Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 63 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Quote from Yagamoth:
Also, I think we really should get a place where we note the names of the glitches ^^;


You mean like a website to hold these? I'd be fine working on something like that, since I've done that for a few other games. I've mainly been using wikia to hold info for these games, but if anyone has any other suggestions, I'd be fine with that. Something like.... seikendensetsurta wiki, or similar. (I like going by series.)

Let me know what you think about that, and I can probably start on something like that.
INTJ
Well, it wouldn't even have to be a website on it's own. A simple wiki page somewhere would do as well oô
But time flows like a river...
A co-op run is faster, cause you can do some "tricks" with your route, for example in the haunted castle, with the switch, you can gain some time by moving the two characters.
And you're just "fucked up" with one IA, instead of 2. Cheesy

And the weapon glitch is better with 2 players, because you can move your character where you want, when you are alone if you move too far with Purim from Randi, he will cancel is charged attack and follow you...
The Spear is perfect, the range is really good than the sword.

I can't really tell if their route is better than mine or Hotarubi about the Midget, I mean for the bosses, I should give a try..., now for the saved glitch... it's risky when you are alone to have so low HP and stats, I mean, since I can't glitch every bosses and have to use magic, if I have low int and HP on Popoi it's really too risky to beat the game.

Their run is not perfect, they didn't make the sewer tree bypass... noobs. Cheesy
And they seem lost sometime on what they have to do. Tongue

Na their run is good in overall, but you can't do all theses things on 1-player run.
Quote from Yagamoth:
Well, it wouldn't even have to be a website on it's own. A simple wiki page somewhere would do as well oô

In that case, we can just use kb.speeddemosarchive.com for that. I just realized that...not sure why I didn't think of it before.

Anyway, if there are videos explaining glitches or route suggestions, we can put it all on there. Since there isn't a page, we can just create one for now. If you want to do it, that'd be great. Otherwise, I can try to go through and filter out information to put on there so that it's all in one place with concrete information. Let me know.
Edit history:
Yagamoth: 2012-09-13 02:50:48 pm
Yagamoth: 2012-09-13 02:43:20 pm
Yagamoth: 2012-09-13 02:42:53 pm
INTJ
On the run you found on Twitch, I have now watched a fair chunk - my overall impression is actually, that the more consistent use of the charge-glitch saves a lot of time over using magic at all. They have still a fair bit of things they can improve gameplay-wise, and as far as I could tell from their talk, they are still trying to figure out the best route.

2-Player coop has a ton of advantages. Actually I considered using two controllers at once for the most part.. But as I already mentioned earlier, I sadly don't have the speedrunner ambition, I'm more into theory stuff :/

And wow... I just noticed... They can charge-glitch multiple consecutive times, after glitching the weapon the first time... I didn't know that one o_o.. That's amazing.. With this, it's certainly quicker to not use magic if you can handle two controllers in some way.

On the Wiki Page - if you were willing to set it up, I could fill in some content once in a while. But I have to admit, that I'm a bit unreliable on that end... Unless I find enough motivation I usually stick to watching some streams ^^;

Edit: I'm not sure about getting the Midge Mallet early though, but I only skimmed through the run, so I may have missed some things

Edit2: Oh my god, just noticed at some point, that they use the pole-glitch with magic... That's amazing... I didn't know that works... So I learned 2 things already O___O
Started on it...will work on it more when I actually have a much better understanding of the game and why glitches do what they do.

http://kb.speeddemosarchive.com/Secret_of_Mana
Edit history:
doicm: 2012-09-13 11:15:11 pm
Double post, but this is on something completely different.

I was working on my practice run, and I did the save data glitch for what I thought was okay. However, when I reached where the Snap Dragon was, it reverted back into the dialogue with the Emperor, Sheex, etc. Found myself on the Aegagropilon boss...and both save data corrupted.

I'm guessing that that is what was talked about on here when referring to save data corruption. The thing that I'm completely lost on is how to prevent it. I held start+select+r+l for plenty long enough, or so I thought. Is that the sort of thing that normally happens? Is it hit and miss? Any explanation would be greatly appreciated, as I'm at a complete loss for what to do.

EDIT: Duh......I got it. Forgot to soft reset the second time before the fight. Since I was still on the first corrupted file, the continent was still technically "sunken", and the cutscene triggered in that main room where you meet Emperor, Sheex, etc., but instead on the right side of the room.

