Anything you can do I can do halfass
So today, possibly in anticipation of meeting some folks tomorrow and possibly just because today was payday and my local vintage shop had a bizarrely good selection of the sorts of games that I'm not actively looking for but willingly add to my purchase just because I happen to be in the same store that they are, I acquired an Atari Lynx (bringing my total system count up to ~39). With this Lynx I rediscovered a little niche title called Slime World. More specifically, Todd's Adventures in Slime World. Apparently it's out for Lynx, Genesis and PC Engine. Modulo graphics and music, the Genesis ROM I tried essentially matches the Lynx version.
Both are... I would say excellently charming games in the PJ sense of the phrase. Choose any of 6 areas at the start, and then solo or with up to 2 (Genesis) to 8 (Lynx) players, ... get through the area. Basically, it's a giant platformer mazerun with really... okay... the physics... er... you are designed to do things that are already special, like climbing any wall from a walking start. The walking and jumping we shall never speak of again save to say that they got the jump button and the shoot button reversed AND YOU CAN'T CHANGE IT >.<. Everything you shoot explodes into slime, and both the slime and your shots have their own happy physicsoid behavior. Also, damage is... a thing. It sticks to you until you wash it off. Unless you have invincibility, which is fairly liberally distributed, at least in area 1.
But that said, while I'm not a runner myself, there are quite a few strategic and execution elements which I think could make this game a legitimately enjoyable and fairly brief speedrun, at least once you learn it. Any volunteers, or shall I contemplate posting a bounty?
As a crash-course, the Genesis controls are
Move/aim: D-pad
Pick up item: D-pad down while standing by it
Jump: B
Shoot: C
Use item: Hold A to bring up the menu (game keeps going), D-pad left/right to select item, and then press D-pad Up if you wish to use it.
Most items can be figured out by experimentation. Particularly useful ones are
- Shield: Grants invincibility when used
- Red gem: Grants invincibility when picked up
- Bait: attracts monsters (and if it's there, you'll probably need it)
- Bomb: clears all enemies and items out of the room it explodes in (thrown forward when used)
Also, there are MANY secret passages, frequently chock full of red gems. And continues from the most recent checkpoint (minus any items you picked up) are infinite, so death abuse could easily be a thing for clearing out rooms.
Both are... I would say excellently charming games in the PJ sense of the phrase. Choose any of 6 areas at the start, and then solo or with up to 2 (Genesis) to 8 (Lynx) players, ... get through the area. Basically, it's a giant platformer mazerun with really... okay... the physics... er... you are designed to do things that are already special, like climbing any wall from a walking start. The walking and jumping we shall never speak of again save to say that they got the jump button and the shoot button reversed AND YOU CAN'T CHANGE IT >.<. Everything you shoot explodes into slime, and both the slime and your shots have their own happy physicsoid behavior. Also, damage is... a thing. It sticks to you until you wash it off. Unless you have invincibility, which is fairly liberally distributed, at least in area 1.
But that said, while I'm not a runner myself, there are quite a few strategic and execution elements which I think could make this game a legitimately enjoyable and fairly brief speedrun, at least once you learn it. Any volunteers, or shall I contemplate posting a bounty?
As a crash-course, the Genesis controls are
Move/aim: D-pad
Pick up item: D-pad down while standing by it
Jump: B
Shoot: C
Use item: Hold A to bring up the menu (game keeps going), D-pad left/right to select item, and then press D-pad Up if you wish to use it.
Most items can be figured out by experimentation. Particularly useful ones are
- Shield: Grants invincibility when used
- Red gem: Grants invincibility when picked up
- Bait: attracts monsters (and if it's there, you'll probably need it)
- Bomb: clears all enemies and items out of the room it explodes in (thrown forward when used)
Also, there are MANY secret passages, frequently chock full of red gems. And continues from the most recent checkpoint (minus any items you picked up) are infinite, so death abuse could easily be a thing for clearing out rooms.
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