trepidation
Yeah, I think we are talking about the same trick. It's the one that skips most of the basement in the ancient Cistern. Coincidentally, I was trying to (unsuccessfully) climb up the same spot on my first playthrough.
In this video, the runner is obviously using the enemy's "barrier" to gain height. Is there anything else to this trick other than running up a wall with an enemy wedging you into the corner? It looks pretty easy if that's the case.
This video is the same basic trick, just performed in a different fashion. Thanks to tjp, I now see the mechanism that makes this trick possible. I didn't notice before, be there is a tiny raised section he is running off of to touch the adjacent wall at a slightly higher point. It gives just enough height to make the trick possible. Sadly, I think the very specific geometry of this room is the only thing that makes this trick work. I'm probably wrong but I can't imagine that there would be many more places in the game where this mechanic could be exploited.
As an aside, I'm finally done with my first playthrough, so I don't have to worry about spoilers anymore. Now, I can join in on discussions, and I look forward to tinkering with this game with the rest of the community.
In this video, the runner is obviously using the enemy's "barrier" to gain height. Is there anything else to this trick other than running up a wall with an enemy wedging you into the corner? It looks pretty easy if that's the case.
This video is the same basic trick, just performed in a different fashion. Thanks to tjp, I now see the mechanism that makes this trick possible. I didn't notice before, be there is a tiny raised section he is running off of to touch the adjacent wall at a slightly higher point. It gives just enough height to make the trick possible. Sadly, I think the very specific geometry of this room is the only thing that makes this trick work. I'm probably wrong but I can't imagine that there would be many more places in the game where this mechanic could be exploited.
As an aside, I'm finally done with my first playthrough, so I don't have to worry about spoilers anymore. Now, I can join in on discussions, and I look forward to tinkering with this game with the rest of the community.