Snowboard Assassin
Can't believe I missed all these posts over a year ago.
@Rakuen - Understandable. Honestly, the code doesn't make any difference if I decide to not use it. Going at this game in a NG+ (being Expert Mode) fashion is the approach I want to take. It's faster, and the challenge is potentially entertaining to watch.
The Dragon Board, in my opinion, shouldn't be taken out of debate entirely. It's a valid snowboard that's unlock-able, albeit it's too easy to use. If we were doing a 100% run, then it'd all have to be done at the beginning, a new game file to finish. There's more to this category than just story mode, so this is a topic for another day.
After watching another racing game, Mario Kart 64, at SGDQ 2015, I wonder if there's a way to use the speed or tricks of these boards to glitch through the game? I'm not familiar with coding or anything. I do know that these race tracks in SBK 2 are linear, so there aren't many circled tracks, like Mario Kart 64. That's where the problem lies. It's unfortunate, because there's gotta be a way to take advantage of the 64's hardware in SBK games no less. For now though, my main concern is finishing the game as fast as possible, glitchless or otherwise.
Right now, if my any% run is viable, then I'm still hanging around that 46 minutes time (room to improve though). I certainly don't mind redoing my run, especially to fit the requirements for SDA.
To my understanding, there's any%, 100%, and NG+ for this game. But I'm not the one in charge of how this game should run. At the least, I'd want there to be a solid ground for getting this game moving.
I'm looking to do another run of this game soon on NG+. Later on, I intend to write up a 100% route.
@Rakuen - Understandable. Honestly, the code doesn't make any difference if I decide to not use it. Going at this game in a NG+ (being Expert Mode) fashion is the approach I want to take. It's faster, and the challenge is potentially entertaining to watch.
The Dragon Board, in my opinion, shouldn't be taken out of debate entirely. It's a valid snowboard that's unlock-able, albeit it's too easy to use. If we were doing a 100% run, then it'd all have to be done at the beginning, a new game file to finish. There's more to this category than just story mode, so this is a topic for another day.
After watching another racing game, Mario Kart 64, at SGDQ 2015, I wonder if there's a way to use the speed or tricks of these boards to glitch through the game? I'm not familiar with coding or anything. I do know that these race tracks in SBK 2 are linear, so there aren't many circled tracks, like Mario Kart 64. That's where the problem lies. It's unfortunate, because there's gotta be a way to take advantage of the 64's hardware in SBK games no less. For now though, my main concern is finishing the game as fast as possible, glitchless or otherwise.
Right now, if my any% run is viable, then I'm still hanging around that 46 minutes time (room to improve though). I certainly don't mind redoing my run, especially to fit the requirements for SDA.
To my understanding, there's any%, 100%, and NG+ for this game. But I'm not the one in charge of how this game should run. At the least, I'd want there to be a solid ground for getting this game moving.
I'm looking to do another run of this game soon on NG+. Later on, I intend to write up a 100% route.