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samsara: 2007-04-13 04:51:43 pm
Wells have eye sockets
SPEEDRUNNING NOTES
_______________________________________________________
The Sacrifice campaign spans ten segments, and for each individual segment the player can choose to follow one of the five gods in the game. Each god’s mission gives you different units and spells (some of which are entirely more broken than others), and some of them prevent taking certain missions from other gods in the future. This makes playing the game a blast, adds replay value to the game and story, and makes routing a very entertaining pain in the ass.
Following are notes on only the best missions for each segment, and why they are taken. Notes on almost everything in the game can be found in the reference spreadsheet below.
External links & information
- Immense and complete reference spreadsheet: Link
- Big walkthrough on IGN: Link
- Sacrifice Wiki with scattered information: Link
Segment 1: Stratos
Estimated time: 2:50 minutes
• Frostwolf - Very fast melee unit, perfect for killing ranged creatures in the campaign
• Brainiac - Second best level 1 Air unit in the game with a useful knockdown for longevity
• Lightning - Unquestionably the best and most appealing first level damage spell
• Speed Boon - Maximum Mana Level +20% (+200) or Speed +20% (+200)
Stratos handily wins round 1. The Brainiac is like a slightly weaker Shrike, Frostwolves are great in the early game for harassing and chasing down ranged units, and Lightning is the best level 1 spell because of its damage, speed, and low cooldown. It's also the fastest mission to complete by several minutes, and you get a Speed Boon at the end.
Mission notes
I (or rather the controllable creature Sara Bella) must visit 4 locations, and Sara Bella must survive. The 4 spots are somewhat scattered, and what looks to be the optimal route causes some problems. In order to get the boon, Sara Bella must end the mission at full health, and the final spot spawns in some flying enemies that can knock off a few hit points.
Immediately upon mission start, I send Sara Bella and my other creatures ahead to the first location while I construct the manalith. Nothing on this level is a threat to my units, and Sara Bella can take a little beating if necessary. While I'm constructing and can do nothing else, I set up my groups, with Sara Bella in her own group. Throughout the mission I try to maintain Sara Bella's speed -- whenever she announces she's done, I immediately move her towards the next area using the minimap.
Once I'm done constructing the manalith, I begin running forward while making two manahoars. I catch up to my creatures at the first location just as Sara Bella is done. From there it's just a matter of keeping up Sara Bella's speed and using spells and creatures to protect her.
The toughest fight is at spot 2 (the graveyard) as I get attacked by a large group of units. They ignore Sara Bella, though, so I just keep them occupied. I then send Sara Bella to spot 3 (the temple). This is where some fliers can spawn in, but if I make it there fast enough they for some reason don't, so Sara Bella will rarely even take damage in this mission.
Just before Sara Bella is done at the temple I begin moving towards spot 4 (the field) from where I am, disengaging from the battle and bringing my units with me. Sara Bella will soon be done at spot 3, at which point I order her to spot 4. There is nothing at spot 4 that can hurt her, so once we make it there I just make sure to cast heal on her once to be certain that she ends the mission with full health.
I take the Speed Boon at the end of the level. It's one of the rare places in the game where I can get it, and I will get mana boons elsewhere.
Segment 2: James
Estimated time: 2:27 minutes
- Sirocco - A unique Dragon (Titan-level creature)
- Stone Skin - One of the best Shield spells in the game
I get a dragon. The end.
This is the Sirocco Run. It involves picking James on segment 2 to get the unique dragon and using her to completely destroy missions all the way past segment 5-6, some times cutting the original time in half. Sirocco will stay with me for the rest of the game as long as I don't accept too many missions for evil (Charnel, Pyro); one or two is fine however. Look at the spreadsheet to see just how much time Sirocco can save on various missions.
Additionally, Stone Skin is a very good shield which lasts a long time and confers the most base level protection (but it has no special properties -- Air Shield for instance pushes units away leaving you almost invulnerable to melee, and Fireform burns enemy units), and it's the shortest mission by four minutes.
