Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
12 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Part of a balanced breakfast.
If I keep this up, I'm going to become the go-to guy for Sly Cooper speed runs...

Anyway, I've played through the first three episodes of this game, and I've concluded that if I am ever going to attempt a speed run of this game, then it's going to have to be an any% single segment.  Unlike the other games, there's no on-screen indication when the game is saved, so it's hard to segment.  Not to mention that you warp back to the hideout every time you complete a job.

The reason I would do any% is because I have no idea where everything is located and I haven't played the game enough to master finding all the collectibles, let alone plan a route for them.  With clue bottles, treasures with very tight time restrictions, and masks to find, a 100% run would require a lot.

Anyway, I'll make some comments on the episodes.  Turning Japanese was not very difficult.  The hardest part to do quickly is in the prison when you have to get past the fire and axes.  That samurai armor moves so goddamned slow that you want to wear it as little as possible.  El Jefe is an easy boss once you learn how to dodge his attacks.

Go West Young Cooper is when things get more tricky.  Particularly the Tennessee Kid missions have a high chance for failure with all the dodging electricity during the rail slides.  Two difficult missions were the one where you have to clear the way for the stagecoach Carmelita's on and the mission where you have to protect the raft with Carmelita.  I died numerous times on both these missions.  I'm sure with practice I can get the hang of it.

Clan of the Cave Raccoon is not bad until the end.  Bob's first mission (where Murray trains him) is way too goddamned long, but there is some room for failure.  In the training montage sequence at the end, you are allowed two failures without failing the job, so you can skip the longer mini games in favor of finishing the job more quickly.  No, the real problem in this level is the Grizz.  Good luck getting through that boss without getting hit or dying at least once.  He attacks so much, and trying to knock the ice blocks into him, I always got frozen by the icicles and the shockwave from his jump.  And that part is on a timer, too.  I'll need to practice that one as well.

Today I tackle Episode 4 and possibly finish the game as well.  Then I'll know fully what to expect from an any% run.
Thread title:  
Part of a balanced breakfast.
Well, I guess no one's really interested in this game.  Whatever, I'll detail what the rest of the game will look like.

The only part of the second half of the game I remember being really problematic was the Ms. Decibel fight.  Running up the musical bars and dodging the notes is easy using slow motion, but in a speed run you have to be normal Sly because you want to use the Rail Sprint gadget.  That makes these two sections of the fight really hard.

In terms of other gadgets, Bentley's Adrenaline Burst is useful.  The improved version appears too late in the game to be useful, IMO.  Murray's fist upgrades are also not very useful, as he can just grab and slam guards for a one hit kill.  And buying gadgets for Carmelita is a joke as you never really use her after Mechanical Menace (yeah, there's that belly-dancing section during Episode 5's heist, but that doesn't count).

Other annoying things are the final Alter Ego hack session (where I mysteriously kept getting hit) and all of the Spark Runner hacks (those SixAxis controls are obnoxious).  I'll need to practice those to get the hang of them.  The power ups are necessary in Alter Ego to kill the boss quickly.  The Spark Runner missions, though hard, are mercifully short.

Another thing I have to figure out is cutscene skipping.  The regular cinematics you have to pause and select "Skip Cinematic" but I think you have to do this early in the scene or the option will disappear.  I think in the animated clips between episodes you have to hit Circle.  I don't remember how to skip Binocucom chats.

Well, those are my thoughts on the game.  This summer I'll focus on a Sly 3 run because that game is easier, but we'll see if I can attempt this run.  I might be able to segment after each job, making it easier to optimize.
1-Up!
coopercrisp, you're talking about a game that hasn't even been out for 2 months in North America, and hasn't even launched in Europe or Australia yet. Most people who would be interested haven't picked it up yet, so don't go on about a lack of interest. The problem here seems to be that this thread was started way prematurely, before you had much to contribute to the speed running conversations and before most people have even played it.
Part of a balanced breakfast.
Okay, I'm sorry.
Edit history:
Metalic: 2013-04-07 07:51:35 am
Just picked this up a couple days ago to play casually, had speed runs of it in mind as I played a bit. Picked up a few small things, but I'm only just finished with Tennessee's level/area. So granted most of the things are fairly small and obvious. But, you can skip the first two fire dragon heads in Turning Japanese (Freeing Rioichi segment), you just jump straight across the gap between the pathway. You -might- be able to skip 1 or 2 of the last(?) wave of them, you start at a high point and I know you can parachute down to land ON one of them. However, you get burned from doing so. I didn't test it much though, maybe there's a section near the wall or something that'd work. There's also a small sort-of trick where you can equip/remove the samurai suit as fire hits you. Just tap L2 twice really fast, and, if you time it right, you'll wear it for a split second as the fire hits you, and take it off as it passes. I don't think it works once they're grouped together though, so basically useless since you skip the only singular ones. Oh, and I think some of the shorter cutscenes are worth watching due to the awful loading in certain parts of the game.

The one interesting thing I did find is a thing with certain rocks (So far, only 1 which is in Turning Japanese. The very far out island that holds a mask). The bottom of the cliff/rock is angled, and if you open/close parachute spam you actually gain height. However, it limits you from going any higher past the base. There could be other spots where this might work? I've tried quite a few times in different areas but haven't been able to replicate it.