K.....well, good practice, I think.
INTJ
Short note - I'm going away over the weekend, so I won't be able to write anything on the Wiki page.

On another note, did you read the submission Notes from Touch-Me on TASvideos? May give you a bit of an insight into the glitches ^^
For some reason, I couldn't find any in-depth info on the wiki about the Experience Glitch. I even looked at the TAS notes and was either blind to not find it or it wasn't listed there. I did some of my own research on it today, with the only info that I could remember having something to do with the number 65536 (2 to the 16th power).

When you use, for example, Earth Slide on an enemy with Wall active, it will reflect and hit one of your three party members. If the party member you hit is killed, the experience the other party members gain is this:

[Total Experience of Dead Member] % 65536.

If you're not sure what Modulo (%) is, it's basically the remainder of a division problem (i.e. 10 modulo 3 is 1, since 10 divided by 3 is 3 REMAINDER 1). Soo....afaik, the most experience you can gain from killing a party member is 65535...unless I'm missing something horribly crucial.

---

Anyway, I'll put that up on the wiki. I caught up in my practice run and have developed my own little route guide to use. I was able to do the save data corruption glitch to skip the Great Palace's underground successfully this time. I was also able to do the Pure Land skip with a second controller.

I think the most frustrating enemies to deal with in the Mana Fortress are the Tsunami enemies (blue blobs that deal insane amounts of damage and are tough to pass by). Both bosses went down pretty easily (Earth Slide on Buffy...weapon charge glitch attacks on Slime until I couldn't reach him, then spammed magic). I almost died on the final stretch, but made it to Thanatos. Did Speed Down + Weapon Charge Attacks, and Thanatos went down very easily.

...only to get to Mana Beast and die. I tried a different strategy approach, where I upgraded my Sword to 7 (had 7 orbs throughout the game...the 8th is in Pure Land). I casted Mana Magic to power up my sword...only to find that regular slashes did 0 damage......was rather depressing.

From there, I commenced a weapon charge glitch attack-fest. It was rather sloppy, and when I ran out of walnuts and mana, I was done for.

In retrospect, both the boy and the sprite had up to level 2 on their weapons, and I could've taken advantage of that. I doubt it'd happen in a speed run though unless I specifically focused on both, and if I did, I'd try to find a way to compound that in previous boss fights. ALSO...I could've used Midge Mallet as a substitute for Lucid Barrier to help offset some damage.
Edit history:
Yagamoth: 2012-09-18 03:44:54 am
Yagamoth: 2012-09-18 03:43:21 am
Yagamoth: 2012-09-18 03:37:58 am
Yagamoth: 2012-09-18 03:35:00 am
Yagamoth: 2012-09-18 03:33:46 am
INTJ
To the frustrating enemies: Keep in mind, that you can simply use Frost or Flame weapons to freeze/ignite enemies and disable them in this way.

For the Wiki: Looks fairly nice already, even without me. I'll try to get into the Multiple Items stuff again and add it. In Touch-me's TAS, it's called the Rope-Glitch, but afaik you don't even require a rope, you simply need a certain number of items.
I have to additions:

1) The Walk through Barriers also simply works with Player 1 hitting the Pole and Player 2 using some charge-attack to move through barriers (Example). As far as I understand it, the NPC casting magic simply extends the window in which the "float"-value is set, which allows you to go through anything.

2) In the VOD you posted, where the 2 dudes go for the coop speedrun, they repeatedly glitch-charge the weapon with weapon swapping only once (and as far as I've figured, they also know how to 'keep' a certain animation). I'm not sure how this works, that would be something to figure out (I assume, they call the Menu to keep a certain attack animation or something like that)

I think we could also add a general helpful section for things like:

- When you run and press B without releasing A, your attack will do full damage to an enemy
- Using Frost/Fire weapons can make traveling past enemies way easier

And Trivia... I love trivia:
- Trivia: Holding B and L will allow you to walk anywhere without you character changing facing direction (It apparently also changes the Hitbox, no idea how applicable this is in a non TAS)
- Trivia: The NAS Easter Egg

Edit: http://tasvideos.org/3311S.html
^ TAS notes for the glitches, if you didn't see those already Smiley

=========================

Overall: I think, the VOD you posted shows, that neither the Exp-Glitch nor the extensive use of magic is required in a non-TAS. By simply optimizing and 'playing well' they managed to beat the game without much troubles. I'm not sure how possible this is single player, but I assume, attempts will show ^^

=========================

Edit 2:
As far as I understand it, it's not "Skip map event", it's more "Overwrite Map Event". But that's only a minor point.