Mission notes
This is a very easy mission, but it was very difficult to properly manipulate the enemy AI. He would do something different every time. The solution was all-out aggression. Right as the map loads, I summon my first Frostwolf, then when the cutscene ends I haste and send Gammel to the top of the hill in front of me, while conjuring my Manahoars and another Frostwolf. Once at the peak, I haste Gammel again and send him to the furthest Manalith controlled by the Ragman, along with three Frostwolves (using Run Away special ability).
While Gammel and the Frostwolves kill the Manalith and poke at the Ragman up above, I run past them on the path below straight to the Ragman's altar. I desecrate it using a manahoar, then run back while having Gammel and the Frostwolves attack the Ragman. Once I make it to the hill with the mana fountain, I cast spells to defeat the Ragman (casting Haste on Gammel, and Lightning on the Ragman in that order of priority) until he's dead.
Segment 3: Persephone
Estimated time: 2:15 minutes
- Grasping Vines - Best general Slow spell in the game
For a while, this mission choice was up in the air as all of the slow spells available during the Sirocco Run (Grasping Vines, Freeze, Rings of Fire) are good in their own right. Persephone's mission is better for two reasons: It's by far the fastest of the bunch at 2:15 minutes, and Grasping Vines holds enemies in place while Sirocco eats them. Slime cannot be acquired here as picking Charnel means losing Sirocco.
Mission notes
As the map is loading I'm pressing the manahoar hotkey so that I make one before the cutscene starts. I select "I can do this on my own" in response to the query and then select Regeneration as the Boon reward.
Once I have control, I immediately select everyone and send them to the first empty manalith. I use Sirocco to kill the two Firefists here as quickly as possible, then send her on to the next manalith. She will kill this manalith before I even get there. During this time, I create one more manahoar, and I make sure to haste the Troll so that it can keep up with me.
The next target is the Guardianed unit at Buta's altar, as it needs to be clear before I can desecrate it. I cast haste on Sirocco and fly her over Buta's army and directly to the altar. Once it's clear, I send her to attack Buta.
Meanwhile I pass by Buta's army on the right side, as he will be too preoccupied to care about me. I cast Haste on the Troll as needed, and once I make it to the altar I immediately sacrifice it, then move off to confront Buta. Between Sirocco and myself, Buta will die in short order.
Segment 4: Stratos
Estimated time: 2:45 minutes
- Storm Giants - The best Brawler unit in the game, and a powerhouse for just 2 souls
- Chain Lightning - Combined with Soul Wind makes mincemeat of most armies
- Opens up Soul Wind and Seraphs/Gremlins, but lacks a good healing spell pick
Stratos is the pick to take, because you need to choose a good-aligned mission here in order to get Soul Wind at Segment 5, and the other two picks are slower and don't offer the same kind of power. You could pick Charnel for Animate Dead and then Pledge For Good afterwards (Sirocco would stay with you through it), but Stratos would then be unavailable. Unfortunately the Speed Boon available on this mission cannot be acquired because to get it takes 15-20 minutes.
Mission notes
I order Shakti to attack with me, but it doesn't really matter (in the video below I accidentally tell her to hold position and still get 2:17). I nab the closest manalith, make sure I have 3 manahoars, and then rush straight for the altar with Sirocco, keeping far right to stay away from Acheron. Once Sirocco is at the altar (she will be there faster than me) I kill the Manalith there, then immediately send her to attack Acheron.
I make it to the altar shortly after, where I sit at the manalith for a few seconds to gain the mana I need (as I will have been hasting myself and Sirocco while running), then immediately sacrifice one of my manahoars. If I'm lucky, Sirocco will kill Acheron at this point, but more likely I will meet up with Acheron as he is dying, where I'll cast Haste on Sirocco and Lightning on Acheron until he's dead (unless his shield expires, in which case I cast Grasping Vines).
Segment 5: Stratos
Estimated time: 4:49 minutes
- Seraph - A unit with a potential killer of a special ability for speedrun purposes
- Soul Wind - One of the best spells in the game, with huge damage output and stun utility
Seraphs and Gremlins (Persephone Mission 5) are interesting creatures. Their special ability lets them ensnare enemies and pull them in, which can be used to drop wizards to their doom. This has significant potential, but extensive testing is necessary to see how often they would be usable in this way. Mostly, however, this pick is chosen for Soul Wind, a highly damaging, recastable spell that stuns enemies. Combined with Chain Lightning this route decimates entire armies.
