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I love YaBB 1G - SP1!
I was thinking of doing a run of the old Magic the Gathering game, Shandalar: Duels of the Planeswalkers.  I'd be going the 30x Lightning Bolt route, which lets me finish most matches in the first two or three turns.

Two questions: first, would there be any interest in this?

Second, I had a rules question.
In this particular game, the final boss has a ridiculous amount of life and, while it's possible to beat him, even if you don't do any damage to him at all you still get the "Congratulations you win!" screen.  The game doesn't really expect you to beat him, and the only reward for beating him is that you've banished him for a larger number of years.  Would I still be required to kill the final boss to have it count?  Doing so would add literally hours onto the run, since not only would the match itself take ~30 minutes, but gathering the cards to make a deck that could actually kill him would take a long long long time. (Usually I kill him with a Time Vault combo deck)

Thanks
Thread title:  
I love YaBB 1G - SP1!
I'll take that as a vote of no interest?
Speed is everything!
I haven't played the game but I've played the real card game... So I'd be interested in seeing that run Smiley
But I can't answer you question.
I love YaBB 1G - SP1!
I think it would be cool to see this game done.

How long does Lightning Bolts take to gather? Are they cheap/easily found? I haven't played this game in years. You might need a strategy with continous damage sources against the final boss though, which I think you should beat btw, though I can't give a very good reason if the game is considered beaten either way.

Which difficulty would you be running, Hard I assume? Or whatever the most difficult setting is called.
Go play spacechem !
Quote:
I'd be going the 30x Lightning Bolt route,


isn't there a limit to hold similar cards in your hand ?

As for finding cards, some luck manipulation should do it for you: some cards can be sold for lot of money, and you can buy most cards in bazaar or wathever that place is called. Mindstealers can also duplicate cards if you win ^^

I remember the last boss being very difficult with nasty combos (doesnt he play twice, or maybe he just take 2 cards during his draw phase?)

i forgot to say I'd be interested in seeing that run too
I love YaBB 1G - SP1!
Cool that there's some interest Smiley

Lightning Bolts are unfairly easy to find.  They're very cheap when you find them being sold for cash, and you can often find places where you can trade amulets for cards, and they are only ONE amulet apiece.

You can usually only play 3x (40 card deck) or 4x (60 card deck) of any one card (or 4x in the real-life game of Magic), but there's an enhancement you can buy in game so you can run as many of one card as you want as long as your deck is 60 cards or bigger.

The final boss doesn't have any crazy tricks, and his deck isn't very exciting.  He just has a ridiculous amount of life (I think 100 on easy, 200 on medium, 300 on hard, 400 on superhard).

I'd have to think about what difficulty.  I might have to stick to easy to keep the run time manageable but I'll see what I can do.
I would be interested in seeing this game.  I have beaten it myself, though not on hard. 

As I remember, you can build up to 3 decks to use while out in the battle field, you just have to select which one you want to use while you are editing your decks.  I think there is an item that will let you change your decks while not in a town.  I remember keeping all the good cards I would find instead of selling them to make more powerful decks but I don't think that would work well with speed running. 

I know there are more items to collect, one of them being faster movement in certain places of the map, like double movement speed through forrests or something like it. 

As for winning the game, my thoughts are that you would have to kill the last 'boss'.  It would feel like a failed attempt if he were to kill you.  Yes he has a ton of life, but by the time you get to him, I think your deck would have quite a few nasty surprises for him. 

Again, quite interested in seeing a run.  I have about 10,000 cards that I have not touched in years ( from about 4th edition onwards, sorry no alpha or beta hehe ).  Happy to help.
I love YaBB 1G - SP1!
Damn, I was all ready to begin on this and then it turns out my graphics card isn't good enough for Fraps. Oh well.  If anybody else is interested in a run, though, I'd be glad to give tips.
Speed is everything!
You can also try GameCam, ZD Soft Game Recorder, Hypercam2 or Camtasia.
And perhaps you can tell us your PC hardware.
Edit history:
Farringa: 2007-05-30 03:54:09 pm
Word.
I would love to see this game run... I tried to install the game again a few times awhile ago (probably 8 or 10 months), but it doesn't seem to want to work on my XP system...  Sad   I even tried to run it with 95 compatibility but no dice. If I could get it installed, I would be willing to look at giving you some competition/advice .... once my FFVII run is done, that is.
Edit history:
Reisen: 2007-05-30 05:36:05 pm
I love YaBB 1G - SP1!
Quote:
You can also try GameCam, ZD Soft Game Recorder, Hypercam2 or Camtasia.
And perhaps you can tell us your PC hardware.