Edit 3: Just tried starting to fill in the Multi-Item-Glitch, and... Wow, I know I'm horrible at explaining things, but here I don't even know how to start... hmm
Hello I've just discovered this forum while looking for the Underground City skip glitch and I'm pleasantly surprised speedrunning this game is so actively talked about even nowadays

I'm currently practicing on emulator very early segments like the whole Water Palace/Pandora/Gaia one, and I will prolly go soon for a full run.

Anyway, from what I read in this thread, it's commonly accepted that a single player run can use 2 controllers right? I'm asking cuz after I get a personal record of a full run on emulator I aim to do it on a real console.

I've currently watched only the TAS Run and LiteYear practicing the other day so even without watching Musashi's run yet I know a few tricks like the barrel or Speed Down spam to make landing the weapon glitch easier

and I'm interested in that Multi Item Glitch
Fucking Weeaboo
Quote from Thino:
Anyway, from what I read in this thread, it's commonly accepted that a single player run can use 2 controllers right? I'm asking cuz after I get a personal record of a full run on emulator I aim to do it on a real console.


Yes. There have already been runs done that way.
Not a walrus
That still counts as a multiplayer run, if that makes a difference.
Quote from Sir VG:
Quote from Thino:
Anyway, from what I read in this thread, it's commonly accepted that a single player run can use 2 controllers right? I'm asking cuz after I get a personal record of a full run on emulator I aim to do it on a real console.


Yes. There have already been runs done that way.

Quote from UraniumAnchor:
That still counts as a multiplayer run, if that makes a difference.


Sweet. Well if there is ever a difference between a single player and a multiplayer run for this game I'll prolly aim to have a personal record for both

I will do a multiplayer run first though because Pure Land is a pain
Edit history:
Yagamoth: 2012-09-20 04:18:28 am
INTJ
Well, welcome Thino ^^

@UA: It actually does make a difference when trying to go for an actual submittable record run, considering it's generally highly beneficial to use at least two players because of AI behavior when monsters are present and there are a number of small things you can optimize with two controllers (e.g. One player goes for a button to press and the other goes towards the next objective). I'm not sure how doable these small things are as a single person holding two controllers, but it certainly would be quite some work to pull off. A significant part would also be - the player that triggers a map change (e.g. entering a door), won't be able to move as early as the other player. It's probably only a few frames, but for so many screen transitions this would add up to about a minute I guess.
When it's for a personal record, it doesn't matter as much I guess ^^

===================================

So... And now for the reason why I'm actually here - the item glitch. I've now thought about it a fair bit, but I couldn't figure out a better explanation than what Touch-Me gave in his TAS submission comment... So, do we simply ask him if we can take his notes for the Wiki, or does someone else have a better idea? o..o
Edit history:
UraniumAnchor: 2012-09-20 04:38:28 am
Not a walrus
I know it makes a difference in the gameplay, I meant that more in the sense of 'if an actual multiplayer run comes along that's better, yours will get replaced'.
But time flows like a river...
Quote from Sir VG:
Quote from Thino:
Anyway, from what I read in this thread, it's commonly accepted that a single player run can use 2 controllers right? I'm asking cuz after I get a personal record of a full run on emulator I aim to do it on a real console.


Yes. There have already been runs done that way.

Yeah but for SoM I think this should be different, this is stupid if a 1-player run is obsolete just because someone did the same run just with a glitch who requires 2 controllers, not fair at all. Cheesy
And ofc you can't make a new category just for a save of 16mins by using a glitch.

Well anyway, there is no SS for SoM atm on SDA so... who cares.
I did a 2-part runthrough timing myself (2 parts due to time constraints). Even with the Pure Land skip, I ended at 4:16:05. Major reasons for loss of time:

*Trolled by some enemies in some areas (blue drops in ice palace got in the way and kept freezing me).
*REALLY REALLY bad hit percentage...I don't know if hitting is RNG based or not, but it sure felt like luck wasn't on my side.
*Mana Beast took about 15 minutes to beat...again with the hit percentage as well as crits not coming with Moon Energy...like...at all.
*Bad planning on some bosses.
*Bad planning ahead for MP.

