Professional Second Banana
Quote from Essentia:
What about games that use the in-game timer for SDA timing? I ask because I can think of one place in FF6 where resetting could be useful, but there could be about 10 seconds of playing that wouldn't count on the timer if I end up resetting.
The 2 options I see would be to keep using the game timer and manually add any time from resets that wouldn't be counted on the in-game time, or drop the game timer and just use real time for the entire run. I could see it going either way depending on how much reset time there is relative to the total length of the run - IMO in an FF6 run only resetting for inescapable battles on the Veldt would be the former, but something like (theoretically) resetting to shorten every encounter on the world map would be the latter.
In any case, we are going to need to amend the official rules for SDA run categories based on this decision, and any timing differences between SS and SS w/resets (unless they're game-specific) should be clarified there.