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stx-Vile: 2005-04-28 06:33:40 am
The man made of sticks
A while back, a site called Serious Sprint provided the speedrunning mecca for this wonderful series, but unfortunately it seems to have vanished.  Some remnants of the site are still available in the demos section of the Serious Sam fansite "Seriously!" which includes full walkthroughs of the levels done on Serious difficulty:

http://files.seriouszone.com/

I started replaying this game recently and decided to try my hand at some demo recording.  Whether or not this is just a fit of boredom that will pass remains to be seen, but if anyone wants to join in or offer some criticism, feel free.  I've recorded a run of the first level, Hatshepsut, on Serious difficulty, focusing on speed rather than killing the monsters:

http://www.dashevil.sytes.net/stx-Vile/01_-_Hatshepsut_-_035_stxVile.zip

Inside you'll find three files that go in your Demos directory (.dem, .des, .tex), provided you have the game installed.  For those who don't, I included a 320x240 xvid-encoded avi.  I also included a snapshot of the tally screen at the end because, as I found out, the tally screen will not appear in the demo playback.  This is the only idea I had for getting around this problem, and it's easy to forget to take the snapshot, but there you go.

"Keep going?"  "Waste of time?"  Let me know.  Tongue

(I suppose one of these days I ought to replace some of the doom videos, since they're outdated... the episode 3 nightmare and doom2 nightmare runs have been improved for a while now).


EDIT: I forgot to mention the way that the game tallies the final time for a given level.  It seems to take the time that appears the instant that the final cutscene of a level plays (in this case, Sam walking off into the darkness) which occurs at 0:35 rather than when the screen blacks out.  You can test this yourself to verify it, as it is somewhat strange.

Also, the game has an option called "Custom Level" which allows you to start from any level you like, from scratch.  When you choose to start a level this way, the game gives you the weapons that a player would normally have earned without finding any of the secrets in previous levels.  For example, if you start the second level from scratch, you'll have the knife, dual pistols, and shotgun.  Even though the double barrel shotgun and rocket launcher can both be found in the first level of the game, you won't be given these weapons when you choose to start from the Custom Level menu because those weapons were hidden in secret areas.  I pointed this out because, conveniently, each level can be handled from scratch and recorded independently, rather than a continuous run where, if you decide to improve an earlier level, it affects the remainder of the levels in the run.
Thread title:  
SDA fan
What I say?  Speedrun it!
Also tenkiforecast
Speed run it! It's a good, fun game.
The Unreal Authority.
I'd love to see speed runs of this game... If I could find a copy I'd consider doing some myself. Not till I finish American McGee's Alice, though.
Serious Sam runs sound good. I'll check out the files. Cooperative runs would be crazy Smiley
Hey Ho Let's Go
I enjoyed watching speedruns from the Serious Sprint site, too bad he took it down so quickly  Sad

Anyways, I originally wanted to try and speedrun SS myself, but I never got the hang of the demo recording issues...
Edit history:
stx-Vile: 2005-04-29 04:12:06 pm
The man made of sticks
The only issue I'm having thus far is leaving a lot of monsters behind in previous rooms, which results in a performance hit later on.  As a result, I'm not sure what I'm going to do about AVI recording for the remaining levels once things are completely wrapped up.  I might end up getting videos with less than 10 fps at some points.
Hey Ho Let's Go
Ouch, that's no good  :-/
The man made of sticks
Alright, got a presentable run for the second level, Sand Canyon.  I provided another video, which should provide a good illustration of why this game is probably better suited for walkthrough runs, or at least 100% secrets collected:

http://www.dashevil.sytes.net/stx-Vile/02_-_Sand_Canyon_-_144_stxVile.zip

Perhaps another evaluation of this little venture is in order, because at the end I'd either have to "recruit" a very high-end machine to make the videos if that will help, or find some means of squeezing more frames from the game itself. Smiley

This will be the last download I'm going to provide that will include an AVI btw, since this webspace isn't mine.  With all due respect, a majority of the levels will be a bit longer than this.  8)
SDA fan
Do you have slowdown when you normally play without any recording at the same time?