Haha, I can't believe I didn't think to try other software. Thanks!  

I have an onboard Intel graphics card.

Edit: So far GameCam, ZD Soft, and Hypercam work on my computer but won't record Shandalar because it predates OpenGL/DirectX.  I'm downloading the Camtasia trial right now and hopefully that will work since it says it "records anything."

Quote:
I would love to see this game run... I tried to install the game again a few times awhile ago (probably 8 or 10 months), but it doesn't seem to want to work on my XP system...  Sad   I even tried to run it with 95 compatibility but no dice. If I could get it installed, I would be willing to look at giving you some competition/advice .... once my FFVII run is done, that is.

Glad to welcome it.  I was lucky and the game worked for me straight away (aside from an odd glitch with typing in your character's name), but a lot of people have trouble with it.  Try googling around, I've read a bunch of tips on how to get it working.
I love YaBB 1G - SP1!
Aaaaand Camtasia works!  I'll get started on this right away.  First step: luck manipulating all the castles together!
Edit history:
Ranti84: 2007-05-31 12:15:17 pm
the Watching Shadow
I remember this game!  It's sweet seeing all this old games popping back up now :).  I like it just to do random duels with the other part of the game and not the story mode itself.  When I tried the storymode I wandered for awhile and couldn't seem to get any quests done so I gave up :P.

I'd definitely like to see a run of this, espcially as a MtGer myself :).

EDIT: I thought I got this game working on my XP system, but I know it works on my win98 SE laptop x).  If you would like help, I'd be glad to try. 

Hrm...maybe I SHOULD try Camtasia for the LOMSE run I've been wanting to do, I've just been hesitant about the watermark that I thought I read would be on it :\.
Word.
I am using Camtasia for my FFVII run.... the quality is a little spotty in places where alot is happening (the snowboarding minigame was the worst...), but it's not too bad. I don't have a watermark though? Maybe it's something with the trial version? *shrug*
Speed is everything!
Quote:
Aaaaand Camtasia works!  I'll get started on this right away.  First step: luck manipulating all the castles together!

Aaaah that's nice! Wish you good luck Wink
sda loyalist
Huh, Shandalar. Cool.

TIME VAULT COMBO DECK?

Use Braingeyser instead? Or just decent creature beatdown - Hipnotic Spectre, Sengir Vampire, Bad Moon etc. Or, uh, use an Ante card and hope he concedes? Cheesy

And yes, I do suggest you beat him, as some kind of concession to finality.
Edit history:
Reisen: 2007-06-01 11:47:37 pm
I love YaBB 1G - SP1!
The Time Vault combo deck works like so:

Time Vault has gone through like a million rules changes over the course of the game, but the rules when Shandalar was made were such that you could untap TWO Time Vaults by skipping ONE turn! So, 2 vaults = infinite turns! Back that up with a Marsh Viper, Pit Scorpion, or Carrion Ants, and you can win easily.  Sadly, the only Time Vault in the game is always hidden in a dungeon that doesn't allow instants or interrups (ie no Lightning Bolts).  After you have the one, a Copy Artifact can be the other one or you can beat a Shapeshifter to get another.

