking one level), so its nice I got it in there. Hill top 1, wing fort before the boss, and metro 3 are definately my other fav's.

Thanks for the compliments!
He's back!
I take it some of the glitches are banned like the scroll to the Oil Ocean 2 boss (yeah I know it hard to do). A lot of the improvement I felt came from taking less damage. Although I must ask one thing, how come you never used that glitch in Metropolis zone that allows you to fall through the lava and skip an earlier section of the level?
Edit history:
stanski: 2007-02-26 06:04:29 pm
wise fwom yo gwave
Yea, I did an Individual level time for Oil Ocean 2 in :44 using that glitch and it was not accepted. I would do it in a run if it was accepted (its not that hard once you get the timing down, that trick in Metro 3 is much harder), its a shame that its not.

What you are thinking of is metro 2, but if you watch the TAS, it really doesn't skip anything, it just takes a different path. I timed it and the first TAS by Quietust gets to a certain point in that level at about 14.75 seconds. The second TAS gets to that same point at about 12.5 seconds (basically the first point that the two paths intersect). To allow yourself to even get that 2 seconds of gain, you need to go through a very tough route, assuming you even pull off the glitch properly (going into the lava isn't tough, but going through those spikes afterwords is because most of the time you lose your ring and can't do it). I majorly fucked up the beginning of metro 2, my times there are usually in the 1:08-1:09 range.

I felt most of my gain came from Metro 3 and Death Egg. I gained :41 in those 2 levels alone from my previous run. And basically, those were the only 2 levels I really made big errors on in my previous run, which meant that the rest of the run had to come up with 30 seconds of gain.
Talk to the Hand
Randomly: Wow, that's a BAD fight on CN2?

ALSO: What zone gave you fits more than any other in trying to do this run. I know you mentioned AR as being one.
Edit history:
stanski: 2007-02-26 11:46:28 pm
wise fwom yo gwave
Yea, that boss fight is terrible. I consistently get 7 hit combos after the first hit, I'd say 9/10 times I get a 7 hit combo on him.

Aquatic ruin 2 is my major restarting point. Basically from missing that jump, because I was restarting if my run wasn't perfect up until that point and I missed the jump. If my run was close to perfect and I missed the jump, I let it slide, as I still come out ahead (for example, sometimes my runs were 6 seconds slower when entering aquatic 2, so hitting the jump really evened it out compared to this run).

Chem plant 2 is still sometimes problematic, tails doesn't like to hit the enemy or sonic does like to hit the enemy. Hill top 1 and 2 are major restart levels. Oil Ocean 2 is probably the biggest late run restart level, although either dying in oil ocean 1 (not often but it happens), losing my ring against the boss in metro 3, dying in wing fortress, or dying against death egg also ruined a fair amount of runs.
Hi! I'm andrewg!
Is the TAS slower than your run?

I'm going to watch your run right now. Smiley
Existence as you know it is over
TAS counts everything including intro and level transitions. SDA timing only counts the individual level times.
Edit history:
andrewg: 2007-03-01 11:53:00 pm
Hi! I'm andrewg!
Why is it different for sonic? I mean counting each of the level times?

They dont do that for other games?

EDIT: wow. this run makes mine look like crap.
wise fwom yo gwave
Bonus screens. Do you want to see me stop at the end of a bunch of levels (I think about 6 or so levels) and wait 3-8 seconds just to avoid a bonus? Doesn't make sense to do that.
Hi! I'm andrewg!
So it's because you have to stop a long time? That's interesting.
wise fwom yo gwave
yea.

And I suck at 100%. I haven't been past mystic caves in a week. I spent nearly 2 hours making attempts today and never got past chem plant. I think i'm going to stop making attempts for a while and just drill these levels into my head again.
you do what you gotta do i guess. go go go!
dinosaur from the past
The other reason is that Sonic provides a minutes:seconds timer. It seems SDA will use a minutes:seconds timer but not an arbitrary timer like in SMB.