Because it could be the software you use...
Edit history:
stx-Vile: 2005-05-01 02:19:16 am
The man made of sticks
Nah, the fps loss was present when I recorded the original game demo, unfortunately.  I have the visual settings set for Speed and a relatively low resolution, so it's probably natural that leaving so many monsters untouched would eventually bog down my system... perhaps... hmm.  Huh?

I used fraps for recording the avi, btw.
Sweet runs! I love Serious Sam! Smiley

Since there won't be vids in the future, does the demos work without patching? On my puter, patching the game causes it to crash upon startup.
Edit history:
stx-Vile: 2005-05-01 05:31:56 am
The man made of sticks
Unfortunately, I'm pretty sure that demos will desync if played in older versions of the game.  The decision to not produce new videos was because the file sizes are going to get ugly in the future.  These are low-resolution videos too.  Sad

I can make a video of the next level though, since I finished a run in 1:46, which wouldn't make it much larger.

EDIT: http://www.dashevil.sytes.net/stx-Vile/03_-_Tomb_of_Ramses_-_146_stxVile.zip

I'm pretty happy with the way this one turned out.  I had two monster boosts tricks that didn't backfire on me or slow me down, so the run overall was rather smooth.  I will clarify on a few things that happen in the run, though.

There's a tunnel in this level where the wall in front of you will drop down and seal you in with an Arachnid and some kamikaze bombers.  For an hour or two playing the map and figuring things out, I had used a trick where the bomber could be used as a step, either by jumping just as he explodes beneath you (which leaves you in a bad position for the rest of the run) or having the Arachnid actually stun him with gunfire so that he wouldn't explode when you jumped on him.  Either way, you could jump over the door and escape the trap prematurely.... that is, until I accidentally found out that jumping at a certain point in the tunnel avoids the door trigger entirely, which is what I do here... blah. Smiley

Also, later on, I jump over an armor shard... again, for those who are familiar with the game, we avoid those lone health pills and armor shards for a very good reason.  Grin
Edit history:
wassupnext: 2005-05-01 09:49:45 am
SDA fan
Yeah........

*Remember how it was*

*AMBUSH!!!!!!!!!!*

*Tons of enemies spawning like you were in hell*


Oh, and damn, that demo of Tomb of  Ramses was so freaking amazing that I felt the need to say it to you Smiley
Also tenkiforecast
I remember the last level on Serious Sam 2... *remembers* Fond, fond memories... *remembers blowing things up with Tommy gun, Sniper Rifle, Cannon, Flamethrower* Fun game...
Edit history:
stx-Vile: 2005-05-02 10:24:36 pm
The man made of sticks
I checked with my friend and he said continuing to post avis wouldn't bother him since a lot of people downloading will just cut the speed, so uh, here's Valley of the Kings.

http://www.dashevil.sytes.net/stx-Vile/04_-_Valley_of_The_Kings_-_450_stxVile.zip

Definitely the toughest so far, and I'm not completely satisfied with the demo.  However, my "individual levels" approach allows me to move forward to a new level for a time if I get tired of the one I'm currently running, so I'm putting it on hold to try Moon Mountains next, which seems quite a bit easier.

For the beginning of this level, I don't kill the Gnaar (creature with beartrap teeth) because his death triggers the appearance of many more creatures.  Same story with the Werebull, who I only rid of his Kamikaze mount and keep moving.  This first segment, up until after the boss' death, is tricky since I have to avoid taking any damage at all for the RJ that follows.  It seems you can also RJ over the "wall of darkness" which I also implement here.

One thing you're probably curious about is why I didn't pick up the armor before the RJ over the wall of darkness.  It appears that, when deciding how far you'll get propelled from a rocket blast, or any other damage for that matter, is decided on health loss alone, not a combination of health and armor lost.  As a result, if you have armor when you perform an RJ, you won't get propelled as far as you would have if you didn't have any armor, since you didn't lose as much health.  This is something to take into account if you decide to try any runs yourselves... you may end up having to skip armor or damage yourself in order to scale that wall with a rocket. Smiley

EDIT: Also, just for kicks, I whipped up a bonus AVI of a rather bizarre trick on that map.  I don't use it in the speedrun since it probably violates the rules of SDA, but it's still amusing to try.