Progress: slow :p the initial grind is tough on Wizard (superhard) mode, since you start out with a REALLY bad deck and the correct basic lands are hard to find, especially for Mountains.  I do already have 3 Ball Lightning and 3 Lightning Bolt though, which is the most I can use until I get the upgrade.
sda loyalist
Oh yeah, poison counters are a good way to win the final battle. Might also want to stick some stone rainish things in there too, to stop him ever having a chance; his mana base is baaaad. Detonate is good too, 1 mana to destroy a Mox.
Go play spacechem !
some information about the game:

For the win you must defeat 5 castles by beating the evil wizard inside each one. One castle correspond to one color, duelling in castle is difficult because there is one specific card always in effect (each oppenent start with this card on his side) and if that wasnt enough each opponent receive one random creature card among 3 predetermined creature card from the castle color.


Red castle
Always in effect : Mana flare
One creature from :
  • Mons's Goblin Raiders
  • Fire Drake
  • Brothers of Fire


Green castle
Always in effect : Sylvan Library
One creature from :
  • Fungusaur
  • Llanowar Elves
  • Shanodin Dryads


Black castle
Always in effect : Greed
One creature from :
  • Carrion Ants
  • Hypnotic Specter
  • Vampire Bats


White castle
Always in effect : Elder Land Wurm
One creature from :
  • War Elephant
  • Benalish Hero
  • Mesa Pegasus


Blue castle
Always in effect :  Leviathan
One creature from :
  • Serendib Efreet
  • Zephyr Falcon
  • Merfolk of the Pearl Trident


Taken from gamefaqs, at wizard difficulty you get:
      5 color deck (your starting deck)
      100 gold
      50 food
      Creatures have +6 life
      start with 1 amulet in picked color
      Arzakon has 400 life
      Minimum deck size 40
      Evil wizards have 45 Life

And i've also read that azarkon starts with a Black lotus and a Celestial Prism.

I've also a question regarding azarkon, does the fight start directly after defeating the last wizard or does the game let you choose an appropriate deck before the fight?
I'm trying to find a good strategy to rush this game, it involves a lot of luck manipulation.
Ok, its been a very long time since I played this game.  If I recall correctly though, there is a bug that somehow lets you tap the computer's land during its upkeep, causing it to mana burn and preventing it from playing any spells.  If this is true, I would imagine you would do this in every duel
I love YaBB 1G - SP1!
Quote:
I've also a question regarding azarkon, does the fight start directly after defeating the last wizard or does the game let you choose an appropriate deck before the fight?
I'm trying to find a good strategy to rush this game, it involves a lot of luck manipulation.

You get a chance to change your deck, yes.

Quote:
Ok, its been a very long time since I played this game.  If I recall correctly though, there is a bug that somehow lets you tap the computer's land during its upkeep, causing it to mana burn and preventing it from playing any spells.  If this is true, I would imagine you would do this in every duel

That bug is in the original version of the game, not Duels of the Planeswalkers.  I'll see if I can find that version, though.


Progress: bad Sad I keep losing matches to colorscrew and having to start the segment over.  This is going to be tough without a million segments.
Go play spacechem !
hi,
Here is how i would plan a run if i had to do one.

-choose between red, blue or green. Red has better selling cards, blue starts with the teleport for one blue amulet item, and green can boost his movement for one green amulet. Maybe the blue one is the best for teleporting around near castles or big cities.

-sell valuable cards at the nearest big city, but keep enough cards to visit lairs (the mountains, roots, cemetery ,...)

-exploit lairs to find good selling cards (at least 700 Gold, it can go to 1300 maybe more)
-buy all cards from minor towns in your way to exploit lairs
-sell all cards at big cities where the selling rate is good
-buy amulets on your way to take advantage of teleport or fast run.

-once you reach enough money, buy the book of enlightment at 750 gold to raise the maximum card allowed to make a deck.
Then go exploit a last time a lair to buy cards for your deck. Differents lairs sell the cards at different prices, which make a big difference on the amount of gold you must gather.

-go to the 5 castles and expoit randomness to minimize the number of fights before killing the evil wizard. Take advantage of dices in your way.

