I own an NTSC NES which I have just had modded to disable the region lockout chip so that all PAL games will play on it. All games will run in 60hz on this system whether they are PAL or NTSC since the console itself is NTSC format.
So, my first question is, would it be okay to submit a run on a PAL NES game in 60hz as though it were an NTSC cartridge (providing the game was identical in both regions)?
And secondly, what would happen if the PAL version of a game differed slightly to the NTSC version? Obviously it wouldn't be fair to obsolete a PAL 50hz run since that would be ridiculous, but would it still have a place on SDA?
I can't think of any NES games that have major PAL/NTSC differences at the moment but I'm sure there are some. What about a game like Contra for example? AFAIK the only region differences are that the PAL version is called Probotector and the playable characters are robots instead of humans. Just as a theoretic example, if I were to beat the Contra speedrun playing on Probotector in 60hz, would this be allowed?
I think it's a pretty unusual situation and I'm interested in what you guys think.
So, my first question is, would it be okay to submit a run on a PAL NES game in 60hz as though it were an NTSC cartridge (providing the game was identical in both regions)?
And secondly, what would happen if the PAL version of a game differed slightly to the NTSC version? Obviously it wouldn't be fair to obsolete a PAL 50hz run since that would be ridiculous, but would it still have a place on SDA?
I can't think of any NES games that have major PAL/NTSC differences at the moment but I'm sure there are some. What about a game like Contra for example? AFAIK the only region differences are that the PAL version is called Probotector and the playable characters are robots instead of humans. Just as a theoretic example, if I were to beat the Contra speedrun playing on Probotector in 60hz, would this be allowed?
I think it's a pretty unusual situation and I'm interested in what you guys think.
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