Rest in pieces.
Hello. Some words about the game.
SiN utilizes a modified q2 engine. The running speed is slower, many tricks removed.
The game features a selection of various interesting environments: bank, construction zone, subway, warehouse, sewers, jungle, deep under water, laboratories where they experiment with humans, oilrig, a rich estate... Fit to notice: the further you are in the game, the more interesting envoronment you find yourself in, while in the beginning it looks pretty standard. It seems that Ritual decided to save the best for the end.
The game also features a gripping plotline (what a rarity for an FPS), which is not linear. Usually what exactly you did in an earlier level influences what's going on now and what you'll have to do. You can skip whole levels, at one point even more than one. And there are a few really, really crazy plot twists. Very impressive.
Damage is mapped physically: the most when firing at heads, the least when firing at legs. Thus, an instant killing ability (or call it a headshot) is introduced for some weapons, like shotgun or sniper rifle. You can even kill two enemies with one headshot if you're using a shotgun and one of them stands right behind the other (the bullets' spread does it).
By the way, your enemies, just like you, are wearing armor :). It comes in three types: head armor, body armor and leg armor. You can also fire away guns from their hands (or they from yours). If that happens they'll start fighting you manually, with their fists. If you come too close, though, they'll attempt to beat you on your head with their weapons.
There's some variety to playing the levels: some are 'old-school' levels where you need to find an item\locate an exit, some provide you with interesting goals, some are stealth missions. You can not only run and shoot, but sometimes swim or drive a vehicle. You can operate comps, break almost all things, watch submarines and rockets launching, do lobotomy to a few brains or viscerate them (in the xenolab, and there are many other things to do there..). I'd just recommend to play the game :).
The voice of J.C., a former hacker and your companion, is talking to you almost all the time (he's watching over you), giving you hints and commenting your progress. Your enemies are very talkative guys, they often ask things like 'Who are you?' and comment their own welfare with phrases like 'Oh, my head!'. You're talkative, too, commenting the state of your affairs (to J.C. probably) with a rather sadistic attitude, saying things like 'Rest in pieces!' after the kill.
(Hmm, I'm feeling like I'm writing something for PR company :).)
The medium difficulty ('officer') is used with the speedrun. The reason for that: when on hard, the amount of damage you take is so drastically different that you have to kill absolutely everyone.
As it's so important to aim for the head to save time, I sometimes use 'fake zoom' script, from q2 deathmatch:
bind F +bond
alias +bond "fov 40; sensitivity 2"
alias -bond "fov 90; sensitivity 5"
Are you interested?
SiN utilizes a modified q2 engine. The running speed is slower, many tricks removed.
The game features a selection of various interesting environments: bank, construction zone, subway, warehouse, sewers, jungle, deep under water, laboratories where they experiment with humans, oilrig, a rich estate... Fit to notice: the further you are in the game, the more interesting envoronment you find yourself in, while in the beginning it looks pretty standard. It seems that Ritual decided to save the best for the end.
The game also features a gripping plotline (what a rarity for an FPS), which is not linear. Usually what exactly you did in an earlier level influences what's going on now and what you'll have to do. You can skip whole levels, at one point even more than one. And there are a few really, really crazy plot twists. Very impressive.
Damage is mapped physically: the most when firing at heads, the least when firing at legs. Thus, an instant killing ability (or call it a headshot) is introduced for some weapons, like shotgun or sniper rifle. You can even kill two enemies with one headshot if you're using a shotgun and one of them stands right behind the other (the bullets' spread does it).
By the way, your enemies, just like you, are wearing armor :). It comes in three types: head armor, body armor and leg armor. You can also fire away guns from their hands (or they from yours). If that happens they'll start fighting you manually, with their fists. If you come too close, though, they'll attempt to beat you on your head with their weapons.
There's some variety to playing the levels: some are 'old-school' levels where you need to find an item\locate an exit, some provide you with interesting goals, some are stealth missions. You can not only run and shoot, but sometimes swim or drive a vehicle. You can operate comps, break almost all things, watch submarines and rockets launching, do lobotomy to a few brains or viscerate them (in the xenolab, and there are many other things to do there..). I'd just recommend to play the game :).
The voice of J.C., a former hacker and your companion, is talking to you almost all the time (he's watching over you), giving you hints and commenting your progress. Your enemies are very talkative guys, they often ask things like 'Who are you?' and comment their own welfare with phrases like 'Oh, my head!'. You're talkative, too, commenting the state of your affairs (to J.C. probably) with a rather sadistic attitude, saying things like 'Rest in pieces!' after the kill.
(Hmm, I'm feeling like I'm writing something for PR company :).)
The medium difficulty ('officer') is used with the speedrun. The reason for that: when on hard, the amount of damage you take is so drastically different that you have to kill absolutely everyone.
As it's so important to aim for the head to save time, I sometimes use 'fake zoom' script, from q2 deathmatch:
bind F +bond
alias +bond "fov 40; sensitivity 2"
alias -bond "fov 90; sensitivity 5"
Are you interested?
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