Mission notes
I take the three manaliths near my altar from right to left (note: this step may possibly be skipped, further testing necessary), then move down the leftmost path. During this time I send Sirocco ahead of me on the left path using the minimap (optionally also the Seraph), and she will clear the altar area for me long before I get there. She may even encounter the enemy wizard down there, in which case I order her to attack him. Once I make it to the altar, I ignore the mana fountains nearby and immediately desecrate it using whatever unit I have available (manahoar, or the Seraph if the manahoars are lagging behind), and have Sirocco hound the wizard until dead. Incredibly basic stuff. I then cross the map directly to the other altar and pretty much repeat the process -- haste Sirocco, send her off early and have her attack the enemy wizard while I move up and begin to desecrate the altar.
It is possible (but very unlikely) that the center manalith in front of my altar will be attacked at this point. If this happens I simply ignore it, desecrate the altar, and then teleport back (whatever area may be closest to the enemy wizard). Haste on Sirocco into victory.
Segment 6: James
Estimated time: 8:00 minutes
- Boulderdash - A brutally powerful but very slow Sniper unit
- Wall of Spikes - A great Wall spell, can be cast frequently
The reason to take James for Segments 6 and 7 are primarily to retain Sirocco, but we get some decent goodies during this time. Also, this mission turned out to be way faster and easier than expected. Sirocco can solo almost all of it. Still, I would pick something else were it only possible.
Mission notes
As the mission is loading, I spam the manahoar hotkey to create a manahoar before the cutscene begins. I then rush to the closest manalith to construct it, and while I'm building it I send Sirocco over to the rightmost manalith while I group up my other units.
As Sirocco is moving over to solo the manalith on the right side of the map, I immediately haste myself and take the center manalith. This manipulates the enemy AI to stay at home, as otherwise I could get a nasty surprise from a sizable enemy army. I then join Sirocco on the right side of the map, where she will have killed the manalith before I even get there. I then look up the map to the next enemy manalith and send Sirocco over there while I take the now-available mana fountain.
Sirocco will have cleared most of the enemy altar before I even get there. I just keep moving her forwards as she kills stuff, so that by the time I reach the altar I can immediately begin the desecration process. I take the mana fountain next to the altar. The first wizard is an easy kill, but then comes the hard part.
After the Wizard kill, I start moving west. Sirocco is moving ahead of me, and I order her to kill the three Magnifryers barring the way. She can solo them easily, especially if she has Gammel to back her up. The Magnifryers are destroyed as I run westwards, and once the third one is dead I order Sirocco to kill the first and closest manalith. I take this lith as soon as I can because it will be attacked shortly. Sirocco makes quick work of the wizard, but it's possible to lose some manahoars and regular units here.
Once the threat is taken care of, I keep my tiny force all the way towards the left, avoiding the rightmost Manalith that has the Guardian Phoenix. I clear out the altar and nearby lith, and desecrate it for the win.
The video below was the first attempt using this strategy and I was making it up as I go along. Optimization will significantly cut down the time taken.
Segment 7: James
Estimated time: 5:35 minutes
- Bombardment - The second best Rain spell in the game
Again James is taken mostly to retain Sirocco, as he is the only real alternative. It's also an incredibly fast and easy mission.
Mission notes
There are two ways to win this mission: Save Mithras, or kill Seerix. The latter is the faster option and has the same outcome.
I use Sirocco to clear the leftmost path, killing all of the encroaching units very quickly. Even the enemy Wizard who is approaching this way will die easily because she doesn't have a sizable army yet, however she may in some cases ignore me and run straight past. If so, I ignore her as well, and make straight for her altar.
I have Sirocco clear the one manalith between myself and the altar, and I make my own here. This is necessary because I'll need the mana to assault the altar.
Further up the road, Seerix's altar will be visible on the left. I cast Bombard then Chain Lightning on all of the units that are Guardianed and then send Sirocco to kill the rest, healing her constantly (as she can actually get killed here otherwise). Once they're all dead, I desecrate the altar and send Sirocco to meet Seerix, who falls easily.
