The man made of sticks
A while back, a site called Serious Sprint provided the speedrunning mecca for this wonderful series, but unfortunately it seems to have vanished. Some remnants of the site are still available in the demos section of the Serious Sam fansite "Seriously!" which includes full walkthroughs of the levels done on Serious difficulty:
http://files.seriouszone.com/
I started replaying this game recently and decided to try my hand at some demo recording. Whether or not this is just a fit of boredom that will pass remains to be seen, but if anyone wants to join in or offer some criticism, feel free. I've recorded a run of the first level, Hatshepsut, on Serious difficulty, focusing on speed rather than killing the monsters:
http://www.dashevil.sytes.net/stx-Vile/01_-_Hatshepsut_-_035_stxVile.zip
Inside you'll find three files that go in your Demos directory (.dem, .des, .tex), provided you have the game installed. For those who don't, I included a 320x240 xvid-encoded avi. I also included a snapshot of the tally screen at the end because, as I found out, the tally screen will not appear in the demo playback. This is the only idea I had for getting around this problem, and it's easy to forget to take the snapshot, but there you go.
"Keep going?" "Waste of time?" Let me know.
(I suppose one of these days I ought to replace some of the doom videos, since they're outdated... the episode 3 nightmare and doom2 nightmare runs have been improved for a while now).
EDIT: I forgot to mention the way that the game tallies the final time for a given level. It seems to take the time that appears the instant that the final cutscene of a level plays (in this case, Sam walking off into the darkness) which occurs at 0:35 rather than when the screen blacks out. You can test this yourself to verify it, as it is somewhat strange.
Also, the game has an option called "Custom Level" which allows you to start from any level you like, from scratch. When you choose to start a level this way, the game gives you the weapons that a player would normally have earned without finding any of the secrets in previous levels. For example, if you start the second level from scratch, you'll have the knife, dual pistols, and shotgun. Even though the double barrel shotgun and rocket launcher can both be found in the first level of the game, you won't be given these weapons when you choose to start from the Custom Level menu because those weapons were hidden in secret areas. I pointed this out because, conveniently, each level can be handled from scratch and recorded independently, rather than a continuous run where, if you decide to improve an earlier level, it affects the remainder of the levels in the run.
http://files.seriouszone.com/
I started replaying this game recently and decided to try my hand at some demo recording. Whether or not this is just a fit of boredom that will pass remains to be seen, but if anyone wants to join in or offer some criticism, feel free. I've recorded a run of the first level, Hatshepsut, on Serious difficulty, focusing on speed rather than killing the monsters:
http://www.dashevil.sytes.net/stx-Vile/01_-_Hatshepsut_-_035_stxVile.zip
Inside you'll find three files that go in your Demos directory (.dem, .des, .tex), provided you have the game installed. For those who don't, I included a 320x240 xvid-encoded avi. I also included a snapshot of the tally screen at the end because, as I found out, the tally screen will not appear in the demo playback. This is the only idea I had for getting around this problem, and it's easy to forget to take the snapshot, but there you go.
"Keep going?" "Waste of time?" Let me know.
(I suppose one of these days I ought to replace some of the doom videos, since they're outdated... the episode 3 nightmare and doom2 nightmare runs have been improved for a while now).
EDIT: I forgot to mention the way that the game tallies the final time for a given level. It seems to take the time that appears the instant that the final cutscene of a level plays (in this case, Sam walking off into the darkness) which occurs at 0:35 rather than when the screen blacks out. You can test this yourself to verify it, as it is somewhat strange.
Also, the game has an option called "Custom Level" which allows you to start from any level you like, from scratch. When you choose to start a level this way, the game gives you the weapons that a player would normally have earned without finding any of the secrets in previous levels. For example, if you start the second level from scratch, you'll have the knife, dual pistols, and shotgun. Even though the double barrel shotgun and rocket launcher can both be found in the first level of the game, you won't be given these weapons when you choose to start from the Custom Level menu because those weapons were hidden in secret areas. I pointed this out because, conveniently, each level can be handled from scratch and recorded independently, rather than a continuous run where, if you decide to improve an earlier level, it affects the remainder of the levels in the run.
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