Has anyone ever thought about these games? It seems like it would be a viable game for speed run because you can speed time up really fast, get loans, if you do things right get a lot of money through business deals. Plus, who wouldnt want to see someone construct a metropolis within an hour.
The only problem I'd imagine having was how to tell once you've "finished" the run...
Sim City 2000: This one you could actually finish by making a bunch of arcos(In your rewards once your population is huge). Once you get like 40 or somthing, they blast off I bet that could be considered as winning.
Sim City 3000: I dont think this one has arocs or anything but there is a bunch of rewards that you can get, business deals and stuff. I bet you could classify this as finishing by once you get the last of rewards because your population has gotten extremely high.
Sim City 4: This one is by far the most awesome, just the way it looks could keep someone interested for hours... but it has the same problem the 3000 one has and that is it doesnt have an ending.... Once you get to the end of rewards you could say it ends because your population must be uber huge.
It could be very entertaining watching fast mouse actions creating city's. Route planning would get very .. "into it" You would have to go through plently of experiments, but ways could be found....
So what do you guys think and would any of you be willing to try, or work with whoever does actually try and help route optimize?
The only problem I'd imagine having was how to tell once you've "finished" the run...
Sim City 2000: This one you could actually finish by making a bunch of arcos(In your rewards once your population is huge). Once you get like 40 or somthing, they blast off I bet that could be considered as winning.
Sim City 3000: I dont think this one has arocs or anything but there is a bunch of rewards that you can get, business deals and stuff. I bet you could classify this as finishing by once you get the last of rewards because your population has gotten extremely high.
Sim City 4: This one is by far the most awesome, just the way it looks could keep someone interested for hours... but it has the same problem the 3000 one has and that is it doesnt have an ending.... Once you get to the end of rewards you could say it ends because your population must be uber huge.
It could be very entertaining watching fast mouse actions creating city's. Route planning would get very .. "into it" You would have to go through plently of experiments, but ways could be found....
So what do you guys think and would any of you be willing to try, or work with whoever does actually try and help route optimize?
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