I love YaBB 1G - SP1!
I just completed a preliminary/practice run for this game a few minutes ago...
It's decent for a first try, but I still need to make some more optimizations in things like my overall stats, and route. The obvious errors are when I drop my 100% combo against the officer on the desert stage, and Kanbei's mine taking a little longer to clear than I had hoped. Otherwise, things went quite smoothly.
In terms of a single segment run, it seems like Mitsunari (the character used in this run) or Ieyasu would be optimal due to Mitsunari's overall fast running/dash canceling speed, and his 100% combos against bosses. Ieyasu also has a semi-infinite on bosses and a guard crushing headbutt, but as I haven't tested how useful it is, I decided to save him for my second run.
The dash canceling you see in the video is a bit faster than sprinting, provided that the player can do it consistently. The biggest issue with it is the constant cutscene interruptions, which are almost guaranteed to break your dash cancel chain. Therefore, if a level has a bunch of cutscenes, it may be better to simply sprint instead.
BASARA Drive/Boosting will cancel a boss's BASARA attack if it's done right during their initial attack pose, as I demonstrate in this video. If a 100% combo is dropped, this is the best way to salvage the stage run without restarting.
I'll optimize my path a bit further, and make another run within the week.
It's decent for a first try, but I still need to make some more optimizations in things like my overall stats, and route. The obvious errors are when I drop my 100% combo against the officer on the desert stage, and Kanbei's mine taking a little longer to clear than I had hoped. Otherwise, things went quite smoothly.
In terms of a single segment run, it seems like Mitsunari (the character used in this run) or Ieyasu would be optimal due to Mitsunari's overall fast running/dash canceling speed, and his 100% combos against bosses. Ieyasu also has a semi-infinite on bosses and a guard crushing headbutt, but as I haven't tested how useful it is, I decided to save him for my second run.
The dash canceling you see in the video is a bit faster than sprinting, provided that the player can do it consistently. The biggest issue with it is the constant cutscene interruptions, which are almost guaranteed to break your dash cancel chain. Therefore, if a level has a bunch of cutscenes, it may be better to simply sprint instead.
BASARA Drive/Boosting will cancel a boss's BASARA attack if it's done right during their initial attack pose, as I demonstrate in this video. If a 100% combo is dropped, this is the best way to salvage the stage run without restarting.
I'll optimize my path a bit further, and make another run within the week.
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