Edit history:
Greenalink: 2020-02-16 06:28:05 am
Greenalink: 2019-05-19 08:02:04 am
Greenalink: 2019-05-19 08:01:47 am
DS Dictator
I have been speedrunning Contra Hard Corps lately and I have been playing it on the Mega SG, an FPGA console designed to play Sega 16-bit games, Master System, Sega CD* and Game Gear**
Why not the official system?
I do have a Genesis 2 model with the Triple RGB bypass installed and a switchless language switch to support heavily region locked games.
There are 2 disadvantages to this.
1) The official consoles do not have any kind of Digital to Digital HDMI mod yet and the best solution for RGB SCART/"HD Retrovision" Component cables is the Datapath internal capture card, which isn't an easy item to get nor to use straight away.
2) This one is a personal problem with my system but the soft reset command does not work, I need to look inside at what needs to be done with it.
The Mega SG does support 3 video buffer options, 2 of them run the game at a cycle accurate of 59.92hz instead of pure 60hz, which I'm sure a lot of official microconsoles (NES Mini, SNES Mini) and digital releases of the pre-Dreamcast games use.
What is great with the Mega SG is the digital to digital output HDMI for very clean recordings without effort.
* Mega CD add-on uses an official SEGA Mega CD part, meaning it's half hardware emulated, half official.
** Game Gear cartridges can be played on the system by using the GG Adapter (but avoid using the version 1.0 as they are confirmed to be defective).
Below is a video review of the product by Digital Foundry and why it surpasses many other clone consoles of its type.
[12:57] is a very good part to watch.
Super NT video (Super Nintendo counterpart).
I thought about this suggestion mainly because I had a feeling that the rule was written when we had a lot of crappy microconsoles by ATgames in the market with sub-par video emulation quality. Now there are some consoles that have raised the bar to the point it's just as accurate than the original machines and more accurate than emulated re-releases.
I have also added 3 attachments of Contra Hard Corps.
Why not the official system?
I do have a Genesis 2 model with the Triple RGB bypass installed and a switchless language switch to support heavily region locked games.
There are 2 disadvantages to this.
1) The official consoles do not have any kind of Digital to Digital HDMI mod yet and the best solution for RGB SCART/"HD Retrovision" Component cables is the Datapath internal capture card, which isn't an easy item to get nor to use straight away.
2) This one is a personal problem with my system but the soft reset command does not work, I need to look inside at what needs to be done with it.
The Mega SG does support 3 video buffer options, 2 of them run the game at a cycle accurate of 59.92hz instead of pure 60hz, which I'm sure a lot of official microconsoles (NES Mini, SNES Mini) and digital releases of the pre-Dreamcast games use.
What is great with the Mega SG is the digital to digital output HDMI for very clean recordings without effort.
* Mega CD add-on uses an official SEGA Mega CD part, meaning it's half hardware emulated, half official.
** Game Gear cartridges can be played on the system by using the GG Adapter (but avoid using the version 1.0 as they are confirmed to be defective).
Below is a video review of the product by Digital Foundry and why it surpasses many other clone consoles of its type.
[12:57] is a very good part to watch.
Super NT video (Super Nintendo counterpart).
I thought about this suggestion mainly because I had a feeling that the rule was written when we had a lot of crappy microconsoles by ATgames in the market with sub-par video emulation quality. Now there are some consoles that have raised the bar to the point it's just as accurate than the original machines and more accurate than emulated re-releases.
I have also added 3 attachments of Contra Hard Corps.
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