Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
1 page
--
--
List results:
Search options:
Use \ before commas in usernames
I love YaBB 1G - SP1!
Since the game is on the request list, it is probably safe to presume that there are people interested in seeing it done.

I suppose, for example, that getting the Stretch Limo would be a very good idea given the time saved on driving from Front to Front.

The distribution of cash will be a problem. Personally, I think the slowest cars and boats can be skipped. Don't bother with the Delphine when the Conick N29 has the same speed stats and superior armour. Same with the Rattler over the Ariel. However, intermediary cars are harder to decide for, especially when you're trading armour for speed. For example, the Fellini and Bacinari are quite fragile, but faster than what's available at their levels.

Regarding weapons, should a potential 'runner even bother with the SMGs or should (s)he just funnel the funds into the assault rifles as they become available?

I foresee the gaining of Turf between the last Front and the Storehouse of each part to be a problem. If you take Felix Leads, they take quite a while. On the other hand, with wiping out gangs, you raise Gang Heat quite high, which can be problematic later on. This is especially important given that speed will constrain the amount of time you can use the Enforcer, plus cash needs will prevent you from relying too heavily on the paying off.

Will the Investments be worth getting? I think Holdings can save you a bit of cash in the early game, but getting that much in the early game is time-wasting, and once you get to the large-scale Distributions later on, the benefits become very small.

The game forces you to "level up" every few missions. The Exotics FAQ on GF will be very useful in guiding your purchases, since you'll want to make the most of your cash in gaining Rep.

With all that said, what have I missed out in my considerations of the obstacles to success?
Thread title:  
I love YaBB 1G - SP1!
To start this, let's put a list of what is needed to complete this kind of run. I don't really know what is needed to complete the game, because I've never completed it. It wouldn't be usefull to spend the time on doing drugruns, if doing drugruns isn't needed for game completion.
I love YaBB 1G - SP1!
The only compulsory things, AFAIK, are the story missions.

However, the game will force you to "level up" every now and then before it lets you proceed. Gaining the "Reputation" points needed to do so is best done with Exotics (for the uninitiated, Exotics are items you can buy, granting various benefits). Those need cash, of course. With the aid of the Exotics FAQ, a prospective runner might be able to chart a list of purchases that gets the optimal amount of Rep in the least amount of cash.

Between the final Front of each Turf and the Storehouse, you need to gain Turf %, which can be done by doing Felix Leads or destroying Gangs. Felix Leads are subject to randomness, so a runner might want to research the different gangs in the Turf and find the most worth-it ones (in terms of body count needed compared to difficulty in killing and Turf % worth) to wipe out.