-change your deck to adapt for arkazon and kill him: yepee you won ^^


All this suppose to make a good deck with only the cards that can be sold. The lairs can be exploited to find any cards in the games, to gain 500 gold, to buy amulets for 200 gold, or to buy cards for amulet or money. In theory you can make any deck just by exploiting those places.
The main problem is to find enough money to buy the remaining cards, or all cards for  the deck, + the tome or the different objects (boots, wings, ...) if you need them.
For a 40 card deck with timevault, time walk, moxes, lotus etc... maybe you must spend 8k-10k Gold, and find the 10-20 remaining rare cards. That's a lot of lair to find and also to exploit, but in my point of view it is faster(in game time, not real time ofc ^^) than duelling opponent to acquire those cards. Maybe a faster way is to build a cheap deck to beat the creature you encounter in spectral arena (found by eploiting lairs one more time :p), so you can win 4 good selling cards at once.

So far i've found a deck that require only gold to build, but it need a little less than 15k Gold + 750 gold for the tome + x*200 gold for the amulets (15k gold if you find the cheapest lair). I don't know how much time it takes to build up that amount of money, but once it is done you can rush the castle asap and kick all opposition with a minimum luck.

Lets go for the decks cards :

  • 14 swamps
  • 39 dark ritual
  • 39 contract from below
  • 12 Ring of Ma'ruf
  • 12 Drain Life
  • 1 bird of paradise


This is not the deck, but the cards you need to form your deck. For castles drop the 12 rings of ma'ruf and 4 swamps. It is a one turn victory deck, just keep casting dark ritual and contract from below and kill your opponent with a big life drain. Major problem is to get a swamp first turn, after that pray to have a contract from below each turn -> not really a problem for low life monsters but for 45 life wizard it may happen. The bird is here to exploit the dices, so you start with a mana producer to avoid the first black mana problem.
If you keep loosing vs the wizard with this deck, drop 6 ring of maaruf, 6 life drain, 2 contract and 2 ritual + the bird. With the dice you start with a ring in play !
note about the ring: you can choose any card in the game not only those in your bag! Also there is a bug playing the ring with the first cart drawn by the contract : when you play another contract from below you can keep a card in your hand instead of discarding all your hand => it lets you keep a contract from below thus ensuring you a victory.
Playing a ring of maaruf without the dice cost 10 mana, so vs wizard you should play another ring to bring a feldon's cane for building enough mana and keeping a drain life for the final blow.
Unfortunately the contract from below/ring of ma'ruf bug is not possible with arzakon.

For arzakon drop the bird and the 12 life drain and choose between 14 swamps/37 ritual-contract or 10 swamps/39 ritual/contract or another combination.More swamps = more chances to start with a mana but more chances to screw the contract from below chain. Now the mana will be used to use ring of ma'ruf to bring the time vault combo + a poison counter creature, and GG you have banned arzakon for -1450 year (damned, this game is full of bugs -_-')
I love YaBB 1G - SP1!
I don´t really know this game, only played it for 1 hour.
But i know Magic.

Maybeyou could use a "Draw Deck"?
A combination of "City of Brass", "Dark Ritual", "Prosperity", "Braingeyser" and  "Fastbond" or "Ring of Ma'ruf" should do the trick.
Just mix them a little bit and you gona have a second or first round kill almost every match.

Would be a lot faster than poison counters.
Go play spacechem !
Quote:
I don´t really know this game, only played it for 1 hour.
But i know Magic.

Maybeyou could use a "Draw Deck"?
A combination of "City of Brass", "Dark Ritual", "Prosperity", "Braingeyser" and  "Fastbond" or "Ring of Ma'ruf" should do the trick.
Just mix them a little bit and you gona have a second or first round kill almost every match.

Would be a lot faster than poison counters.


At the hardest difficulty, you start with 10 life or less if you loose manalinks.
The final boss arzakon has 400 life, and a deck with 138 cards. Very hard to beat him quick without poison counter.
I love YaBB 1G - SP1!
Seems almost like one of this old riddles from "Wizard of the Coast.com"
The whole "Time Vault" combo seems to go against the run and building a deck you will only use against the last boss seems like a waste of time.

I believe there is a more efficient solution.
Maybe one of this old banned combos is the solution.


Sry, only school english. Hope you understand it.
(Maybe i should put this in my sig. Wink )