The video below is a very sloppy version of this, where Seerix ends up in the middle of nowhere for some reason. I will be looking to manipulate her AI better in the future.
Segment 8: James
Kill Charnel. This is where I get Bore and Bovine Intervention. Routing to come, extensive testing required.
Segment 9: Unknown
This segment gives you the final spell in the spellbook: The Titan. The best Titans for speedrunning are probably the Dragon (the single greatest Wizard killer in the game) or the Silverback (fastest unit by far, and an amazing skirmisher).
Details to come.
Segment 10:
This is the final level of the game, and the level is always the same (except for your spellbook). Details to come.
_______________________________________________________
Old thread from 2007 by samsara (preserved for posterity):
I'll be doing a Sacrifice Speed Run if anyone is interested. I've finished a couple of segments of this game.
Sacrifice Segment 1
EST Episode Completion: 5:32
Mission: Stratos
Taken to acquire the Lightning Spell and Braniac’s.
Search 4 haunts. Went smoothly with little mistake.
Obtain Speed Boon from Stratos for completing mission with findings.
Sacrifice Segment 2
Estimate Episode Completion: 6:40
Mission: Charnel
Taken to acquire the insect swarm shield spell.
I have to defeat Abraxeus. I create manalith’s along the way to get mana to me quicker and give Abraxeus farther targets to aim for while I aim for her altar. Midway through I turn around to Abraxeus to take down her Storm Giant. With Storm Giant defeat she can’t create another one. Go to Abraxeus’s altar while taking down her manalith’s so she won’t have any mana transmitted to her by her manahoars to heal. Desecrate her altar and mount a Slyph & Braniac defense to take her out.
Leaving Abraxeus with Storm Giant around is a mistake because it can take out your manalith’s easier. Leaving Abraxeus with 2 or more manalith’s will help her survive the desecration and time to come in to stop it with her lightning spell.
Sacrifice Segment 3:
EST Episode Completion: 6:29
Mission: Persephone
Refuse Persephone’s help to acquire Mana Boon.
Taken to acquire Troll Summons.
I have to defeat Buta. I take a straight diagonal path to Buta taking out his manalith’s with an army consisting of mostly Braniac’s and Trolls. Have to do a lot of resurrecting here because his Bombard keeps killing my Braniac’s and I need them to pin down Buta as I desecrate his altar as Trolls pound him to the ground. Made only 2 mistakes with spell selection during this segment.
Sacrifice Segment 4:
EST Episode Completion: 7:14
Mission: Charnel
Taken to acquire Animate Dead
Help Sorcha defeat Jadugarr. Go straight forward and revive the blue souls of 4 fallen allies. Create 3 manalith’s to get mana to me quicker. Go to the left to take out a weaker side of the defense to get to Jadugarr’s Altar and desecrate it. Teleport to Sorcha’s altar making sure my army is with me to takedown Jadugarr once and for all. Version 2 does this much quicker.
Sacrifice Segment 5:
EST Episode Completion: 8:56
Mission: Charnel
Taken to acquire Dimension Rift Spell
A hard level to beat and gets harder afterwards. I have to protect Astaroth for 6 minutes 45 seconds while I have to fight 2 wizards. If Astaroth dies, then it’s game over for me. I push my way to the right taking out Yogo’s & Abraxeus’s army while slowly heading toward Yogo’s altar to desecrate it. In the end Astaroth saves me by killing Yogo after initiating the Desecration Spell.
Sacrifice Segment 6:
Mission: Charnel
Taken to acquire Wailing Wall Spell
Must take out Pyrodraulic Dynamo, Descrate Hachiman & Buta’s Altar
Still in Progress:
My plan of attack is to take down the manalith near Sorcha’s altar which will be met with confrontation from Buta. Defeat Buta and take all his creatures souls. Attack Buta’s altar with his limited forces hopefully not get assaulted by Hachimen then takedown Hachimen followed by the Pyrodraulic Dynamo freeing Sorcha
Notes:
Fraps cuts off after loading a new or loaded game after the title screen. So I have to activate fraps again after the initial load to capture when the mission starts. The title screen and mission segment are pasted together because of this cutoff.