http://www.dashevil.sytes.net/stx-Vile/Sam_Reshaping_The_Matrix.avi

As you can see, it's possible to rocket jump on top of the temple structure here, and then you can leave the boundries of the map and fly around at your leisure, even dropping into a section further into the natural progression of the level.  In this vid, I show just how fast one can leave the map if you feel like it. Smiley

One more thing regarding the level... it's possible to use a rocket push to get out of the bar trap with the heart later on, but the door beyond that will not open until the trap has played out, so it offers no benefit.  The bars provide better protection against the Kleers, anyway.
I love YaBB 1G - SP1!
Man, this game looks seriously hard. Just watched the first 2 segments and the amount of people in the 2nd one was insane. Things firing at you from everywhere.

Definately want to see a whole run. I'd imagine it gets harder as you move forward.
The man made of sticks
http://www.dashevil.sytes.net/stx-Vile/05_-_Moon_Mountains_-_141_stxVile.zip

Nothing important to say, although I did spend a bit more time replaying the map than I needed to in order to get a more refined demo... perhaps making up for the previous map a bit.  There are two shortcuts used here, but both were actually intended by Croteam and even count towards the secret tally, so there's no innovation on my part.  Tongue

I rocket jumped over the end Werebull just for the hell of it, since I had leftover health.  Like the last map, it's possible to rocket jump into the "noclipping zone" but I left it out again.
Semi-retired FPS expert
Didn't other people rocket jump out of the maps in other games as well (Half Life 2, Unreal)? I don't know if you use any cheat, and for some reason I can't download your videos, but it might be allowed after all.
Edit history:
stx-Vile: 2005-05-03 07:32:49 am
The man made of sticks
In these maps it's possible to rocket jump outside of the map and achieve a kind of no-clipping effect, where you can deposit yourself anywhere in the map... I believe in Unreal it's just rocket jumping to the outer edges of the walls of the maps and walking around it, but not actually gaining the ability to fly and then go straight to the end.  I think HL's case may be more related to this one though.

These are just ground rules I'm making up on the fly, since jumping out of the map as soon as possible would make for some boring runs.  I'm also making a judgment call on what I think Radix would say about it, but I'm not positive.

It's possible in at least three maps that I've seen to pull off this trick... that's a large portion of the game.  I'd rather not spend time making runs like that. :/
Semi-retired FPS expert
Well, as long as nobody else tries to improve the time unsing these rocket jumps (if they are actually allowed) that's fine. Otherwise your run will go offline at some point. Any way you prefer it. I am quite happy to see more of the actual game.
The man made of sticks
http://www.dashevil.sytes.net/stx-Vile/06_-_Oasis_-_325_stxVile.zip

Favorite part of this was having to cancel out a Bio-Mech's rocket attack with the tommy gun at near point blank range in order to progress faster, as a fast start requires me to run from hell (like the end of Sand Canyon).

The least favorite was the boss room.  The only advice I can give is avoiding the potion that appears in the center of the room partway through the fight, as it spawns a mess of toads (Marsh Hoppers) that aren't part of the boss meter.  The secret potion spawns toads, but not nearly as many.
Awesome speedruns! Keep em comin'! Grin
Semi-retired FPS expert
Hmm... I do not understand why I can't download the segments. Oh well, I just won't be of any help. i am sure that's not a big loss... Grin
Edit history:
stx-Vile: 2005-05-05 07:03:25 am
The man made of sticks
http://www.dashevil.sytes.net/stx-Vile/07_-_Dunes_-_243_stxVile.zip

I started with a 3:15, which had me fighting a more controlled battle once inside the city.  However, in this run, I attempt a more frenzied battle where I have all the Kleers attacking me at the same time... I hardly ever lived through these attempts, but it's the fastest scenario, and it's probably amusing to watch.  I got surrounded completely by the Kleers a few times during the battle.

I probably shouldn't bother including the .tex file anymore, as it is pretty worthless.  It's the thumbnail picture that shows when you select the demo from the menu, but it's always a black screen since I start the demo immediately as the level starts.  I finally noticed that. Smiley