Edit history:
Timshel66: 2013-08-03 09:39:06 am
Timshel66: 2013-08-03 09:39:04 am
Timshel66: 2013-08-03 09:39:04 am
Timshel66: 2013-08-03 09:39:03 am
So what is Shadowrun Returns:
-Isometric RPG in the same vein as the original Fallout games, takes place in the dystopian Shadowrun universe (which also spawned a SNES game)
-Mostly known for the huge Kickstarter campaign leading up to its release
-Has "contained exploration" during missions sort of like the Deus Ex games. You can explore, but the main storyline is still fairly linear
-Turn based tactics combat system
Why I want to run this:
-There is a good mix of strategic thinking, twitch reactions, AI manipulation, and resource management needed to optimally finish different segments of the game
-Most isometric RPGs have been done to death in terms of speedruns, this seems to be pretty fresh
-There are a lot of glitches and shortcuts that can be used to significantly speed up the run time
I'm only willing to do this run on the hardest difficulty setting, the easier difficulties aren't remotely challenging to play through. There was nothing resembling a speedrun for this game I could find online, so I tried getting through the game as fast as possible with what tricks I know already. It's more of a proof of concept than anything resembling a finished run, but I managed to get through the game in approximately 2 hours 53 minutes. In comparison most review sites I've seen put the length of the game at 10-12 hours. I put the segments in a playlist if you wanted to watch:
https://www.youtube.com/playlist?list=PLMNpeYPzbGMawl0pAHLV2DYbtnm5ocdwl
It's pretty obvious the segments need a lot of polish, but the overall mission path and NPC conversation path is as far as I know as short as you can possibly make it. I decided on using a rifle build because it has a quick attack animation and does obscene damage to enemies with that 5 bullet shot, especially towards endgame when you get access to Haste (letting you attack with it twice per round). The main time-sinks in this run that I wish I could improve on are the decking sections in Telestrian Industries, it's infuriatingly hard to hit the enemies on Very Hard and if anyone has a good strategy to get through them faster I'd love to hear it. And while I felt like my stat build worked, I might have done better playing as an Elf and trading health/dodge for more accurate ranged attacks.
To be honest, the biggest problem I see trying to make a run of this game include the nigh impossibility of verifying that any run of this game was done without cheating. Because of the scenario editor absolutely any aspect of the campaign can be tweaked invisibly, including enemy stats and even the speed at which NPCs move. I suppose that's a risk with all games, and I'm using an unmodified vanilla copy here, but I feel like entertainment value, not bleeding edge timing, is going to be a main factor on whether this run is worth doing.
Other than the points I brought up, I was wondering if I should try to segment this more to get better results from the RNG, or try a single segment run. Both approaches have their advantages I suppose, the SS seeming appealing because it would mean that it's much harder to run through the game with a character with a terrible stat setup by just resetting sections over and over. On the other hand more segments would mean a much quicker run. Any opinions?
-Isometric RPG in the same vein as the original Fallout games, takes place in the dystopian Shadowrun universe (which also spawned a SNES game)
-Mostly known for the huge Kickstarter campaign leading up to its release
-Has "contained exploration" during missions sort of like the Deus Ex games. You can explore, but the main storyline is still fairly linear
-Turn based tactics combat system
Why I want to run this:
-There is a good mix of strategic thinking, twitch reactions, AI manipulation, and resource management needed to optimally finish different segments of the game
-Most isometric RPGs have been done to death in terms of speedruns, this seems to be pretty fresh
-There are a lot of glitches and shortcuts that can be used to significantly speed up the run time
I'm only willing to do this run on the hardest difficulty setting, the easier difficulties aren't remotely challenging to play through. There was nothing resembling a speedrun for this game I could find online, so I tried getting through the game as fast as possible with what tricks I know already. It's more of a proof of concept than anything resembling a finished run, but I managed to get through the game in approximately 2 hours 53 minutes. In comparison most review sites I've seen put the length of the game at 10-12 hours. I put the segments in a playlist if you wanted to watch:
https://www.youtube.com/playlist?list=PLMNpeYPzbGMawl0pAHLV2DYbtnm5ocdwl
It's pretty obvious the segments need a lot of polish, but the overall mission path and NPC conversation path is as far as I know as short as you can possibly make it. I decided on using a rifle build because it has a quick attack animation and does obscene damage to enemies with that 5 bullet shot, especially towards endgame when you get access to Haste (letting you attack with it twice per round). The main time-sinks in this run that I wish I could improve on are the decking sections in Telestrian Industries, it's infuriatingly hard to hit the enemies on Very Hard and if anyone has a good strategy to get through them faster I'd love to hear it. And while I felt like my stat build worked, I might have done better playing as an Elf and trading health/dodge for more accurate ranged attacks.
To be honest, the biggest problem I see trying to make a run of this game include the nigh impossibility of verifying that any run of this game was done without cheating. Because of the scenario editor absolutely any aspect of the campaign can be tweaked invisibly, including enemy stats and even the speed at which NPCs move. I suppose that's a risk with all games, and I'm using an unmodified vanilla copy here, but I feel like entertainment value, not bleeding edge timing, is going to be a main factor on whether this run is worth doing.
Other than the points I brought up, I was wondering if I should try to segment this more to get better results from the RNG, or try a single segment run. Both approaches have their advantages I suppose, the SS seeming appealing because it would mean that it's much harder to run through the game with a character with a terrible stat setup by just resetting sections over and over. On the other hand more segments would mean a much quicker run. Any opinions?
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