Anyway, yeah, it'll likely be a while before anyone gets around to wanting to run this, if at all. I think it'd be a bit long for my taste without any big skips. *Might* mess around after I beat it some, hopefully find more stuff.
Part of a balanced breakfast.
If what you say is true about loading times, I guess the only thing we could do is time how long it takes to skip a cut scene versus watching it.

I think I have a vague idea of the shortcuts you're talking about, but I don't have the game in front of me to test them (I'm at school, the PS3 is at home).  Do you have a Dazzle or something to record a video of what you're talking about?  That would help me understand what you're talking about.

If the run was segmented it wouldn't be too bad to run, it just might take a while.  My summer is quickly filling up with other plans and projects, so I don't think I can run this game anytime soon either.
Spark Runner hacks is not letting me do anything with the spark. I have a wireless controller that I know works but it is not working for this part of the game. Any suggestions
Part of a balanced breakfast.
Are you using the motion controls? You have to tilt the controller to move the spark.
I am currently running Sly 1 but I would will probably start running this in a week or two if somebody would be willing to join me.
Truljin @ Twitch
Any updates to this any% SS run? Prediction of how long it might be?
Part of a balanced breakfast.
Runs have been done by other people. One runner in particular has a time of under 6 hours. Honestly this game is not a high priority for me for right now, as I'm working on Sly 2 at the moment, but I might look into it in the future.

Here's the current world record: http://www.twitch.tv/sersanju/c/4019969
(Don't want to look at the comments because "spoils" etc.)



Can someone tell me if it's new? I am pretty sure the trick with the parachute is not new though.
Part of a balanced breakfast.
First time I've seen the Paraglider being used like that, and I've seen runs of this game before. Good find.

In terms of actually attempting a run of this game, I just did a Sly 2 run that's only about half an hour slower than this game, so I know longer find it unreasonable to attempt runs in this game. I'd have to do a lot of practice before I would attempt a run, though. Luckily, there's individual job practice like in Sly 3 and also as many saves as needed thanks to the game being on the PS3.

Biggest issue running this game would be coin farming. You have a rare chance of getting 500 coins picking a guard's pocket, and you could use that money for the running on rails ability and Bentley's Adrenaline Burst, which will obviously be faster. Not a big deal for segmented runs, but an SS run would require a lot of resets for that kind of luck.
Really? You can "climb" a lot of slope with the Paraglider. At the moment, what I did in the video is the only use I found for it. Thanks for the answer!
Edit history:
Nikneim: 2014-05-03 07:12:38 am
Nikneim: 2014-05-03 07:11:07 am
The new WR in 5:53:02 by me

http://www.twitch.tv/finnruns/c/4180302 This was done in a speedrun marathon organized by Finnish people. (my twitch nick is Nikneim_ if someone is wondering)

Didn't use the first timesaver shown above (the second one i've been using for a while now), so there's a chance to shave some time off (if you're able to keep timesave for the whole run, and not lose it for a stupid mistake lol)
Edit history:
cooopercrisp: 2014-05-03 10:57:51 am
Part of a balanced breakfast.
Nice. Any places you know can be improved? What gadgets are you using throughout the run? What kind of coin farming did you do?

EDIT: Actually, I think I'll watch the run and find out from there. If you want to post your strategies here, though, that would be great.

You can add your time to the leaderboards if you want here.
At the beginning I got the smoke grenade from a guard (200 coins) and in Bentley's Part I stopped and got the piece of cheese (100) from the other guards.
Gadgets used: Paraglider and Rail Sprint.

I screwed up during Grand Key Larceny at the Sly part right at the end of the course by dying. I had to go through the course again, so that's can be improved upon.
Then I was doing stupid mistakes in the Decibel boss fight during one of the jumping parts, I was so hyped about the run my hands were shaking Cheesy
There was minor mistakes that can be fixed by not playing the game at 4am-10am. And I might be forgetting some mistakes so... Yeah.

If you have anymore questions, please do ask :3


An easy tiny timesaver.
Part of a balanced breakfast.
Wow, that's cool. Looks like a bit of a blind jump, though. When do you know to press Circle?
Edit history:
Pewable: 2014-05-06 03:21:50 am
Pewable: 2014-05-05 10:49:30 am
If you don't hold L1, it's sure is a blind jump because the camera will move all over the place. But if you "freeze" the camera using L1, it's fine, and the timing to press Circle is quite easy.
Do you guys understand why sometimes the character is jumping very far away after climbing a rope or something? I know 2 spots where I know it happens "a lot" but I don't really understand why and "how" ...

- Also I don't know if it's new but if you do "Circle + (hold) Triangle" or "Circle + Square" while jumping towards a rope or something, the character glitchs a little, nothing useful though (but "Circle + (hold) Triangle looks cool!) .

- And if you hold L1 with Fox or Kid, jump, do an attack, then release L1, they will be in a T stance as long as they don't touch the ground.

Quote from Pewable:


An easy tiny timesaver.


i had always wondered if that was possible didn't think to use the L1




Part of a balanced breakfast.
How are you doing that tiger jump? That looks incredible.
Edit history:
Pewable: 2014-05-07 08:39:39 am
In the WR video, he is waiting for the bar to be full again, but if you switch to Sly then back to the tiger, the bar will be full again. I am not sure if it's because I bought the upgrade to always have a full bar with Sly though...

Part of a balanced breakfast.
That might actually be the auto-refill gadget. I would try to test that on a file without any extra gadgets purchased.

That trick with the treasure looks useful in 100%. I wonder if that's useful anywhere else though.