64 is an example I took for a better understanding of what happened when I change the number of this variable, using Action Replay (64 in hexadecimal means 100). In the memory of the game, without intervention, the value change when you cast a spell but i don't know precisely yet how this number is set. If we can know how this number is set, maybe it can be possible to manipulate this number and do extra damage.
It could be quite useful for TAS but maybe for speedrun as well if it is possible to found some setups.
There is no doubt that Thraxx has got a special pattern for calculating damage since I tried to launch HB with a fixed power of 64 at Magmar : the result is ALWAYS 35 damage. No another RNG on this boss ! For Magmar, the value of the variable 7E358E fixes sharply the amount of HB damage.
Here is the link :
It could be quite useful for TAS but maybe for speedrun as well if it is possible to found some setups.
There is no doubt that Thraxx has got a special pattern for calculating damage since I tried to launch HB with a fixed power of 64 at Magmar : the result is ALWAYS 35 damage. No another RNG on this boss ! For Magmar, the value of the variable 7E358E fixes sharply the amount of HB damage.
Here is the link :