EST Episode completion is the time it takes to complete the mission taking into account in-game scenes that can’t be skipped but dialogue that can. What is not taken into account in the EST Episode completion is the time from the title screen to the end of the loading of a mission. Loads at the beginning, end of a mission and the loading between story relevant events is not taken to account because of variable loads between that are never consistent. I don’t take into account the time between when I hit escape to bring out the save/load screen to the end of when the saving stops.
Sacrifice Segment 1
EST Episode Completion: 5:32
Mission: Stratos
Taken to acquire the Lightning Spell and Braniac’s.
Search 4 haunts. Went smoothly with little mistake.
Obtain Speed Boon from Stratos for completing mission with findings.
Sacrifice Segment 2
Estimate Episode Completion: 6:40
Mission: Charnel
Taken to acquire the insect swarm shield spell.
I have to defeat Abraxeus. I create manalith’s along the way to get mana to me quicker and give Abraxeus farther targets to aim for while I aim for her altar. Midway through I turn around to Abraxeus to take down her Storm Giant. With Storm Giant defeat she can’t create another one. Go to Abraxeus’s altar while taking down her manalith’s so she won’t have any mana transmitted to her by her manahoars to heal. Desecrate her altar and mount a Slyph & Braniac defense to take her out.
Leaving Abraxeus with Storm Giant around is a mistake because it can take out your manalith’s easier. Leaving Abraxeus with 2 or more manalith’s will help her survive the desecration and time to come in to stop it with her lightning spell.
Sacrifice Segment 3:
EST Episode Completion: 6:29
Mission: Persephone
Refuse Persephone’s help to acquire Mana Boon.
Taken to acquire Troll Summons.
I have to defeat Buta. I take a straight diagonal path to Buta taking out his manalith’s with an army consisting of mostly Braniac’s and Trolls. Have to do a lot of resurrecting here because his Bombard keeps killing my Braniac’s and I need them to pin down Buta as I desecrate his altar as Trolls pound him to the ground. Made only 2 mistakes with spell selection during this segment.
Sacrifice Segment 4:
EST Episode Completion: 7:14
Mission: Charnel
Taken to acquire Animate Dead
Help Sorcha defeat Jadugarr. Go straight forward and revive the blue souls of 4 fallen allies. Create 3 manalith’s to get mana to me quicker. Go to the left to take out a weaker side of the defense to get to Jadugarr’s Altar and desecrate it. Teleport to Sorcha’s altar making sure my army is with me to takedown Jadugarr once and for all. Version 2 does this much quicker.
Sacrifice Segment 5:
EST Episode Completion: 8:56
Mission: Charnel
Taken to acquire Dimension Rift Spell
A hard level to beat and gets harder afterwards. I have to protect Astaroth for 6 minutes 45 seconds while I have to fight 2 wizards. If Astaroth dies, then it’s game over for me. I push my way to the right taking out Yogo’s & Abraxeus’s army while slowly heading toward Yogo’s altar to desecrate it. In the end Astaroth saves me by killing Yogo after initiating the Desecration Spell.
Sacrifice Segment 6:
Mission: Charnel
Taken to acquire Wailing Wall Spell
Must take out Pyrodraulic Dynamo, Descrate Hachiman & Buta’s Altar
Still in Progress:
My plan of attack is to take down the manalith near Sorcha’s altar which will be met with confrontation from Buta. Defeat Buta and take all his creatures souls. Attack Buta’s altar with his limited forces hopefully not get assaulted by Hachimen then takedown Hachimen followed by the Pyrodraulic Dynamo freeing Sorcha
Notes:
Fraps cuts off after loading a new or loaded game after the title screen. So I have to activate fraps again after the initial load to capture when the mission starts. The title screen and mission segment are pasted together because of this cutoff.
EST Episode completion is the time it takes to complete the mission taking into account in-game scenes that can’t be skipped but dialogue that can. What is not taken into account in the EST Episode completion is the time from the title screen to the end of the loading of a mission. Loads at the beginning, end of a mission and the loading between story relevant events is not taken to account because of variable loads between that are never consistent. I don’t take into account the time between when I hit escape to bring out the save/load screen to the end of when the saving stops.
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