I've got a technical/rules question that I'm not 100% clear on from reading the knowledge base.
My PAL Sega Saturn has the 50/60hz switch mod which allows me to switch the output rate from the pal 50hz rate to 60hz which basically gives ntsc like output (well technically I think it's PAL60). Using that 60hz switch on some pal games that were never optimized for pal when ported over from original ntsc releases improves image quality (no black bars) but also effects the speed (games non optimized for pal run slower than the ntsc version but switching to 60hz speeds then back up to be the original ntsc speed).
Is playing pal games using 60hz permitted (in the case of consoles that don't have a native pal60 option)? or do you have to use a ntsc region versions of the game if the want 60h output for recording? (and if it is permitted how do I categorize a pal version of a game forced to output at 60hz, do I just label it ntsc or is it labeled as pal60?)
My PAL Sega Saturn has the 50/60hz switch mod which allows me to switch the output rate from the pal 50hz rate to 60hz which basically gives ntsc like output (well technically I think it's PAL60). Using that 60hz switch on some pal games that were never optimized for pal when ported over from original ntsc releases improves image quality (no black bars) but also effects the speed (games non optimized for pal run slower than the ntsc version but switching to 60hz speeds then back up to be the original ntsc speed).
Is playing pal games using 60hz permitted (in the case of consoles that don't have a native pal60 option)? or do you have to use a ntsc region versions of the game if the want 60h output for recording? (and if it is permitted how do I categorize a pal version of a game forced to output at 60hz, do I just label it ntsc or is it labeled as pal60?)
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