Might be magic...
I'm currently running a game (Ultima Underworld 2) where I've found a save / load glitch. Normally in the game there is a forced 3 second delay between using items to prevent you from sending a constant stream of missiles at an enemy, however, saving the game does not persist this 3 second countdown. As a result you can do this to abuse it:
* Use wand
* Save game then load game
* Use wand
* Save game then load game
* ... repeat
There is one point in the speedrun where I have to spam an attack spell 5 or 6 times to kill a difficult enemy. Would it be acceptable to use 5 segments here (each less than one second) to abuse this glitch? It would potentially save around 20 seconds in the run. I'm aware that it would incur a 0.5 second penalty per segment but it's still faster to use the glitch.
* Use wand
* Save game then load game
* Use wand
* Save game then load game
* ... repeat
There is one point in the speedrun where I have to spam an attack spell 5 or 6 times to kill a difficult enemy. Would it be acceptable to use 5 segments here (each less than one second) to abuse this glitch? It would potentially save around 20 seconds in the run. I'm aware that it would incur a 0.5 second penalty per segment but it's still faster to use the glitch.
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