Not a great run, but it gives me more to improve.

I wanna race this now.
Quote from doicm:
I wanna race this now.

I will race you don't worry, I just need to figure out one last thing that would make my full run improve and possibly get sub 5 hours on first try too:

How to use the item glitch to have more than 4 items?

The going back and forth to Neko makes my JabberWocky segment be over an hour when I'm pretty sure it can be completed in less than that easily.
Not a walrus
Quote from Musashi:
Yeah but for SoM I think this should be different, this is stupid if a 1-player run is obsolete just because someone did the same run just with a glitch who requires 2 controllers, not fair at all. Cheesy


Well, whether or not it's fair, it wouldn't happen anyway. Using two controllers counts as a multiplayer run, even if there's only one human involved.
Edit history:
Yagamoth: 2012-09-20 12:49:22 pm
Yagamoth: 2012-09-20 12:49:05 pm
INTJ
Basic steps - for the multi-item-stuff

1) Have 4 or more items in your inventory
2) Select an item in your inventory in the way, once you sell one the cursor lands on another sellable item (as in: It shouldn't go automatically to the Flammie Drum after you sell the first item)
3) Go to a merchant and Select "Sell"
4) Without moving the cursor at all, sell the first two items selected
5) Leave the Sell menu
6) Enter the Sell menu again
7) Now you should have the cursor point to the "BLAT" item, sell it at least once (Up to as many times as you want, as long as that number isn't dividable by 8)
8) Go to the buy-menu, and buy the item (e.g. MP regen nut thingies) 4 times
9) Go to the sell-menu, and now sell the BLAT item, so your total sells are dividable by 8 (Example: At #7 you sold it 2 times, now you have to sell it 6 more times)
10) Leave the sell-menu
11) Enter the buy menu and you should be able to buy the item again
12) No "BLAT" item should be in your inventory anymore

I just posted that from my head.. Currently no emulator at hand and can't test it. If all else fails, watch Musashis run and go to the part before he enters the Pure Lands. He buys around 3 or 4 sets of MP Regen items (god I'm horrible at remembering the english names)
I just thought I'd post because both Khovastis and I were pretty surprised to to find out that anyone would find our co-op speedrun of this game.

It's pretty interesting that there is what seems like a pretty small group of people interested in this game still.

The run posted was our 2nd completed speedrun of the game and we still have a lot to figure out.

We'll be improving our time as we get use to a route that we like, but we don't have time to really practice together because of work schedules and stuff.
Edit history:
Yagamoth: 2012-09-20 03:15:15 pm
INTJ
Quote from pydoyks:
I just thought I'd post because both Khovastis and I were pretty surprised to to find out that anyone would find our co-op speedrun of this game.

It's pretty interesting that there is what seems like a pretty small group of people interested in this game still.

The run posted was our 2nd completed speedrun of the game and we still have a lot to figure out.

We'll be improving our time as we get use to a route that we like, but we don't have time to really practice together because of work schedules and stuff.



Oh, welcome Cheesy
The number of people that are interested in running SoM (and I know about) more or less tripled since last week, so awesome. It's getting interesting, and with a bit of luck my snes should arrive this or next week... Maybe I find some motivation to run too ^^

My question to you would be @pydoyks - is it necessary to visit Neko before entering the dwarfs caves? Can't you simply get the things from the next Neko?
It isn't necessary to visit the first neko, and it wastes 30 seconds (maybe more) or so by the time you reach second neko. We just did it that run because it's safer and it was also our final attempt of the day and we didn't want to reset within the first 12 minutes and squander it.

If there is anything else that may be of some use to us I'd appreciate the feedback.
INTJ
I haven't watched your complete attempt, more or less went through it in a bit less than an hour. But one other thing jumps into my mind - how much time does it save to work the way up the ramp at the start of the Fire Palace (Where you fight the Minotaurus)? I don't remember exactly anymore, but I kind of remember the way saved was low enough for me not to bother without TAS skills ^^

Btw. For it being only the 2nd completed run it seemed fairly solid to me. A fair amount of rough spots, but solid overall Smiley