According to SDA (Speed Demos Archive)
"Timing note: Load times aren't counted in Metal Slug Anthology runs to make times comparable between versions."
I don't know whoever made this "rule" but Metal Slug X should be counted as RTA and not In-game time
Nowadays we have WiiVC version and Steam Version that should help with players who wanna try RTA since not everyone has a neogeo machine to play i guess.
Is unfair comparing ps2 version without loading times due speed increase in parts that is originally to lag in-game. Plus note fade screen in arcade/wii vc/pc versions are slower than ps2 because the loading time is the black screen... eh
deppending from ps2 revision and disc region in some parts the loading screen doesn't even appear.
By the way, You cant compare anthology with playstation 1 version, ps1 version has different mechanics,physics and sprites sizes from original version. (anthology has the same mechanics and physics as from Arcade version though)
Pin-point system for ps1 has infinite weapon, it shouldn't even be counted as real speedrun (only if a new category) and shouldn't be compared to real runs. Is kinda contradictory make it "comparable".
"Difficulty note: Normal and hard modes in the PlayStation versions of Metal Slug 1 and X are not allowed because the difficulties lie between easy and normal in Metal Slug Anthology."
The difficulty Actually the game physics and spawns changes a lot from PS1 to PS2. Not really possible comparing even using "same difficulty"
Just wanted to "pin-point" some things in metal slug X page (http://speeddemosarchive.com/MetalSlugX.html)
:/ that makes really unfair for speed running this game, and i really love the site. Because that I hope you guys could fix it, since this site influency in the world of speedrun community
Thanks for reading.
-A really hard fan of Metal Slug Series
"Timing note: Load times aren't counted in Metal Slug Anthology runs to make times comparable between versions."
I don't know whoever made this "rule" but Metal Slug X should be counted as RTA and not In-game time
Nowadays we have WiiVC version and Steam Version that should help with players who wanna try RTA since not everyone has a neogeo machine to play i guess.
Is unfair comparing ps2 version without loading times due speed increase in parts that is originally to lag in-game. Plus note fade screen in arcade/wii vc/pc versions are slower than ps2 because the loading time is the black screen... eh
deppending from ps2 revision and disc region in some parts the loading screen doesn't even appear.
By the way, You cant compare anthology with playstation 1 version, ps1 version has different mechanics,physics and sprites sizes from original version. (anthology has the same mechanics and physics as from Arcade version though)
Pin-point system for ps1 has infinite weapon, it shouldn't even be counted as real speedrun (only if a new category) and shouldn't be compared to real runs. Is kinda contradictory make it "comparable".
"Difficulty note: Normal and hard modes in the PlayStation versions of Metal Slug 1 and X are not allowed because the difficulties lie between easy and normal in Metal Slug Anthology."
The difficulty Actually the game physics and spawns changes a lot from PS1 to PS2. Not really possible comparing even using "same difficulty"
Just wanted to "pin-point" some things in metal slug X page (http://speeddemosarchive.com/MetalSlugX.html)
:/ that makes really unfair for speed running this game, and i really love the site. Because that I hope you guys could fix it, since this site influency in the world of speedrun community
Thanks for reading.
-A really hard fan of Metal Slug Series
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