I think I'm gonna start seriously working on this now since as it turns out Skyward Sword is boring as hell and I need to run SOMETHING. Anyway, I did a couple practice attempts yesterday. Both clocked in around 1:40 and both were awful. I'm guessing a good run would have at least 20 minutes of improvements, if not more.
Route-wise I have everything mostly worked out. Might shuffle a couple levels around and change a couple challenges, but for the most part I have all the fastest challenges. I'm not really sure what to say without going overboard into detail. I might change the Green Hill challenge (currently doing the Knuckles race since I'm the most familiar with it at the moment).
Hrrm... here's the things that are bugging me a bit at the moment.
Metal Sonic: Mostly, I'm just not sure what kind of time I should be aiming for. Optimally you get around :30, but there's tricks on the third and fourth hits that don't work a lot of the time, so you can end up with a time as high as :50 if you get unlucky.
Speed Highway Modern: I'm really conflicted here. There's a glitch that skips well over half the level and saves about 20-30 seconds, and it's really awesome so I really want to do it. However it's also random as hell and rarely ever works, especially without skills, so I can easily end up losing well over 20-30 seconds on it. :/
Seaside Hill Modern: I really really hate TAing this stage without Endless Boost. :/ I'm gonna have to figure out a consistent route where I'm not really in too much danger of running out of boost at all the wrong times.
Planet Wisp Modern: There's a big glitch here called the rocket glitch (or at least, that's what I call it), where if you pick up a rocket while you're already using rocket, you can pick up a spare and use it somewhere you aren't supposed to. Doing this you can actually take a rocket out of the 2D section and use it right before the last 2D area and skip like 30-40 seconds of stuff. It's easy to fuck up though. Best case is screwing it up early on so I can just keep going and do the last 2D area normally (you can still skip a fair amount of stuff with the glitch that way, so it's not TOO big of a loss). Worst case is I actually get stuck inside the wall and have to reset, which would cost two minutes. I've only had that happen once though, and for the most part if you mess it up you can just change strats and keep going, so I'm probably going to at least attempt the 3D rocket.
Egg Dragoon: I usually get like 2:15 fairly consistently here; the TSC record's around 1:40 though, using a series of hits that have a really small window. I might need to practice and see if I can do it consistently at all, but when I tried before it definitely wasn't.
I'll probably do some more attempts later today, hopefully I can get something a bit lower.
Route-wise I have everything mostly worked out. Might shuffle a couple levels around and change a couple challenges, but for the most part I have all the fastest challenges. I'm not really sure what to say without going overboard into detail. I might change the Green Hill challenge (currently doing the Knuckles race since I'm the most familiar with it at the moment).
Hrrm... here's the things that are bugging me a bit at the moment.
Metal Sonic: Mostly, I'm just not sure what kind of time I should be aiming for. Optimally you get around :30, but there's tricks on the third and fourth hits that don't work a lot of the time, so you can end up with a time as high as :50 if you get unlucky.
Speed Highway Modern: I'm really conflicted here. There's a glitch that skips well over half the level and saves about 20-30 seconds, and it's really awesome so I really want to do it. However it's also random as hell and rarely ever works, especially without skills, so I can easily end up losing well over 20-30 seconds on it. :/
Seaside Hill Modern: I really really hate TAing this stage without Endless Boost. :/ I'm gonna have to figure out a consistent route where I'm not really in too much danger of running out of boost at all the wrong times.
Planet Wisp Modern: There's a big glitch here called the rocket glitch (or at least, that's what I call it), where if you pick up a rocket while you're already using rocket, you can pick up a spare and use it somewhere you aren't supposed to. Doing this you can actually take a rocket out of the 2D section and use it right before the last 2D area and skip like 30-40 seconds of stuff. It's easy to fuck up though. Best case is screwing it up early on so I can just keep going and do the last 2D area normally (you can still skip a fair amount of stuff with the glitch that way, so it's not TOO big of a loss). Worst case is I actually get stuck inside the wall and have to reset, which would cost two minutes. I've only had that happen once though, and for the most part if you mess it up you can just change strats and keep going, so I'm probably going to at least attempt the 3D rocket.
Egg Dragoon: I usually get like 2:15 fairly consistently here; the TSC record's around 1:40 though, using a series of hits that have a really small window. I might need to practice and see if I can do it consistently at all, but when I tried before it definitely wasn't.
I'll probably do some more attempts later today, hopefully I can get something a bit lower.
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