Edit history:
Overfiendvip: 2016-01-16 11:05:36 am
Overfiendvip: 2016-01-15 03:01:11 am
Overfiendvip: 2016-01-15 01:56:53 am
Overfiendvip: 2016-01-14 10:10:00 pm
Overfiendvip: 2016-01-14 08:01:03 pm
Overfiendvip: 2016-01-14 07:59:49 pm
never a frown
I made a better "spikesuit" pastebin, which touches on potential applications (including the theoretical 14% Speed one I mentioned in my previous post): http://pastebin.com/qUaVXHpv
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Here are my X-Ray hall calculations, using room times executed by myself (seconds.frames):
X-Ray hall with single shinespark
X-Ray hall, using the shinespark - 4.10
X-Ray hall return (no speedkeep) - 7.20
X-Ray hall return (speedkeep) - 6.10
Movement between rooms (sparking through door transition into X-Ray hall and running into X-Ray hall return) - 0.08 and 0.36
Total (no speedkeep) - 12.14
Total (speedkeep) - 11.04
X-Ray hall with double shinespark
X-Ray hall, hover shinespark - 5.50
X-Ray hall return (shinespark suit) - 4.05
Movement between rooms (running through door transition into X-Ray hall and sparking into X-Ray hall on return) - 0.18 and 0.17
Total - 10.30
Surprisingly not the amount of time I was expecting it to save. I suppose that would be a relief to some people.
Some other interesting details regarding X-Ray hall that perhaps some are aware of is that it seems like, assuming you do not have a shinespark suit for the room when you get there, going for speedkeep on the way to X-Ray is totally worth doing. Even if you miss the speedkeep, the amount of speed you can build on the spikes can save up to 20 frames based on my initial testing, and actually acquiring the speedkeep would add about another 40 onto that. The room takes slightly under 10 seconds to get through without a shinespark suit and without a speedkeep on the way towards X-Ray, meaning the shinespark suit from Crocomire's room saves slightly under 5 seconds compared to speedkeep, and about 5.5 compared to no speedkeep, minus the time from whatever input errors occur as a result of carrying the shinespark suit to that location.
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Here are my X-Ray hall calculations, using room times executed by myself (seconds.frames):
X-Ray hall with single shinespark
X-Ray hall, using the shinespark - 4.10
X-Ray hall return (no speedkeep) - 7.20
X-Ray hall return (speedkeep) - 6.10
Movement between rooms (sparking through door transition into X-Ray hall and running into X-Ray hall return) - 0.08 and 0.36
Total (no speedkeep) - 12.14
Total (speedkeep) - 11.04
X-Ray hall with double shinespark
X-Ray hall, hover shinespark - 5.50
X-Ray hall return (shinespark suit) - 4.05
Movement between rooms (running through door transition into X-Ray hall and sparking into X-Ray hall on return) - 0.18 and 0.17
Total - 10.30
Surprisingly not the amount of time I was expecting it to save. I suppose that would be a relief to some people.
Some other interesting details regarding X-Ray hall that perhaps some are aware of is that it seems like, assuming you do not have a shinespark suit for the room when you get there, going for speedkeep on the way to X-Ray is totally worth doing. Even if you miss the speedkeep, the amount of speed you can build on the spikes can save up to 20 frames based on my initial testing, and actually acquiring the speedkeep would add about another 40 onto that. The room takes slightly under 10 seconds to get through without a shinespark suit and without a speedkeep on the way towards X-Ray, meaning the shinespark suit from Crocomire's room saves slightly under 5 seconds compared to speedkeep, and about 5.5 compared to no speedkeep, minus the time from whatever input errors occur as a result of carrying the shinespark suit to that location.